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Autocracy is a social policy tree in Civilization V. It is available at the start of the Industrial Era and cannot be active at the same time as Order or Freedom in vanilla and Gods & Kings.

In Brave New World it got converted from a social policy tree to an Ideology.

Game Info[]

Vanilla and Gods & Kings[]

Autocracy is for militaristic civilizations, dreaming of world conquest.

Adopting Autocracy reduces Unit Gold Gold Maintenance costs by 33%, allowing an empire to field a larger military. Receive 10 Culture Culture as plunder for each point of Culture Culture produced in captured city (GodsKings5 clear.png only).

Adopting all Policies in the Autocracy tree will grant:

  • a 20% attack bonus to all Military Units for 30 turns (Vanilla)
  • a 25% attack bonus to all Military Units for 50 turns. May purchase Great Generals and Great Admirals with Faith Faith (GodsKings5 clear.png)
Policy Effect Requirement
Populism Populism Wounded military units deal +25% damage than normal. Adopting Autocracy
Militarism Militarism Gold Gold cost of purchasing units reduced by 33%. Adopting Autocracy
Police State Police State +3 20xHappiness5.png Happiness (local city 20xHappiness5.png Happiness in GodsKings5 clear.png) from every Courthouse. Build Courthouses in half the usual time.
The effectiveness of enemy spies is reduced by 25% and your counterspies have a 25% increased chance of catching enemy spies (GodsKings5 clear.png only).
Militarism
Fascism Fascism Quantity of Strategic Resources produced by the empire increased by 100%.
All Great Generals receive +2 Movement Movement (GodsKings5 clear.png only).
Populism & Militarism
Total War Total War +15% (+25% in GodsKings5 clear.png) Production Production when building Military Units and new Military Units start with +15 Experience. Police State & Fascism

Brave New World[]

Main article: Ideology_(Civ5)#Autocracy

Strategy[]

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Civilopedia entry[]

In an autocracy, one person holds ultimate power. This person is not answerable to anyone - parliament, the nobility, or the people at large. An autocrat may be a dictator who seized power at the head of the military, or he may be a monarch who was born into the position. Or, indeed, the people may have voted him into power. But however he got there, the autocrat is now in charge and cannot be countermanded.

Related achievements

Diplomacy by Other Means
Diplomacy by Other Means
Fully Explore the Autocracy Policy Track.
Civilization V Social Policies [edit]
Tradition AristocracyLanded EliteLegalismMonarchyOligarchy
Liberty CitizenshipCollective RuleMeritocracyRepresentationRepublic
Honor DisciplineMilitary CasteMilitary TraditionProfessional ArmyWarrior Code
Piety Free ReligionMandate of HeavenOrganized ReligionReformationReligious ToleranceTheocracy
Patronage AestheticsConsulatesCultural DiplomacyEducated EliteMerchant ConfederacyPhilanthropyScholasticism
Commerce EntrepreneurshipMercantilismMercenary ArmyMerchant NavyNaval TraditionProtectionismTrade Unions Wagon Trains
Rationalism Free ThoughtHumanismScientific RevolutionSecularismSovereignty
Aesthetics Artistic GeniusCultural CentersCultural Exchange Fine ArtsFlourishing of the Arts
Exploration Maritime InfrastructureMerchant NavyNaval TraditionNavigation SchoolTreasure Fleets
Freedom Civil SocietyConstitutionDemocracyFree SpeechUniversal Suffrage
Autocracy FascismMilitarismPolice StatePopulismTotal War
Order CommunismNationalismPlanned EconomySocialismUnited Front
Civilization V Ideological Tenets [edit]
Freedom Level 1 Avant GardeCapitalismCivil SocietyCovert ActionCreative ExpressionEconomic UnionUniversal Healthcare
Level 2 Arsenal of DemocracyNew DealTheir Finest HourUniversal SuffrageUrbanizationVolunteer Army
Level 3 Media CultureSpace ProcurementsTreaty Organization
Order Level 1 Double AgentsHero of the PeoplePatriotic WarSkyscrapersSocialist RealismUniversal HealthcareYoung Pioneers
Level 2 Academy of SciencesCultural RevolutionFive-Year PlanParty LeadershipResettlementWorkers' Faculties
Level 3 Dictatorship of the ProletariatIron CurtainSpaceflight Pioneers
Autocracy Level 1 Elite ForcesFortified BordersFuturismIndustrial EspionageMobilizationUnited FrontUniversal Healthcare
Level 2 Lightning WarfareMilitarismNationalismPolice StateThird AlternativeTotal War
Level 3 Clausewitz's LegacyCult of PersonalityGunboat Diplomacy
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