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|maintenance = 3
 
|maintenance = 3
 
|upgrade1 = Submarine
 
|upgrade1 = Submarine
|notes = Ottoman unique Medieval era naval unit that replaces the [[Privateer (Civ6)|Privateer]]. It costs no {{Moves6}} Movement to coastal raid. Cannot be seen unless adjacent to it.
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|notes = Ottoman unique Medieval era naval unit that replaces the [[Privateer (Civ6)|Privateer]]. It costs no {{MovesIcon6}} Movement to coastal raid. Cannot be seen unless adjacent to it.
 
}}
 
}}
 
{{seewp|Barbary pirates}}
 
{{seewp|Barbary pirates}}
The '''Barbary Corsair''' is a [[Unique unit (Civ6)|unique]] [[Units (Civ6)#Naval Raider|naval raider unit]] of the [[Ottoman (Civ6)|Ottoman]] [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI: Gathering Storm]]''. It replaces the [[Privateer (Civ6)|Privateer]] and is unlocked with the [[Medieval Faires (Civ6)|Medieval Faires]] [[Civic (Civ6)|civic]].
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The '''Barbary Corsair''' is a [[Unique unit (Civ6)|unique]] [[Units (Civ6)#Naval Raider|naval raider unit]] of the [[Ottoman (Civ6)|Ottoman]] [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI: Gathering Storm]]''. It replaces the [[Privateer (Civ6)|Privateer]] and is unlocked with [[Medieval Faires (Civ6)|Medieval Faires]].
   
 
* Common abilities:
 
* Common abilities:
 
** {{PositiveText|Invisible except to [[City Center (Civ6)|City Centers]], [[Encampment (Civ6)|Encampments]], [[Destroyer (Civ6)|Destroyers]], other naval raiders, and units in an adjacent [[Tile (Civ6)|tile]].}}
 
** {{PositiveText|Invisible except to [[City Center (Civ6)|City Centers]], [[Encampment (Civ6)|Encampments]], [[Destroyer (Civ6)|Destroyers]], other naval raiders, and units in an adjacent [[Tile (Civ6)|tile]].}}
** {{PositiveText|Ignores [[Zone of Control]] from Units and Cities (Naval Raider Class).}}
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** {{PositiveText|Ignores enemy [[Zone of control (Civ6)|zone of control]].}}
 
** {{PositiveText|Can perform Coastal Raids.}}
 
** {{PositiveText|Can perform Coastal Raids.}}
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** {{NegativeText|Cannot attack in melee.}}
 
* Special abilities:
 
* Special abilities:
** {{PositiveText|Uses no {{Moves6}} Movement to perform coastal raids.}}
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** {{PositiveText|Uses no {{MovesIcon6}} Movement to perform coastal raids.}}
 
* Special traits:
 
* Special traits:
 
** {{PositiveText|Lower {{Production6}} cost (240 vs. 280).}}
 
** {{PositiveText|Lower {{Production6}} cost (240 vs. 280).}}
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==Strategy==
 
==Strategy==
Following the changes to pillaging in ''Gathering Storm'','' ''constant [[Coastal (Civ6)|coastal]] harassment is now a viable strategy that does not require a lot of {{Production6}} investment to have a large standing army, and the Ottomans have just the perfect vessel for that. The Barbary Corsair thrives on being an incessant annoyance more than a direct combat unit, as it has everything you can ask for to fulfill its role (very much like the [[Ottoman (Civ5)|Ottoman]] [[Sipahi (Civ5)|Sipahi]] in ''[[Civilization V]]''): cheaper with standard invisibility for naval raider units, pillaging without costing {{Moves6}} Movement, and most importantly, available before other civilizations unlock the standard Privateer to counter it. It is a rare unit that can actually benefit from the much undervalued [[Great Lighthouse (Civ6)|Great Lighthouse]] [[Wonder (Civ6)|Wonder]] and [[Great Admiral (Civ6)|Great Admirals]], since what it needs to do its job is not {{Strength6}} Combat Strength, but only {{Moves6}} Movement. This unit alone makes the Ottomans the bane of every civilization that has coastal [[Tile improvement (Civ6)|tile improvements]] or enjoys bonuses from coastal districts and settlements, such as the [[English (Civ6)|English]], [[Australian (Civ6)|Australians]], [[Dutch (Civ6)|Dutch]], or most notably, [[Indonesian (Civ6)|Indonesians]]. Try to make the most of the [[Medieval Era (Civ6)|Medieval Era]] before other civilizations gain access to Privateers - combined with [[Policy cards (Civ6)|policy cards]] like [[Raid (Civ6)|Raid]] and [[Total War (Civ6)|Total War]], you will be rewarded with a constant income of {{Faith6}}, {{Gold6}} and healing to sustain through any damage thrown back your way.
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Following the changes to pillaging in ''Gathering Storm'','' ''constant [[Coastal (Civ6)|coastal]] harassment is now a viable strategy that does not require a lot of {{Production6}} investment to have a large standing army, and the Ottomans have just the perfect vessel for that. The Barbary Corsair thrives on being an incessant annoyance more than a direct combat unit, as it has everything you can ask for to fulfill its role (very much like the [[Ottoman (Civ5)|Ottoman]] [[Sipahi (Civ5)|Sipahi]] in ''[[Civilization V]]''): cheaper with standard invisibility for naval raider units, pillaging without costing {{MovesIcon6}} Movement, and most importantly, available before other civilizations unlock the standard Privateer to counter it. It is a rare unit that can actually benefit from the much undervalued [[Great Lighthouse (Civ6)|Great Lighthouse]] [[Wonder (Civ6)|Wonder]] and [[Great Admiral (Civ6)|Great Admirals]], since what it needs to do its job is not {{Strength6}} Combat Strength, but only {{MovesIcon6}} Movement. This unit alone makes the Ottomans the bane of every civilization that has coastal [[Tile improvement (Civ6)|tile improvements]] or enjoys bonuses from coastal districts and settlements, such as the [[English (Civ6)|English]], [[Australian (Civ6)|Australians]], [[Dutch (Civ6)|Dutch]], or most notably, [[Indonesian (Civ6)|Indonesians]]. Try to make the most of the [[Medieval Era (Civ6)|Medieval Era]] before other civilizations gain access to Privateers - combined with [[Policy cards (Civ6)|policy cards]] like [[Raid (Civ6)|Raid]] and [[Total War (Civ6)|Total War]], you will be rewarded with a constant income of {{Faith6}}, {{Gold6}} and healing to sustain through any damage thrown back your way.
   
 
==Civilopedia entry==
 
==Civilopedia entry==

Revision as of 01:05, 13 August 2020

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The Barbary Corsair is a unique naval raider unit of the Ottoman civilization in Civilization VI: Gathering Storm. It replaces the Privateer and is unlocked with Medieval Faires.

  • Common abilities:
  • Special abilities:
    • Uses no Moves Movement to perform coastal raids.
  • Special traits:
    • Lower Production Production cost (240 vs. 280).
    • Lower Gold Gold maintenance cost (3 vs. 4).

Strategy

Following the changes to pillaging in Gathering Storm, constant coastal harassment is now a viable strategy that does not require a lot of Production Production investment to have a large standing army, and the Ottomans have just the perfect vessel for that. The Barbary Corsair thrives on being an incessant annoyance more than a direct combat unit, as it has everything you can ask for to fulfill its role (very much like the Ottoman Sipahi in Civilization V): cheaper with standard invisibility for naval raider units, pillaging without costing Moves Movement, and most importantly, available before other civilizations unlock the standard Privateer to counter it. It is a rare unit that can actually benefit from the much undervalued Great Lighthouse Wonder and Great Admirals, since what it needs to do its job is not Strength Combat Strength, but only Moves Movement. This unit alone makes the Ottomans the bane of every civilization that has coastal tile improvements or enjoys bonuses from coastal districts and settlements, such as the English, Australians, Dutch, or most notably, Indonesians. Try to make the most of the Medieval Era before other civilizations gain access to Privateers - combined with policy cards like Raid and Total War, you will be rewarded with a constant income of Faith Faith, Gold Gold and healing to sustain through any damage thrown back your way.

Civilopedia entry

The Barbary Corsairs were some of the most feared and famous pirates of the Mediterranean during the Renaissance and Early Modern era. These pirates were financed and sanctioned by the Ottoman Empire, in much the way Western European states used privateers as commercial raiders. As the Ottoman Empire expanded and came into conflict with Western Europe, raids by the corsairs became more common. At the height of their power, the sight of a sleek corsair galley (or more terrifying, a fleet of them) bearing down was enough to fill the sight of all but the bravest of captains with a deep dread.

Piracy was a long-standing practice in the Mediterranean Sea, almost from the start of recorded history. The Barbary Corsairs were among the last of these groups, raiding all along the European coast. Operating from fortified ports along the Berber coast, like Algiers and Tunis, the Barbary Corsairs were famous for capturing ships and holding their crews for ransom—and often enslaving those too poor to be ransomed. Literature from the period is full of tales from escaped galley slaves, and a whole charitable industry arose out of liberating prisoners from the corsairs. But some Europeans found the prospect for riches and power attractive, and voluntarily joined the corsairs' ranks, and even served as officers.

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