(Reverted to earlier version to fix vandalism.) |
(→Border Rules: Open borders via Gunboat Diplomacy) Tag: Visual edit |
||
Line 8: | Line 8: | ||
==Border Rules== |
==Border Rules== |
||
− | Initially, borders will be open and weakly defined, enabling units from other civilizations and [[City-state (Civ6)|city-states]] to enter. Once the [[Early Empire (Civ6)|Early Empire]] civic is researched, borders will switch to closed. Unless an Open Borders agreement is made, attempting to enter closed borders constitutes an act of war. For city-states, Open Borders is granted to the empire that has reached [[Suzerain (Civ6)|suzerainty]] status. |
+ | Initially, borders will be open and weakly defined, enabling units from other civilizations and [[City-state (Civ6)|city-states]] to enter. Once the [[Early Empire (Civ6)|Early Empire]] civic is researched, borders will switch to closed. Unless an Open Borders agreement is made, attempting to enter closed borders constitutes an act of war. For city-states, Open Borders is granted to the empire that has reached [[Suzerain (Civ6)|suzerainty]] status or if you equip the [https://civilization.fandom.com/wiki/Gunboat_Diplomacy_(Civ6) Gunboat Diplomacy] policy card. |
Note that [[Trader (Civ6)|Traders]] and religious units are exempt from these rules, and may pass into closed borders. This means [[Missionary (Civ6)|Missionaries]] and [[Apostle (Civ6)|Apostles]] can be used to perform reconnaissance into foreign lands. Additionally, the [[Terracotta Army (Civ6)|Terracotta Army]] wonder grants [[Archaeologist (Civ6)|Archaeologists]] the ability to enter closed borders. |
Note that [[Trader (Civ6)|Traders]] and religious units are exempt from these rules, and may pass into closed borders. This means [[Missionary (Civ6)|Missionaries]] and [[Apostle (Civ6)|Apostles]] can be used to perform reconnaissance into foreign lands. Additionally, the [[Terracotta Army (Civ6)|Terracotta Army]] wonder grants [[Archaeologist (Civ6)|Archaeologists]] the ability to enter closed borders. |
Revision as of 21:27, 6 January 2020
Borders of your civilization grow as Culture accumulates. Borders also offer full visibility extending to one tile away.
City Borders
Upon founding a new city, all tiles around the City Center are claimed, plus additional tiles extending outward. For Russia, their unique ability greatly amplifies this effect. Note that it can't claim tiles of another civilization.
Cities will gradually claim additional tiles as culture is accrued. Additionally, individual tiles can be purchased for Gold (up to three tiles away from City Center).
Border Rules
Initially, borders will be open and weakly defined, enabling units from other civilizations and city-states to enter. Once the Early Empire civic is researched, borders will switch to closed. Unless an Open Borders agreement is made, attempting to enter closed borders constitutes an act of war. For city-states, Open Borders is granted to the empire that has reached suzerainty status or if you equip the Gunboat Diplomacy policy card.
Note that Traders and religious units are exempt from these rules, and may pass into closed borders. This means Missionaries and Apostles can be used to perform reconnaissance into foreign lands. Additionally, the Terracotta Army wonder grants Archaeologists the ability to enter closed borders.
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |