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A Belief is a feature of a religion in Civilization VII and its expansions that provides gameplay bonuses.
Mechanics[]
When creating a religion after building their first Temple, the player can select Reliquary and Founder Beliefs. Additional Founder Beliefs are unlocked through gameplay. Upon discovering the Theology Civic, one Enhancer Belief can be selected.
Each belief can only be selected by one civilization — with the exception of Anitya, Covenant and Divine Inspiration, which are exempt from this restriction.
List of beliefs[]
Reliquary beliefs[]
Reliquary Beliefs provide ways of earning Relics. Each religion has only one Reliquary Belief. The following reliquaries provide bonuses upon first-time converting of a Settlement.
Belief | Reward | Target |
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+1 Relic | your ![]() |
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+2 Relics | Holy Capital |
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+2 Relics | foreign ![]() ![]() |
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+2 Relics | ![]() ![]() |
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+2 Relics | foreign ![]() |
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+2 Relics | foreign ![]() |
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+1 Relic | foreign ![]() |
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+1 Relic | foreign ![]() ![]() |
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+2 Relics | ![]() |
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+1 Relic | foreign ![]() |
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+1 Relic | foreign ![]() |
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+2 Relics | ![]() ![]() |
Founder beliefs[]
Founder Beliefs provide bonuses for Settlements that are currently following your religion. One Founder Belief is selected upon founding the religion, with up to two additional Founder Beliefs awarded later through gameplay. Additional Founder Beliefs are extremely rare and are often triggered by random events, or by converting each
Settlement in the Old World and/or Distant Lands.
Belief | Effect |
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+4 ![]() ![]() |
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+3 ![]() ![]() ![]() ![]() ![]() This bonus transfers to your Palace in the Modern Age if you retain this belief by the end of the Exploration Age. |
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+2 ![]() ![]() |
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+6 ![]() ![]() |
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+4 ![]() ![]() +1 ![]() ![]() |
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+1 ![]() ![]() |
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+4 ![]() ![]() +1 ![]() ![]() |
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+1 ![]() ![]() |
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+2 ![]() ![]() |
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+1 ![]() ![]() |
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All ![]() ![]() |
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+2 ![]() ![]() |
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+4 ![]() ![]() ![]() ![]() ![]() |
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+1 ![]() ![]() |
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+8 ![]() ![]() ![]() ![]() ![]() |
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+2 ![]() ![]() +1 ![]() ![]() |
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+4 ![]() ![]() +1 ![]() ![]() |
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+4 ![]() ![]() +1 ![]() ![]() |
Enhancer beliefs[]
Enhancer Beliefs help players spread their religion. Each religion has only one Enhancer Belief.
Belief | Effect |
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Newly founded ![]() |
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+1 free War Support against Civilizations who have founded a Religion. |
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When a ![]() ![]() |
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Units gain +5 ![]() ![]() |
![]() (can be chosen by multiple players) |
Gain 2 Missionaries when building a ![]() |
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Treasure Convoy's gain +1 ![]() ![]() |
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Conquered ![]() |
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+1 Relic Slot in Science ![]() ![]() |
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+2 ![]() ![]() |
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+1 Relic Slot in Temples in ![]() |
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+10% ![]() |
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Missionaries receive +1 charge. |
Strategy[]
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Share your wisdom!
How do you use Belief? |
Gallery[]
See also[]
- Belief(s) in other games
Civilization VII [edit] |
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