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* [[Colosseum (Civ2)|Colosseum]] - Decrease unhappy citizens by 3 (four after [[Electronics (Civ2)|Electronics]] discovered) |
* [[Colosseum (Civ2)|Colosseum]] - Decrease unhappy citizens by 3 (four after [[Electronics (Civ2)|Electronics]] discovered) |
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* [[Cathedral (Civ2)|Cathedral]] - Decrease unhappy citizens by 4 (three after [[Communism (advance) (Civ2)|Communism]] is discovered) |
* [[Cathedral (Civ2)|Cathedral]] - Decrease unhappy citizens by 4 (three after [[Communism (advance) (Civ2)|Communism]] is discovered) |
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− | *[[ |
+ | * [[Courthouse (Civ2)|Courthouse]] - Makes 1 content citizen happy (in Democracies) |
+ | * [[Police Station (Civ2)|Police Station]] - Decrease unhappiness (in Democracies and Republics) for units away from city by 1. |
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<nowiki>*</nowiki> note that [[Marketplace (Civ2)|Marketplaces]], [[Bank (Civ2)|Banks]], and [[Stock Exchange (Civ2)|Stock Exchanges]] can increase luxury rates which in turn makes citizens happy. [[Superhighways (Civ2)|Superhighways]] increase trade, which can also increase luxuries. |
<nowiki>*</nowiki> note that [[Marketplace (Civ2)|Marketplaces]], [[Bank (Civ2)|Banks]], and [[Stock Exchange (Civ2)|Stock Exchanges]] can increase luxury rates which in turn makes citizens happy. [[Superhighways (Civ2)|Superhighways]] increase trade, which can also increase luxuries. |
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Revision as of 22:18, 9 April 2020
Attitude in Civilization II determines the number of happy and angry citizens a city has. Cities with more unhappy citizens than happy citizens will go into civil disorder. Should a city remain in civil disorder for several terms, a civilization's government will collapse into Anarchy. Should a city with a population of 3 or more have more happy citizens than content citizens, while having no unhappy citizens, the city will celebrate We Love the King Day, and several bonuses will be provided in that city.
Difficulty Level
Unhappy citizens will be added to a city in increments determined by a player's difficulty level.
Difficulty Level | Next Citizen Unhappy |
---|---|
Chieftain | 6 |
Warlord | 5 |
Prince | 4 |
King | 3 |
Emperor | 2 |
Deity | 1 |
Luxuries
Each two Luxuries makes one content citizen happy, or one unhappy citizen content
Governments
Martial Law
The governments Despotism, Monarchy, and Communism my declare martial law in a city. Units, up to three, stationed a city will make one unhappy citizen content.
Democracies and Republics
Each unit, of a Republic that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy. In Democracy that number is two.
Fundamentalism
Fundamentalic governments do not experience unhappiness. Improvements that pacify unhappy citizens like temples provide tax revenue. While Fundamentalist governments usually don't have happy citizens, some wonders can make some citizens happy.
Buildings
- Temples - Decrease unhappy citizens by 2 (Double with the Oracle)
- Colosseum - Decrease unhappy citizens by 3 (four after Electronics discovered)
- Cathedral - Decrease unhappy citizens by 4 (three after Communism is discovered)
- Courthouse - Makes 1 content citizen happy (in Democracies)
- Police Station - Decrease unhappiness (in Democracies and Republics) for units away from city by 1.
* note that Marketplaces, Banks, and Stock Exchanges can increase luxury rates which in turn makes citizens happy. Superhighways increase trade, which can also increase luxuries.
Wonders
- Hanging Gardens - Makes citizen happy
- Oracle - Doubles effectiveness of temples
- Michelangelo's Chapel - Adds cathedral in all cities
- Shakespeare's Theatre - makes all unhappy citizens in the city content
- J.S. Bach's Cathedral - Decreases unhappiness by two for every city on the continent
- Woman's Suffrage - Adds a police station to all cities
- Cure for Cancer adds one happy citizen in a city
Civilopedia Entry
Unhappiness Due to Civilization Size
Once you have built a certain number of cities, your citizens start to worry about your ability to effectively govern your civilization. When this occurs, additional unhappy citizens appear in each city.
The number of cities you can build before causing additional unhappiness is based on a number of factors, including game difficulty level and government type. The number of cities is higher for more advanced governments and lower levels of difficulty.
See also
Civilization II [edit] |
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Conflicts in Civilization • Fantastic Worlds • Test of Time† |
Lists |
Concepts |
Miscellaneous |
† Standalone remake with different graphics, units, etc. |