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The Bomber is a unit in Call to Power II.

Summary[]

Gameplay[]

The Bomber is the Modern Age aerial support unit-of-choice. Though its defensive capabilities are relatively weak, it has a powerful Ranged Attack. It can Bombard enemy targets as well. It must Refuel every 5 turns.

Great Library entry[]

Although propeller-driven bombers proved their worth many times over in World War II, the bomber came of age with the development of jet propulsion engines. Jet engines made for bigger, faster and higher-flying bombers. Capable of flying more than 10,000 miles without refueling, the Boeing B-52 Stratofortress was unquestionably the most advanced and effective bomber in history. They played a crucial role in every U.S.-involved war or conflict from Vietnam to Operation Desert Fox. Although Stratofortresses are capable of carrying nuclear weapons, they usually carry conventional ordinance.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior