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(Battering ram no longer works against cities with Urban Defenses (Steel) and upgrades into Medic. Summer 2017 Update)
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|reqtech = Masonry
 
|reqtech = Masonry
 
|production = 65
 
|production = 65
  +
|gold = 260
 
|moves = 2
 
|moves = 2
 
|maintenance = 1
 
|maintenance = 1
 
|upgrade1 =Medic
 
|upgrade1 =Medic
 
|notes = Ancient era support unit. When adjacent to a {{Link6|city}}, attacking melee units do full damage to the city's {{Link6|walls}}.
 
|notes = Ancient era support unit. When adjacent to a {{Link6|city}}, attacking melee units do full damage to the city's {{Link6|walls}}.
  +
|upgrade2 = Siege Tower}}
}}
 
 
The '''Battering Ram''' is an {{Link6|Ancient Era}} [[Units (Civ6)#Support|support unit]] in ''[[Civilization VI]]''. Its purpose is to breach City defenses.
 
The '''Battering Ram''' is an {{Link6|Ancient Era}} [[Units (Civ6)#Support|support unit]] in ''[[Civilization VI]]''.
 
   
 
* Attributes:
 
* Attributes:
** When this unit is adjacent to a [[District (Civ6)|District]] with Defenses, all melee units attacking it do full damage to the District [[Walls (Civ6)|walls]]. This effect doesn't work against cities with Urban Defenses.
+
** When this unit is adjacent to a [[District (Civ6)|District]] with Defenses, all melee units attacking it do full damage to the District [[Walls (Civ6)|walls]].
  +
** Ineffective against [[Urban Defenses (Civ6)|Urban Defenses]].
  +
** Upgrades to [[Medic (Civ6)|Medic]].
  +
* {{GS}} Attributes:
  +
** When this unit is adjacent to a [[District (Civ6)|District]] with Defenses, all melee units and anti-cavalry units attacking it do full damage to the District [[Walls (Civ6)|walls]].
  +
** Only effective against [[Ancient Walls (Civ6)|Ancient Walls]].
  +
** Upgrades to [[Siege Tower (Civ6)|Siege Tower]].
   
 
==Strategy==
 
==Strategy==
Before developing [[Civil Engineering (Civ6)|Civil Engineering]], a siege can be a grueling experience. Melee units do significantly reduced damage versus city fortifications, which could make even taking down [[Ancient Walls (Civ6)|Ancient Walls]] difficult. The Battering Ram solves this problem, allowing melee units to do full damage to Walls! Note that you will still need to beat the Walls before attacking the city proper for real.
+
A siege in ancient times was really a grueling experience. Melee units do significantly reduced damage versus city fortifications, which could make even taking down [[Ancient Walls (Civ6)|Ancient Walls]] difficult. The Battering Ram solves this problem, allowing melee units to do full damage to Walls! Note that you will still need to beat the Walls before attacking the city proper for real.
  +
  +
The Battering Ram becomes obsolete (cannot be produced anymore) after developing [[Civil Engineering (Civ6)|Civil Engineering]]; it also becomes useless when the target civilization has itself developed [[Urban Defenses (Civ6)|Urban Defenses]]. It can be upgraded then to a [[Medic (Civ6)|Medic]] and salvage at least some of its usefulness.
   
  +
After the [[June 2019 Update (Civ6)|June 2019 Update]] the Battering Ram becomes useless against anything but Ancient Walls! This plays much better into the historical accuracy of the unit, and adds a new layer of sophistication to early-to-middle game tactics.
The Battering Ram becomes obsolete (cannot be produced anymore) after researching [[Civil Engineering (Civ6)|Civil Engineering]]. However, curiously enough, any existing Rams will still continue functioning against modern city defenses! It is really amazing how a wooden beast can beat those rockets and trenches...
 
   
== Historical Context ==
+
== Civilopedia entry ==
  +
{{/Civilopedia}}
As the walls protecting towns got higher and thicker, so too did the gates. Eventually, it wasn’t enough to have a bunch of expendables hammering away at the gate carrying a thick pole. In its simplest form, a battering ram is a heavy log suspended from a framework that can be swung against walls and gates, eventually – theoretically – knocking them down. Over time, the ends were capped with metal, wheels were added for mobility, and coverings protected the users from boiling oil, rocks, arrows and other discomforts. So useful were battering rams that, if they couldn’t be constructed from materials nearby, ancient armies would drag them along on campaigns. Pliny the Elder even described their use in mining for breaking down hard rock (although a bunch of slaves with picks was a lot cheaper). Battering rams were used right through the Middle Ages, until the advent of gunpowder brought cannons into the art of war.
 
   
==Gallery==
+
==See also==
  +
* [[Battering Ram]] in other ''[[Civilization (series)|Civilization]]'' games
<gallery>
 
File:Civ6 battering ram1.jpg|[[Brazilian (Civ6)|Brazilian]] Battering Ram in game
 
</gallery>
 

Revision as of 04:16, 20 August 2020

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The Battering Ram is an Ancient Era support unit in Civilization VI. Its purpose is to breach City defenses.

  • Attributes:
    • When this unit is adjacent to a District with Defenses, all melee units attacking it do full damage to the District walls.
    • Ineffective against Urban Defenses.
    • Upgrades to Medic.
  • GS-Only Attributes:
    • When this unit is adjacent to a District with Defenses, all melee units and anti-cavalry units attacking it do full damage to the District walls.
    • Only effective against Ancient Walls.
    • Upgrades to Siege Tower.

Strategy

A siege in ancient times was really a grueling experience. Melee units do significantly reduced damage versus city fortifications, which could make even taking down Ancient Walls difficult. The Battering Ram solves this problem, allowing melee units to do full damage to Walls! Note that you will still need to beat the Walls before attacking the city proper for real.

The Battering Ram becomes obsolete (cannot be produced anymore) after developing Civil Engineering; it also becomes useless when the target civilization has itself developed Urban Defenses. It can be upgraded then to a Medic and salvage at least some of its usefulness.

After the June 2019 Update the Battering Ram becomes useless against anything but Ancient Walls! This plays much better into the historical accuracy of the unit, and adds a new layer of sophistication to early-to-middle game tactics.

Civilopedia entry

As the walls protecting towns got higher and thicker, so too did the gates. Eventually, it wasn’t enough to have a bunch of expendables hammering away at the gate carrying a thick pole. In its simplest form, a battering ram is a heavy log suspended from a framework that can be swung against walls and gates, eventually – theoretically – knocking them down. Over time, the ends were capped with metal, wheels were added for mobility, and coverings protected the users from boiling oil, rocks, arrows and other discomforts. So useful were battering rams that, if they couldn’t be constructed from materials nearby, ancient armies would drag them along on campaigns. Pliny the Elder even described their use in mining for breaking down hard rock (although a bunch of slaves with picks was a lot cheaper). Battering rams were used right through the Middle Ages, until the advent of gunpowder brought cannons into the art of war.

See also