Vanilla and Gods & Kings
Autocracy is for militaristic civilizations, dreaming of world conquest.
Adopting Autocracy reduces Unit Gold Maintenance costs by 33%, allowing an empire to field a larger military. Receive 10 Culture as plunder for each point of Culture produced in captured city ( only).
Adopting all Policies in the Autocracy tree will grant:
- a 20% attack bonus to all Military Units for 30 turns (Vanilla)
- a 25% attack bonus to all Military Units for 50 turns. May purchase Great Generals and Great Admirals with Faith ()
|Populism||Wounded military units deal +25% damage than normal.||Adopting Autocracy|
|Militarism||Gold cost of purchasing units reduced by 33%.||Adopting Autocracy|
|Police State||+3 Happiness (local city Happiness in ) from every Courthouse. Build Courthouses in half the usual time.
The effectiveness of enemy spies is reduced by 25% and your counterspies have a 25% increased chance of catching enemy spies ( only).
|Fascism||Quantity of Strategic Resources produced by the empire increased by 100%.
All Great Generals receive +2 Movement ( only).
|Populism & Militarism|
|Total War||+15% (+25% in ) Production when building Military Units and new Military Units start with +15 Experience.||Police State & Fascism|
Brave New World
- Main article: Ideology_(Civ5)#Autocracy
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How do you use Autocracy?
In an autocracy, one person holds ultimate power. This person is not answerable to anyone - parliament, the nobility, or the people at large. An autocrat may be a dictator who seized power at the head of the military, or he may be a monarch who was born into the position. Or, indeed, the people may have voted him into power. But however he got there, the autocrat is now in charge and cannot be countermanded.
Diplomacy by Other Means
Fully Explore the Autocracy Policy Track.
|Civilization V Social Policies |
|Civilization V Ideological Tenets |
|Freedom||Level 1||Avant Garde • Capitalism • Civil Society • Covert Action • Creative Expression • Economic Union • Universal Healthcare|
|Level 2||Arsenal of Democracy • New Deal • Their Finest Hour • Universal Suffrage • Urbanization • Volunteer Army|
|Level 3||Media Culture • Space Procurements • Treaty Organization|
|Order||Level 1||Double Agents • Hero of the People • Patriotic War • Skyscrapers • Socialist Realism • Universal Healthcare • Young Pioneers|
|Level 2||Academy of Sciences • Cultural Revolution • Five-Year Plan • Party Leadership • Resettlement • Workers' Faculties|
|Level 3||Dictatorship of the Proletariat • Iron Curtain • Spaceflight Pioneers|
|Autocracy||Level 1||Elite Forces • Fortified Borders • Futurism • Industrial Espionage • Mobilization • United Front • Universal Healthcare|
|Level 2||Lightning Warfare • Militarism • Nationalism • Police State • Third Alternative • Total War|
|Level 3||Clausewitz's Legacy • Cult of Personality • Gunboat Diplomacy|