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Archaeologist (Civ6) Civilopedia Entry

This page is a direct copy of the in-game Civilopedia entry written by the developers. It is not meant to be edited. For small formatting suggestions, please contact a content moderator or an administrator.

The uncanniness of zombies comes from their ambiguity. Are they simply animate material, or are they living beings of a sort? Defenses against people rely upon a number of things that simply do not apply to walking corpses: pain, intimidation, exhaustion. Barbed wire means nothing to something that cannot feel. Additionally, zombie weaponry is limited: zombies do not build trebuchets; they do not fire arrows. So defenses against the dead treat the un-living not as a thinking enemy, but as moving matter – sharpened sticks to not seek to kill, but to immobilize, towers with retractable ladders provide refuge from enemies without brains to climb a rope, ditches contain enemies who cannot build a bridge. At least, until there’s too many of them.

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