Bazaar is a building in Call to Power II.
Gameplay[]
A bustling market where merchants and consumers converge to transact business, the Bazaar is the center of commercial activity of the city.
Great Library entry[]
As Trade increased, merchants discovered a need for a meeting place where they could gather and trade on a regular basis. The Bazaar, which opened on specific days per week or per month so merchants could make as few forays into the city as possible, became the ancient center of commercial activity.
Call to Power II Buildings |
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Academy • Airport • Anti-Ballistic Missiles • Aqua-Filter • Aqueduct • Arcologies • Arena • Ballista Towers • Bank • Basilica • Battlements • Bazaar • Behavioral Mod Center • Body Exchange • Brokerage • Capitol • City Wall • Computer Center • Cornucopic Vats • Correctional Facility • Courthouse • Drug Store • E-Bank • Eco-Transit • Factory • Flak Towers • Food Silo • Forcefield • Fusion Plant • Gaia Controller Core • Gaia Power Satellite • Granary • Hospital • Incubation Center • Matter Decompiler • Micro Defense • Mill • Movie Palace • Nanite Factory • Nuclear Plant • Oil Refinery • Orbital Laboratory • Public Transportation • Publishing House • Recycling Plant • Robotic Plant • Security Monitor • Shrine • Television • Theater • University • VR Amusement Park |