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The Barricade is a special tile improvement in Civilization VI. It is exclusive to the Zombie Defense game mode, introduced in the Portugal Pack. It can be built by a Builder inside your own or neutral territory.
- Effects:
- Deals 10 HP damage to, and exerts zone of control on, hostile units passing through or adjacent to it.
- The tile cannot be worked.
Strategy[]
The Barricade is one of the two early defenses used in the Zombie Defense game mode. In contrast with the Trap, which does higher damage to a single tile, the Barricade does light damage to all tiles around it.
Barricades are generally more useful than traps in wide-open areas, as enemies will often walk around traps or spawn on Districts closer to your City Center. Their small damage is negligible compared to a ranged strike by a city with defenses, but they can attack numerous enemies at once. Overall, you will often find that the space and Builder needed for this improvement can be better used elsewhere.
The upgraded version of this improvement is the Reinforced Barricade.
Civilopedia entry[]
The uncanniness of zombies comes from their ambiguity. Are they simply animate material, or are they living beings of a sort? Defenses against people rely upon a number of things that simply do not apply to walking corpses: pain, intimidation, exhaustion. Barbed wire means nothing to something that cannot feel. Additionally, zombie weaponry is limited: zombies do not build trebuchets; they do not fire arrows. So defenses against the dead treat the un-living not as a thinking enemy, but as moving matter – sharpened sticks to not seek to kill, but to immobilize, towers with retractable ladders provide refuge from enemies without brains to climb a rope, ditches contain enemies who cannot build a bridge. At least, until there’s too many of them.
Related achievements[]
It's a Trap!!!
Deal 50 or more damage to a single unit from trap damage on a single tile in one turn.
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See also[]
- Barricade in other games