It is very interesting that they chose Harald Bluetooth to lead the Viking civilization in Civilization 5. He is not one of the well known viking leaders such as Harald Hardrada or Cnut. Also, I do find this choice interesting as my family is directly related to him.
I'm glad they've replaced Ragnar. He's semi-legendary and always seems to rub his nose in the game. It's like they have to make the Vikings look stupid. But...I was looking forward to seeing Cnut/Canute. Harald's deeds pale in comparison to him. Plus, are those wings on his helmet historically accurate? At least they didn't use those ridiculous horns.
Today 2K Games announced the Polynesia DLC for Civilization V that will be released for PC on March 3rd for $5 (£3) along with a free multiplayer map pack. The DLC includes a new scenario named Paradise Found. In it, you will "take on the role of one of the four great Polynesian kingdoms as they strive to become the dominant culture in Polynesia."
The free map pack contains three new maps: Skirmish, Ring and Ancient Lake. Check out the press release below for full details.
2K Games Invites Players to Discover the Polynesians – Latest DLC for Award-Winning Sid Meier's Civilization® V Free multiplayer map pack also available this week
New York, NY – February 28, 2011 – 2K Games announced today the next installments of downloadable content for t…
C-evo is fast. Civilization 5 is slow. In Civilization AI is proprietary, so at the hard levels it just has handicap. But both of them are pretty hard. Another hard game is General.
- Page copied from http://45mercystreet.com/computing/col94/index.html with author's specific (e-mail) permission. This page should be left as Toby wrote it (including the British English), with the addition of links where appropriate. Most of it has been reproduced in smaller articles - see the "Main article" links; those pages can be added to.
Sid Meier's Colonization FAQ
- 1 Introduction
- 2 Overall Strategy
- 2.1 Maximize Early Money Production
- 2.2 Maximal Rumour Exploitation
- 2.3 Early Military Conquest of Other Colonial Powers
- 2.4 Minimal Number of Colonies With Optimal Placement
- 2.5 Cannon and Liberty Bell production
- 3 Colony Placement
- 4 Economics
- 4.1 Overview
- 4.2 Stage One: Raw Goods
- 4.3 Stage Two: Tool Production
- 4.4 Stage Three: Manufactured Goods
- 4.5 Stage Four: Mili…
I was finding it difficult to distinguish green links from black text on the dull grey we had.
I love Civ. It is my favorite game ever. I have Civ 3, 4 and 5, with all of their expansions/DLC. I think that Africa and the Americas are under reperesented in civ games, I hope Firaxis releases and African/European Expansion pack, an Asian/Pacific expansion pack and an American expansion pack.
Having won the technological victory, the time victory and the diplomatic victory while mostly pursuing the cultural victory I chose to play my next game as the Indians. I set the difficulty level ridiculously low, to Chieftain, but compensated it by turning on the one-city challenge option. In other words, I was only ever allowed to have one city in my empire. This way, I thought, I would really have to focus on only producing culture. The game speed I set to quick because the previous game I played was played with the epic length. The map type I set to Pangaea because I figured that would be fairest for the AI players who clearly aren't that good on, say, archipelago maps.
The game started out quite nicely with me first finishing the Ston…
I swear, most of the leaders from Civ 5 have it out for me. About my 9th game, George Washington became my first ever friend. I could be friendly with people, but they NEVER wanted to be friends. Finally, Washington goes to war with Siam. I'm friendly with Siam, and and So I build a road from me to Siam, under the guise of peaceful trading. I guess they thought we were trading catapults and swordsmen for banannas. Anyway, before, Washington got mad at me for settling near him. I said, "Oh gee I most certainly WILL NOT do that anymore, Mr. Washington!
And then I took Siam's first city. I annexed it, with plans to give it for nothing to Washinington. But before I o…
I just finished an epic Civilization V game played as the Ottomans. The game was first heading for my general loss, the possibly to my domination victory, then threatened to turn to my space race loss and finally ended in my diplomatic victory. :) I hadn't played Civilization V on an archipelago map before so I chose that one. Then to take advantage of the environment I chose to play as Ottomans as their special ability is Barbary corsairs: when your naval unit enters a tile next to a Barbarian naval unit, there's a chance that the Barbarian unit will convert to your side.technology.]]
I started on a small-ish north-northeast – south-southwest island to which I managed to fit three cities: Istanbul, Edirne and Bursa. Knowing that the map consist…
Hello! It's been a while since I've been on this wiki. I checked the Rhyes and Fall of Civilization article only to find, much to my dissapointment, a huge lack of information. This mod is one of the most complex, impressive, and truly great examples of it's kind. Anyone else think a whole series of articles in a Rhyes and Fall of Civilization category would be good? I'd enjoy seeing more than 1 paragraph on the article, people actually caring about how it's marked as a stub, and (to top it off) a whole lot of links to other RFC articles. Here are a few Rhyes and Fall of Civilization article ideas!
Technology Changes in RFC
Also, besides RFC, there seems to be little information on other mods too, which annoy…
A huge patch to Civilization V has just been published! The list of changes is long and impressive. It contains multiple AI improvements on various aspects of the game. Several units and buildings have been tweaked and a couple of new national wonders have been added: Circus Maximus and the National Treasury. Furthermore, bonuses from maritime city-states have been reduced, the tech tree contains some new links and there are some UI, happiness and modding related improvements. As a result of this large patch some of the articles in this wiki may contain outdated information, so please don't hesitate to fix them or notify someone if you come across them!
Made changes to a whole swathe of pages to bring them inline with the patch, all of them buildings. Could have missed a couple of the changes, but that's why this is a wiki.
All that reading, typing and checking is thirsty work. I've earned myself a good game of Civ. Chao.
You can vote for your favorite game of the year in Wikia's Top Games of 2010 poll. It doesn't have to be Civilization V, of course - there have been quite a few excellent games released this year. If your favorite game is not on the list yet, you can simply add it.
2K Games announced that Incan and Spanish civilizations will be published as an inexpensive download on December 16! The DLC will also contain a scenario with both of the new civs in it.
The Apolyton Civilization Site has information on an upcoming patch to Civilization V. The changes include wealthy AI players pursuing a diplomatic victory more aggressively, a couple of new national wonders, having culture cost for policies never go down and many other balancing acts on various aspects — including units, buildings and the tech tree — of the game. Interesting stuff, all in all it sounds like a big change!
The number of articles in this wiki recently exceeded 2000! That's just amazing! Keep up the good work, everybody! :)
This is the long story of a game with only two great nations: The Macedonian Empire and the Incan Empire. It is a complete fiction and should not be used for your high school history report, especally not the ones where a whole crowd is watching. The format is a timeline.
4000 BC: The Capacian tribes unite diplomatically and settle down by the Rugged River, dawning the Incan civilization.
3750 BC: The Macedonian tribes settle down on the cold, rough Marble Hill. The hills were built for crafting buildings and weaponry.
3600 BC: The Macedonians raid a Greek Camp, stealing mountains of gold coins.
3550 BC: The oversized "gang" of camp raiders is hired as a Macedonian Police force.
3450 BC: The Incans discoverer the Macedonians, who announce peace…
Something to be striven for.
But a bit of a joke when someone who has made over 1500 edits here gets told:
- 10 points
- Vous venez de gagner le badge « Making a Difference » for making your first edit on a page!
Now, hot on its heels:
- 10 points
- Vous venez de gagner le badge « Something to Say » for writing your first blog post!
My fourth, I think. But the system was written by fallible humans who couldn't think of every possible situation.
I just finished my second victorious game of Civ5. I played as Hiawatha on an Earth-type standard-sized map. The starting place looked nice with a river, forests, plains and some hills but it quickly turned out to be a bit crammed: there was tundra to my north, mountains and then desert to my south and city-states to my east, west and south-west. I still managed to establish four cities before the borders of the city-states and my other neighbors came too close. My other neighbors were Gandhi to my east, Augustus Caesar to my west and Wu Zetian to my south, all behind the aforementioned obstacles.
With some open borders agreements I eventually found out that I had started the game somewhere in Russia -- mind you, I was playing on an Earth-t…
First Post. Yay!
Seriously though, what is it with 'badges' or 'achievements'. Achievement Unlocked: I left the house!
Ironically, by posting this blog, I get a badge. Yay for me.
Hey Civ editors, I'm new here and love this wiki and hope to contribute good things to it in the future so we can make it better! :D this is actually the first time I dared to edit a wiki so i hope i get everything right editing/creatingwise but im all ears for criticism!
much love and regards,
DeCi 07:14, October 29, 2010 (UTC) DeCi
Firaxis published a big patch to Civilization V today! It has got a long list of changes, including improvements to the Economic Overview screen, worker fixes and improvements, listing the cities that lack the buildings required for a given national wonder, and selling obsolete buildings to save on maintenance costs. There are also several AI improvements, a few multiplayer improvements and other miscellaneous fixes. :) If you don't have the update yet, it is automatically downloaded and installed once you launch Steam the next time.
I just finished my first game of Civilization V -- something for which I even had to buy and build a completely new computer. :P The first thing you notice about the game is that it looks pretty darn nice. The water, the landscape, etc. The first thing I noticed about Civilization IV was that it looked like a round, colorful candy bar. This is not the case with Civ5, which is good. :)
The second thing I noticed about Civ5 was how familiar it felt, even with the hexagonal tiles. You still build cities and move units around just like before. Probably the third thing I noticed was that I had started using the mouse for moving the units. In the previous games I had been playing with the numpad and it could be done in Civ5 too (using numpad 7, 4, 1, 3, …
"Men, the time is upon us to declare ourselves independent of the tight empire of this nation (This Wiki). I hold the idea to cherish, and love each other more in a new, democratic union (A new roleplaying wikia). Our houses in government (The value of community on this wiki) are low, so this new government (wikia) should increase this cherishment muchly. Thank you." - Creatureboy11
Hello. I am Creatureboy11. How does this wiki work? Is it social like SporeWiki or a just edit wiki.
Basic articles for all the Civ5 units, buildings and technologies have now been created! Excellent work, everyone! Let's create the resource and improvement articles next, shall we? Units could also use their upgrade information, and naturally we need images for everything Civ5.
Firaxis has published the complete Civilization V manual online! It is a huge, 233 pages long PDF document. The manual seems to contain pretty much everything so we can start filling out the info for List of units in Civ5, List of buildings in Civ5 and List of technologies in Civ5 instantly!
The first Civilization V online reviews are out! Great ratings so far! :)
The Civilization V release is mere days away! Have you pre-ordered or do you still plan to pre-order the game? Where? Discuss!
The following is the complete text of the home page of an apparently abandoned CC-BY-SA wiki, "Civilization", on Wikispaces:
Welcome to the Civilization Wiki! We cater for the game Civilization and that includes Civilization for DOS, Civilization for Windows, Civilization for SNES and Civnet. Please understand that we are all about the first Civilization game by Sid Meier and none of this Civilization 2, 3 or 4 rubbish :P Feel free to browse the pages. At the moment we have pages on a wide range of Civilization topics that members may add to or edit.
-=-=Hey guys, I've got a new page on this wiki. It's basically a storage room for everything to do with civ1 that we want to preserve in order to keep civ1 history. If you chance upon anything i…
As some readers know, this wiki recently merged with wikis for Civilization IV and Civilization V. Matters such as templates and page name styles are being discussed on the forums. Please have a look at Forum:Watercooler to see the discussions and join in - even if you are new here!
The popular gaming site Kotaku has written up a very extensive review detailing the gameplay aspects of the upcoming Civilization V. It details many of the minor changes and some of the major differences in the game from its' predecessors. The article is a fascinating read for anyone who is looking for more information about the upcoming game.
As many people know, Civilization V is suppose to vary a little bit from its' predecessors. MTV Multiplayer have comprised a list of 5 qualities that makes this game different from the past games. They include "Settler Rush, Begone," "City-States," "Manifest Destiny In Close Quarters," "No More Excessive Force," and "Self-Sufficient Cities." To read more about about these differences check out the original article on MTV Multiplayer.
Source: MTV Multiplayer
The tech requirements required to run Civilization V have been revealed. The Minimum System Requirements required to play are:
Operating System: Windows XP SP3/ Windows Vista SP2/ Windows 7 Processor: Dual Core CPU Memory: 2GB RAM Hard Disk Space: 8 GB Free DVD-ROM Drive: Required for disc-based installation Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics Sound: DirectX 9.0c-compatible sound card DirectX: DirectX version 9.0c
Recommended System Requirements:
Operating System: Windows Vista SP2/ Windows 7 Processor: 1.8 GHz Quad Core CPU Memory: 4 GB RAM Hard Disk Space: 8 GB Free DVD-ROM Drive: Required for disc-based installation Video: 512 MB ATI 4800 series or better, 512 MB …
Blogs are a relatively new feature of Wikia. I'm not yet familiar with the system!
Anyway, I really discovered C-evo a couple of weeks ago (after seeing an earlier version, I think, before it had developed into the user-friendly appealing game it is now).
- NOT a clone of Civ2 but its topography (tile names and what you get from them) is (deliberately) similar.
- Tech tree has some distinct differences (e.g. Iron Working requires Invention, not the other way around) and the "Future" techs are in four groups and actually do something for your nation rather than adding "points" (and there isn't a points system).
- Units - only eight are pre-designed; five have some (small) attack capability; you design other military units using factors you have acqui…