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 "It’s one thing to surmise what happened, but we don’t speculate on that until ballistics confirms what happened …"
– John Hansen
 "Let’s get on our knees and pray. I don’t know to whom. Is there a patron saint of ballistics yet?"
– Adam Savage


Ballistics is an Industrial Era technology in Civilization VI. It can be hurried by having 2 Forts in your territory.

Strategy

Mankind has been throwing and launching things since time immemorial (or at least the Ancient Era). But they haven't put an awful lot of thought into how they were doing it, just using the latest invention and learning on the fly.

But when thousands of bullets and tens of cannonballs started flying each minute on the battlefield, the generals thought that maybe it would be worthwhile to apply some of these fancy new scientific methods in order to teach the men to shoot better. This is later called "ballistics." And their efforts are soon rewarded by the invention of a small, much more maneuverable cannon: the Field Cannon, which is naturally far superior to the crossbow, because it blows up the thing it hits. In Gathering Storm, this technology also prompts the realization that there is not much of a justification for the fully armored Knight anymore, which leads to the innovation trademark of the Renaissance and Industrial Eras: they remove some of his armor and give him a gun, creating the Cuirassier.

Civilopedia entry

The mechanics of throwing things have been known for quite awhile; primitive cultures are quite adept at throwing things. The science of those mechanics is known as “ballistics.” The first ballistic weapons were sticks, stones and spears. Then bows get invented around 10 thousand years ago; then gunpowder and the study of the mechanics of launching things gets rather complicated. The motion, behavior and effects of bullets, shells, bombs, rockets and the like became of great interest to military and law enforcement forces throughout civilization.

As cannon became common in warfare, military engineers began to study the combination of factors (ranging from elevation to windage) that might affect the path of a cannonball on its way to flatten a wall or a human being. They soon divided that study into four subfields: internal ballistics concerned with the initial acceleration, transition ballistics for the shift to unpowered flight, external ballistics which focused on trajectory, and terminal ballistics for the effects when the flight ends (hopefully as planned). Their findings and the advances that resulted helped the military improve not only its weapons, but understanding all sorts of other aspects of warfare (such as the study of “military wound ballistics”). Better bullets, better bombs, better shells.

The study of military wound ballistics soon crept into the civilian realm. Colonel Calvin Hooker Goddard – army officer, physician, researcher, and forensic scientist – is generally credited with founding the field of forensic ballistics in the 1920s. He pioneered the use of the comparison microscope to study bullets from crime scenes. He established, not without opposition, the world's first Bureau of Forensic Ballistics in New York City; so successful was it in solving crimes and prosecuting criminals that Hoover encouraged his FBI offices to take up the practice. These days, that's all the average person ensconced in front of the television knows about ballistics.

Trivia

  • The Adam Savage quote is incorrect. The original goes "Is there a patron saint of ballistics gel?"
Civilization VI Technologies [edit]
Ancient Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting
Classical Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding
Medieval ApprenticeshipButtress GS-OnlyCastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups
Renaissance AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging
Industrial BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power
Modern ChemistryCombustionElectricityFlightRadioRefining GS-OnlyReplaceable PartsSteel
Atomic Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials
Information CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications
Future GS-Only Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials
* Future Tech is an Information Era technology until the Gathering Storm expansion.
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