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The Brazilian people represent a civilization in Civilization VI. They are led by Pedro II, under whom their default colors are green and yellow.

The Brazilians' civilization ability is Amazon, which causes Rainforest tiles in their territory to provide a +1 Appeal bonus (instead of the usual -1) and a standard adjacency bonus to the yields of Campuses, Commercial Hubs, Holy Sites, and Theater Squares. Their unique unit is the Minas Geraes (which replaces the Battleship), and their unique District District is the Street Carnival (which replaces the Entertainment Complex). In Rise and Fall, they can also build the Copacabana (which replaces the Water Park).


Starting bias: Tier 2 towards Rainforests

Able to flourish in the middle of the jungle, Brazil is able to generate a constant stream of Great People to serve their every endeavor. Also armed with the most powerful and impactful unique warship in the game, the Minas Geraes, Brazil can go on any victory path they deem suitable, the easiest being Cultural Victory.


Rainforest tiles provide a +1 adjacency bonus[]

Brazil almost always starts near Rainforest, and so the this ability will generally be the first to be useful, and remain useful throughout the game. At the start of the game, a Rainforest tile will give 2 Food Food and 1 Production Production, which is as good as any improved non-bonus, non-luxury tile. Later in the game, the Production Production of a Rainforest pales in comparison to a Farm, and most civilizations will find that removing it in favor of farming it results in the better yield.

For Brazil, however, Rainforests will be useful throughout the entire game, as long as you have built the appropriate districts adjacent to them. Since the adjacency bonus applies for each adjacent Rainforest, it can be useful to build a single district in the middle of a circle of Rainforest tiles for maximum adjacency bonuses.

In Gathering Storm, Campuses are among the easiest District Districts to gain adjacency for, what with massive bonuses from Reefs and Geothermal Fissures, and additional bonuses for Mountains, so these premier Rainforest-adjacent tiles should be reserved primarily for Theater Squares.

Though Brazil is generally not a religious civilization, they can become one if they choose the Sacred Path Pantheon. While Sacred Path and Rainforest are generally not as reliable as Dance of the Aurora with Tundra or Desert Folklore with Desert, the bonus Faith Faith is still very useful when attempting to purchase Naturalists, Rock Bands, and Great People. This strategy can be coupled with the Work Ethic belief to give Brazilian Rainforest settlements massive Production Production in addition to Faith Faith.

Building Chichen Itza provides a massive bonus (+2 Culture Culture, +1 Production Production) for all Rainforest tiles in its city. Use this to turn a city in the middle of the jungle into a productive and cultural monster. In addition, in Gathering Storm, it is possible to build Lumber Mills that will increase the Production Production of Rainforest tiles after researching Mercantilism.

Bonus Appeal to Rainforests[]

If you activate the Appeal Lens in any game which contains Brazil as a player, you will see that the jungle regions inside their territory will be saturated green (meaning Breathtaking Appeal), while everyone else's will be sadly gray, or even orange (Average or lower Appeal).

This becomes very important towards the end of the game if Brazil is pursuing a Cultural Victory, because it will aid the placement of National Parks and Seaside Resorts. As mentioned, although it may seem at first glance that Sacred Path is Brazil's strongest pantheon choice, the increased Appeal from Rainforest tiles can at times make Earth Goddess a better choice, as it can provide +1 Faith Faith on many of Brazil's tiles. Check the appeal lens before choosing which will be better for you.

With the Vietnam & Kublai Khan Pack, Brazil now has access to the Preserve. While other civs spawning in Rainforest would never build the Preserve due to their negative Appeal, Brazil actually encourages it, as both adjacent Woods and Rainforest will grant Appeal to one another. Preserves on crucial tiles can turn Brazilian National Parks into productive tiles that can more than rival the Lumber Mills that you may want to place after researching Mercantilism.


No matter what type of playstyle you go for, Great Person Great People are always useful. Retaining 20% of the Great Person Great Person points means it will be faster to earn the next one. This is only useful if you're planning on recruiting several Great Person Great People of the same type, but that's the case more often than not. It's arguably less useful to recruit several Great Generals and Great Admirals in succession as their effect won't stack, and you are only able to recruit a single Great Prophet, but for any other type of Great Person Great People, the more, the better.

The Great Engineers and Great Merchants in particular are very versatile in their bonuses. The latter can provide bonuses to Tourism Tourism (Cultural Victory), free tactical resources (to build units for Domination Victory) and Envoy Envoys (useful for practically any victory type).

The Oracle can be very handy in making the most of this ability, as it cuts the cost of patronizing Great Person Great People with Faith Faith by 25%. Combining this with the Sacred Path or Earth Goddess pantheons as mentioned above in a city with many different districts can make Brazil a Great Person Great Person powerhouse. A Great Person Great Person that Brazil may want to look to recruit is the Great Scientist Alfred Nobel, who will give Brazil 100 free Great Person Great Person points to all current and future Great Person Great People, further making Magnanimous easier to capitalize on. In addition, since Alfred Nobel is from the same era as the amazing Albert Einstein, patronizing Nobel will grant additional points toward Einstein, making it easier to recruit him.

In addition, the Mausoleum at Halicarnassus can be very useful to Brazil, as it gives all of their Great Engineers an extra charge. This will be very useful, particularly if Brazil decides to go for a Science Victory.

Street Carnival[]

While it may at first appear to be very underwhelming, the Street Carnival is actually an incredibly versatile district that can keep up with a city's need for Amenities Amenities and Great Person Great People points. +2 Amenities Amenities rather than +1 and being 50% cheaper than the default Entertainment Complex means that even the newest cities can build them quickly and have their Amenity Amenity needs taken care of for a long time. This in fact makes the Street Carnival 4x as effective as a regular Entertainment Complex, as it is constructed in half the time and grants double the reward.

The Street Carnival grants access to the Carnival project, which provides +1 additional Amenity Amenity while being pursued, allowing Amenities Amenities from Luxury Resources to be given out to other cities that may need them more. Carnival earns Great Engineer Great Engineer, Great Merchant Great Merchant, Great Writer Great Writer, Great Artist Great Artist, and Great Musician Great Musician points upon completion. The Great Writer Great Writer, Great Artist Great Artist, and Great Musician Great Musician points given are the same as if one had gained them through Theater Square Performances; and Great Engineer Great Engineer and Great Merchant Great Merchant points are half as much given if one had gained them through Industrial Zone Projects or Commercial Hub Investments. This makes it completely eclipse the Theater Square project, which becomes redundant for anything other than gaining Culture Culture.

Note that since Rise and Fall, the Street Carnival gives access to two different projects (the aforementioned Carnival and the default Bread and Circuses), which makes it even more versatile. You can easily implement the Loyalty push strategy with it, because it is much cheaper to build than a normal Entertainment Complex, and Brazil would really benefit from it anyway.


Brazil is unique in that it is the only civilization in the game with two unique District Districts. As the Water Park is generally much better than the Entertainment Complex, the Copacabana should be prioritized over the Street Carnival in cities that need it.

The Copacabana serves the same purpose for Brazil as its Street Carnival, providing Amenities Amenities and a bevy of Great Person Great Person points when they undertake its special Carnival project. It becomes available later in the game than the Street Carnival, but once it does, it makes a welcome addition to coastal or island cities that have yet to build an Amenities Amenities-boosting district. Its buildings also provide useful bonuses to Tourism Tourism and Science Science.

Like the Street Carnival, the Copacabana also gives its parent city access to the unique Carnival project and the default Bread and Circuses.

Because of how powerful this District District is, Brazil should always consider making a beeline for Natural History. While the Minas Geraes is unlocked at a different civic in the same era, it also requires Coal Coal (in the Gathering Storm expansion, at least), so unlocking the Copacabana first may not actually delay the Minas Geraes.

Minas Geraes[]

The Minas Geraes is not only stronger than the Battleship it replaces, but also available a whole era earlier (that is, if you keep your civic development going strong). This gives the Brazilian player an incredible edge, if they know how to use it right!

Of course, in order to use this edge, you need a developed maritime infrastructure, able to produce enough ships to make a difference in battle. Go on the offensive and show that Brazilians know other stuff besides how to dance and have fun! Helpfully, the Minas Geraes benefits from the Production Production bonus from Press Gangs - normal Battleships only get a Production Production bonus from International Waters, which arrives far later. That said, the easiest way to produce many Minas Geraes is still to have built the Venetian Arsenal beforehand, which should not be difficult considering most players rate it low priority unless playing on a water-heavy map, and most AI leaders won't prioritize or even have a viable tile to place it.

The increased anti-air capacity of these ships will allow them to easily tear into air power, and to an extent, Aircraft Carriers. However, they are still vulnerable to Submarine attacks. Nevertheless, the Minas Geraes is, relatively speaking, the most powerful naval unit in the game, and can easily net Brazil a coastal empire in the era it becomes available.

Finally, note that while the Minas Geraes is unlocked through the civic tree, in the Gathering Storm expansion it requires Coal Coal, which is unlocked with a technology (Industrialization) in the same era. As such, pure Culture Culture output is not enough to rush this unit - you will need Science Science as well. Fortunately, Industrialization is a direct prerequisite for Flight, a vital technology for cultural civs, and because just one Minas Geraes will confer its strength to the defenses of all your cities, you will become a harder target for even land invasions!

Victory Types[]

With their focus on Great Person Great People, Brazil is a versatile civilization capable of pursuing any victory type.

They are most geared toward a Cultural Victory, as the Carnival project makes Theater Square Performances basically obsolete, and Amazon makes getting high adjacency on your Theater Squares much easier than most other civs.

Science Victory also greatly benefits from Great Person Great People, making it another viable approach. However, note that Carnival does not grant Great Scientist Great Scientist points, so some important Great Person Great People that other scientific civs may usually look to recruit such as Carl Sagan and Stephanie Kwolek must be recruited through Campus Research Grants and not Carnival. However, Carnival does grant Great Engineer Great Engineer points, which can help Brazil recruit Robert Goddard, Sergei Korolev, or Wernher von Braun more easily than most of those same scientific civs (though Germany and Scotland have their own bonuses in this regard). If you take this approach to Brazil, look to keep your Rainforest late into the game for adjacency bonuses and then chop it to rush space projects.

While their Amazon ability may provide bonus Faith Faith, Brazil isn't as well suited for a Religious Victory as other true religious civilizations, though it is not entirely out of the question if you want to challenge yourself. It's also a path you can pivot from easily, as you can use the Faith Faith to support other victory types the same way Japan and Australia can with their high-adjacency Holy Sites.

Domination Victory for Brazil is heavily map dependent, thanks to the Minas Geraes. If the map is water-dominated, it is easy for Brazil to wrest control of the oceans with their powerful naval vessel once it is unlocked; beware only of the lack of power spikes that Brazil has in the preceding eras. However, on land-dominated maps, when naval units do not have as much impact, it is better to choose other paths. On the domination front, it is important to note that if Brazil invests in Encampments and Harbors (which would normally be a bad idea, given that neither of them benefit from their rainforest adjacency bonuses), they can quickly earn many Great Generals and Great Admirals to bolster the strength of their army and navy, thanks to the refunded Great Person Great Person points of Magnanimous.

Brazil doesn't have any particular bonuses towards a Diplomatic Victory.

Counter Strategy[]

Brazil is a good invasion target for civs inclined that way, as they lack a defensive bonus outside of their counter-synergistic, late-arriving unique unit - and they should absolutely be prioritised for early attack on water-heavy maps, where the Minas Geraes can be dominant for the entire second half of the game. If you take a Brazilian city but you can't hold it for long, buy in a Builder to chop Rainforest and the city will be significantly weaker when it returns to Brazilian hands (as Rainforest can never be replaced).

Trying to stop them more peacefully? Be aware that you'll have a harder time than usual competing for Great People, especially those generated from Carnival projects. If there are any specific targets that are particularly powerful for your game, don't be afraid to use patronage to get them before Pedro can.

Civilopedia entry[]

Paulo Coelho, Brazil’s greatest novelist, wrote of his people, “They were seeking out the treasure of their destiny, without actually wanting to live out their destiny.” Although the Brazilians enjoy the world’s seventh largest (and still growing) economy, a diverse cultural stew, the continent’s best standard of living, and one of the planet’s greatest eco-systems, they are known by most as the “ultimate party animals.” However justified that preconception might be today, Brazil’s past has been anything but a Carnival. In fact, most of it has been downright grim.

When the Pope decided to divvy up the New World in the Treaty of Tordesillas of 1494 AD, as it happened a bulge in South America fell on the eastern (Portuguese) side. It was the only thing that Portugal got out of the treaty, but it was a whopper. The land was claimed by Pedro Cabral in April 1500 when the fleet he was leading down the African coast and around the Cape of Good Hope was borne so far westward that he made landfall in South America by mistake. When he arrived, some 2000 native (termed “indios”) tribes inhabited the coast and Amazon basin; semi-nomadic, these folk subsisted on hunting, fishing, migrant agricultural, tribal warfare and cannibalism. Since it was obvious the natives weren’t going to do anything with the rich land and were certainly not "good Christians,"  the first Portugal immigrants began to stake claims in 1532.

The discovery of brazilwood – a dense, orange-red hardwood prized in dye-making and in the making of effete musical instruments and furniture – incited the Crown’s interest; in 1534 King Dom Joao III encouraged more private colonial ventures. In 1549 the king appointed a governor-general and Brazil officially became a Portuguese colony. In wars with the French, the Portuguese slowly expanded their holdings to the north and south, taking Rio de Janeiro in 1567 and Sao Luis in 1615. In 1680 AD they claimed the lands around the Rio de la Plata, which became their southernmost territory. In the meantime, British and Dutch strongholds in the Amazon interior were overrun; as was the case throughout the Americas, the indios were either assimilated, enslaved, or exterminated.

The settling of Brazil was certainly a perilous affair. Tens of thousands of indios died from European diseases; thousands of Europeans died of native fevers. The interior was hot and humid, mostly jungle and swamp, broken by turgid rivers, where the slightest scratch could mean a lingering death. If one wasn’t shot by contending colonists or eaten by the angry natives, much of the flora and fauna were poisonous or hungry, from mosquitos to caiman. Then there were the tales of giant snakes that could crush or fish that could strip the flesh from the bones to keep the pioneers on their toes – provided one had any after the foot rot. Nevertheless, the stubborn Portuguese kept pushing inland, establishing outposts and plantations along the riverbanks.

By the end of the 17th Century, Brazil was the largest and most important of Portugal’s scattered colonies. Besides brazilwood, other major exports included sugarcane, dyes and spices. The Portuguese began their import of slaves from Africa to meet the growing international demand for these commodities; eventually Portugal would become one of the major slave-trading nations and slaves in Brazil would number in the hundreds of thousands. Why die in any number of unpleasant ways hacking a profit out of the jungle when someone else could do the work for mere centavos? Concurrently, prospectors sought in vain for gold in the jungles and hills of Brazil until extensive deposits were discovered in Minas Gerais. The subsequent gold rush brought such vast sums that the colonial capital was transferred from Salvador south to Rio de Janeiro in 1763 AD in order to help the government better get its cut.

Along the coast, port cities grew – Rio, Recife, Maceio, Fortaleza and others – to ship all this wealth out. They became the cultural centers of the colony, with churches, schools, concert halls, tabernas (taverns), houses of ill-repute, ladies-aid societies, and all the other trappings of civilization. Into these poured the hopeful from the old country. And then, in 1808 AD, the Portuguese royal family (led by Mad Maria) and its government ministers showed up in Rio de Janeiro since they had managed to lose their homeland to Napoleon Bonaparte. The prince regent Joao, ruling in the stead of his mother Maria I, who was incapacitated due to “mental illness,” re-established the Portuguese capital in Rio and ruled the “empire” from there.

While in residence, he put in place all the ministries of a sovereign capital, as well as founding a royal library, a military academy, a royal mint, a printing office, and medical and law schools. In 1815, Joao declared Brazil a kingdom, co-equal with Portugal in the empire. Following the defeat of France, he wanted to remain in Brazil until called back to Portugal to deal with radical revolts. In April 1821, Joao appointed his son Pedro to the regency. Pedro’s ministers, mostly Brazilian born, urged independence once the Portuguese army was gone; the young regent issued a declaration of independence for Brazil in September 1822 and was crowned Emperor Pedro I with unseemly haste. In 1825 the Portuguese government reluctantly (although there wasn’t much they could do about the situation anyway) recognized Brazil’s sovereignty, and within the year even the most stubborn European monarchs followed suit.

Pedro I sought to insure that Brazil did not suffer the discord and revolutions that were plaguing Brazil’s unruly neighbors. To that end, he was the primary architect of a new constitution, one quite liberal and advanced … well, for its time. But Pedro was increasingly embroiled in affairs in Portugal, and in 1831 AD abdicated in favor of his five-year-old son so he could return there to reclaim the family throne. To fill the vacuum his abrupt departure left, Pedro’s son was officially declared of age at 14 and crowned Emperor Pedro II within the year. The new emperor’s five-decade reign was enlightened and progressive, and Brazil enjoyed a “golden age” in every realm – politically, economically, industrially, socially, culturally – becoming almost continental in its refinement and attitude. Under Pedro II, Brazil won three wars, expanded its international reputation, modernized, reformed its legal and monetary systems, boosted its agricultural diversity, and abolished slavery. But the latter had eroded support among the landed gentry; moreover, as he aged Pedro II increasingly lost touch with the new urban middle class and liberal student movements his ideals and policies had fostered. Although still beloved by his people, in November 1889 a bloodless military coup deposed Pedro in favor of a republic (which didn’t last long). Ever a patriot, when he departed into exile, Pedro II expressed his “ardent wishes for the greatness and prosperity of Brazil.”

For the next century, Brazil was governed by a series of dictators or military juntas, with an occasional fling at democracy that was soon ended by another ambitious general. In 1894 AD, amid general peace, General Peixoto reluctantly surrendered the presidency to the first civilian to hold the post, Prudente de Morais. He had been governor of the coffee-rich state of Sao Paulo, and has been deemed the first of the “coffee presidents.” These presidents, primarily wealthy landowners from Sao Paulo and Minas Gerais, reformed the economy, modernized the nation’s infrastructure, kept the peace, and guided the nation through troubled international times through a policy of near isolationism. In doing so though they offered little real democracy because only the landowning minority was allowed to vote, fraudulent elections were common, and regional political bosses operated with virtual impunity so long as they supported the president in power.

Two developments finally ended the period of the coffee presidents. First, coffee prices fell precipitously during the worldwide depression of the 1930s, and without a lot of money it was tough to get elected to siphon off more. Second, a movement composed of junior officers (the tenentes) grew in influence. Espousing populism, the tenentes championed not democracy but reform and progress; they fervently believed that only the military could propel the nation into the modern age. To do so, the young officers planned to oust civilian politicians, expand the reach of the federal government, modernize the military, and eradicate regionalism through a strong, centralized government. The depression and general unrest led Getulio Vargas, a defeated presidential candidate, to seize control of Brazil with support of the tenentes.

Vargas was supposed to assume power temporarily for the duration of the economic crisis; instead he closed the Congress, dismissed the constitution, and replaced the Brazilian states’ governors with his supporters, mostly military officers. Following a failed Communist coup in 1935 and a failed Fascist one in 1938, Vargas’ regime evolved into a full dictatorship, noted for its brutality and censorship of the press. In 1964, yet another military coup toppled the government. Although its methods were harsh, the new junta was at least less brutal than those in other parts of the continent. Moreover, it promoted capitalism, modernization, and international accords, making it popular with the lower and middle classes even during the years of arrests, torture and executions without trial. General Ernesto Geisel assumed the presidency in 1974, and surprisingly launched a “slow, gradual and safe” policy of returning rule to a democratic government. Over several years he ended the torture of political prisoners, censorship of the press, and finally the junta itself. His successor continued the process, and in 1985 the first free elections made José Sarney president after health issues (and later death) prevented Tancredo Neves from taking office.



Males Females Modern males Modern females
Adao Benedita Bento Beatriz
Augusto Carlota Cézar Clara
Casimiro Elivra Donato Gabriela
Emilio Filomena Félix Lorena
Gilberto Gracinha Guilherme Luiza
Henriques Inez Leandro Fernanda
Jorge Magdalena Nico Nuria
Miguel Ofélia Paulo Rafaela
Renato Safira Túlio Talita
Sergio Valéria Xavier Tereza


  • The Brazilian civilization's symbol is a curved band around a disc in a rhombus, which appears on the Brazilian flag.
  • The Brazilian civilization ability is named after both the Amazon river and Amazon rainforest.
  • The Brazilian capital originally featured a sacrificial temple identical to that of the Aztecs as its palace, even though that kind of architecture never existed in Brazil. In Gathering Storm it was replaced with a colonial palace.




CIVILIZATION VI - First Look- Brazil

First Look: Brazil

Related achievements[]

2016 Ready
2016 Ready
Playing as Brazil, complete both Estadio Do Maracana and Christo Redentor in one city.
Both sites are in Rio de Janeiro. Estadio Do Maracana is the venue of the opening and closing ceremony of 2016 Summer Olympics in Rio.
Emperor of Brazil
Emperor of Brazil
Win a regular game as Pedro II
Pedro II was the second and last Emperor of Brasil.

See also[]

Civilization VI Civilizations [edit]
AmericanArabianAustralian1AztecBabylonian1BrazilianByzantine1Canadian GS-OnlyChineseCree R&F-OnlyDutch R&F-OnlyEgyptianEnglishEthiopian1FrenchGallic1Georgian R&F-OnlyGermanGran Colombian1GreekHungarian GS-OnlyIncan GS-OnlyIndianIndonesian1JapaneseKhmer1KongoleseKorean R&F-OnlyMacedonian1Malian GS-OnlyMāori GS-OnlyMapuche R&F-OnlyMayan1Mongolian R&F-OnlyNorwegianNubian1Ottoman GS-OnlyPersian1Phoenician GS-OnlyPolish1Portuguese1RomanRussianScottish R&F-OnlyScythianSpanishSumerianSwedish GS-OnlyVietnamese1Zulu R&F-Only
1 Requires DLC

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.