The Bomber is a unit in Call to Power II.
Summary[]
- Can carry 1 Nuke or Cruise Missile
- Can Bombard Land & Sea Units
Gameplay[]
The Bomber is the Modern Age aerial support unit-of-choice. Though its defensive capabilities are relatively weak, it has a powerful Ranged Attack. It can Bombard enemy targets as well. It must Refuel every 5 turns.
Great Library entry[]
Although propeller-driven bombers proved their worth many times over in World War II, the bomber came of age with the development of jet propulsion engines. Jet engines made for bigger, faster and higher-flying bombers. Capable of flying more than 10,000 miles without refueling, the Boeing B-52 Stratofortress was unquestionably the most advanced and effective bomber in history. They played a crucial role in every U.S.-involved war or conflict from Vietnam to Operation Desert Fox. Although Stratofortresses are capable of carrying nuclear weapons, they usually carry conventional ordinance.
See also[]
- Bomber in other games
| Call to Power II Units |
|---|
| Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Helicopter • Carrack • Catapult • Cavalry • Cleric • Coracle • Corporate Branch • Crawler • Cruise Missile • Cyber Ninja • Destroyer • Diplomat • Dreadnaught • Eco-Ranger • Eco-Terrorist • Empathic Diplomat • Fascist • Fighter • Fire Trireme • Freight Transport • Fusion Tank • Hoplite • Hover Infantry • Infantryman • Infector • Interceptor • Ironclad • Knight • Kraken • Lawyer • Leviathan • Light Mech • Longship • Machine Gunner • Marine • Mobile SAM • Moray Striker • Mounted Archer • Nuclear Submarine • Nuke • Paratrooper • Pikemen • Plasma Destroyer • PT Boat • Samurai • Scout Sub • Sea Engineer • Settler • Ship of the Line • Slaver • Space Plane • Spy • Spy Plane • Stealth Bomber • Stealth Fighter • Submarine • Tank • Televangelist • Troop Ship • Urban Planner • War Walker • Warrior |