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The Brazilian people represent a civilization in Civilization VI. They are led by Pedro II, under whom their default colors are green and yellow.

The Brazilians' civilization ability is Amazon, which causes Rainforest tiles in their territory to provide a +1 Appeal bonus (instead of the usual -1) and a +1 adjacency bonus to the yields of Campuses, Commercial Hubs, Holy Sites, and Theater Squares. Their unique unit is the Minas Geraes (which replaces the Battleship), and their unique District District is the Street Carnival (which replaces the Entertainment Complex). In Rise and Fall, they can also build the Copacabana (which replaces the Water Park).

Strategy[edit | edit source]

Able to flourish in the middle of the jungle, Brazil is able to generate a constant stream of Great People to serve their every endeavor. Also armed with the most powerful and impactful unique warship in the game, the Minas Geraes, Brazil can go on any victory path they deem suitable, the easiest being Cultural Victory.

Amazon[edit | edit source]

Brazil always starts near a Jungle, and so the Amazon ability will be the first to be useful, and remain useful throughout the game. At the start of the game, a Rainforest tile will give 2 Food Food and 1 Production Production, which is as good as any improved non-bonus, non-luxury tile. Later in the game, the Production Production of a Rainforest pales in comparison to a Farm, and most civilizations will find that removing it in favor of farming it results in the better yield.

Brazil's Amazon, however, ensures that Rainforests will be useful throughout the entire game, as long as you have built the appropriate districts adjacent to them. Since the adjacency bonus applies for each adjacent Rainforest, it can be useful to build a single district in the middle of a circle of Rainforest tiles for maximum adjacency bonuses.

Furthermore, building Chichen Itza provides a massive bonus (+2 Culture Culture, +1 Production Production) for all Rainforest tiles in a city. Use this to turn a city in the middle of the jungle into a productive and cultural monster.

Most interestingly, Brazilian Rainforests actually provide bonuses rather than penalties to Appeal - if you activate the Appeal Lens in any game which contains Brazil as a player, you will see that the jungle regions inside their territory will be full green (meaning Breathtaking Appeal), while everyone else's will be sadly gray, or even orange (Average or lower Appeal). This becomes very important towards the end of the game if Brazil is pursuing a Cultural Victory, because it will aid the placement of National Parks and Seaside Resorts. Also, though it may seem at first glance that Sacred Path is Brazil's strongest pantheon choice, this increased Appeal can often make Earth Goddess a better choice, as it can provide +2 Faith Faith on many of Brazil's tiles. Check the appeal lens before choosing which will be better for you.

In Gathering Storm, it is possible to build Lumber Mills that will increase the Production Production of Rainforest tiles after researching Mercantilism.

Magnanimous[edit | edit source]

No matter what type of playstyle you go for, Great People are always useful. Retaining 20% of the Great Person points means it will be faster to earn the next one. This is only useful if you're planning on recruiting several Great Persons of the same type, but that's the case more often than not. It's arguably less useful to recruit several Great Generals and Great Admirals in succession as their effect won't stack, and you are only able to recruit a single Great Prophet, but for any other type of Great Persons, the more, the better.

The Great Engineers and Great Merchants in particular are very versatile in their bonuses. The latter can provide bonuses to Tourism Tourism (Cultural Victory), free tactical resources (to build units for Domination Victory) and Envoy Envoys (useful for practically any victory type).

Oracle can be very handy in making the most of this ability, as it cuts the cost of patronizing Great People with Faith Faith by 25%. Combining this with the Sacred Path or Earth Goddess pantheons as mentioned above in a city with many different districts can make Brazil a Great People powerhouse. A Great Person that Brazil may want to look to recruit is the Great Scientist Alfred Nobel, who will give Brazil 20 free Great Person points to all current and future Great People, further making Magnanimous easier to capitalize on (although Nobel is of the same era as Albert Einstein, arguably one of the best Great Scientists in the game).

Street Carnival and Copacabana[edit | edit source]

The Street Carnival replaces the Entertainment Complex. It costs only half as much Production Production, grants an additional Amenities Amenity compared to the base Entertainment Complex, and allows the city to undertake the Carnival city project. This project, unique to Brazil, produces even more Amenities Amenities, which for other civilizations can be quite difficult to obtain. Since Brazil has such easy access to Amenities Amenities, they can afford to stay at war longer, ignore or trade off luxury resources, and avoid rebellions in their cities.

As the cherry on top, the project also provides Great Engineer Great Engineer, Great Merchant Great Merchant, Great Writer Great Writer, Great Artist Great Artist and Great Musician Great Musician points. The latter three gain points equal to those from a Theater Square Performances project, and the former two gain points equal to half of if Brazil had done a Commercial Hub Investment or Industrial Zone Logistics project instead. This makes Theater Square Performances useless unless Brazil needs to gain more Culture Culture.

Lastly, the Street Carnival goes well with Amazon, as the Zoo will grant +1 Science Science to all Rainforest tiles. Look to perhaps maximize this in a city with Chichen Itza, resources such as Bananas Bananas or Cocoa Cocoa that spawn on Rainforest, and Lumber Mills.

The Copacabana, which is introduced in Rise and Fall, functions exactly the same as the Street Carnival, but can be built on Coast tiles, making it a worthy replacement for cities with long coastlines or settled on islands.

Minas Geraes[edit | edit source]

The Minas Geraes is not only stronger than the Battleship it replaces, but also available a whole era earlier (that is, if you keep your Civic development going strong). This gives the Brazilian player an incredible edge, if they know how to use it right!

Of course, in order to use this edge, you need a developed maritime infrastructure, able to produce enough ships to make a difference in battle. Go on the offensive and show that Brazilians know other stuff besides how to dance and have fun!

The increased anti-air capacity of these ships will allow them to easily tear into air power, and to an extent, Aircraft Carriers. However, they are still vulnerable to submarine attacks. Nevertheless, the Minas Geraes is, relatively speaking, the most powerful naval unit in the game, and can easily net Brazil a coastal empire in the same era that it is produced in.

Finally, note that the Minas Geraes will not benefit from the Production Production bonus of International Waters, which applies to naval units from the Modern Era and beyond - however, it will receive the bonus from Press Gangs. Perhaps the easiest way to produce many Minas Geraes is to have built the Venetian Arsenal beforehand, which should not be difficult considering most players rate it low priority unless playing on a water map, and most AI won't prioritize or even have a viable tile to place it.

Victory Types[edit | edit source]

While Great People are useful for any victory type, they are arguably most geared toward a Cultural Victory. Science Victory also greatly benefits from Great Persons, making it another viable approach. While their Amazon ability may provide bonus Faith Faith, they aren't as well suited for a Religious Victory as other true religious civilizations, though it is not entirely out of the question if you want to challenge yourself. Domination Victory for Brazil is heavily map dependent, thanks to the Minas Geraes. If the map is water-dominated, there is no difficulty for Brazil to wrest control of the ocean with their powerful naval vessel, a Domination Victory is always impending if you choose to go for it. However, on land-dominated maps, when naval units do not have as much impact, it is better to choose other paths. Finally, Brazil doesn't have any particular bonuses towards a Diplomatic Victory.

Civilopedia entry[edit | edit source]

Paulo Coelho, Brazil’s greatest novelist, wrote of his people, “They were seeking out the treasure of their destiny, without actually wanting to live out their destiny.” Although the Brazilians enjoy the world’s seventh largest (and still growing) economy, a diverse cultural stew, the continent’s best standard of living, and one of the planet’s greatest eco-systems, they are known by most as the “ultimate party animals.” However justified that preconception might be today, Brazil’s past has been anything but a Carnival. In fact, most of it has been downright grim.

When the Pope decided to divvy up the New World in the Treaty of Tordesillas of 1494 AD, as it happened a bulge in South America fell on the eastern (Portuguese) side. It was the only thing that Portugal got out of the treaty, but it was a whopper. The land was claimed by Pedro Cabral in April 1500 when the fleet he was leading down the African coast and around the Cape of Good Hope was borne so far westward that he made landfall in South America by mistake. When he arrived, some 2000 native (termed “indios”) tribes inhabited the coast and Amazon basin; semi-nomadic, these folk subsisted on hunting, fishing, migrant agricultural, tribal warfare and cannibalism. Since it was obvious the natives weren’t going to do anything with the rich land and were certainly not "good Christians,"  the first Portugal immigrants began to stake claims in 1532.

The discovery of brazilwood – a dense, orange-red hardwood prized in dye-making and in the making of effete musical instruments and furniture – incited the Crown’s interest; in 1534 King Dom Joao III encouraged more private colonial ventures. In 1549 the king appointed a governor-general and Brazil officially became a Portuguese colony. In wars with the French, the Portuguese slowly expanded their holdings to the north and south, taking Rio de Janeiro in 1567 and Sao Luis in 1615. In 1680 AD they claimed the lands around the Rio de la Plata, which became their southernmost territory. In the meantime, British and Dutch strongholds in the Amazon interior were overrun; as was the case throughout the Americas, the indios were either assimilated, enslaved, or exterminated.

The settling of Brazil was certainly a perilous affair. Tens of thousands of indios died from European diseases; thousands of Europeans died of native fevers. The interior was hot and humid, mostly jungle and swamp, broken by turgid rivers, where the slightest scratch could mean a lingering death. If one wasn’t shot by contending colonists or eaten by the angry natives, much of the flora and fauna were poisonous or hungry, from mosquitos to caiman. Then there were the tales of giant snakes that could crush or fish that could strip the flesh from the bones to keep the pioneers on their toes – provided one had any after the foot rot. Nevertheless, the stubborn Portuguese kept pushing inland, establishing outposts and plantations along the riverbanks.

By the end of the 17th Century, Brazil was the largest and most important of Portugal’s scattered colonies. Besides brazilwood, other major exports included sugarcane, dyes and spices. The Portuguese began their import of slaves from Africa to meet the growing international demand for these commodities; eventually Portugal would become one of the major slave-trading nations and slaves in Brazil would number in the hundreds of thousands. Why die in any number of unpleasant ways hacking a profit out of the jungle when someone else could do the work for mere centavos? Concurrently, prospectors sought in vain for gold in the jungles and hills of Brazil until extensive deposits were discovered in Minas Gerais. The subsequent gold rush brought such vast sums that the colonial capital was transferred from Salvador south to Rio de Janeiro in 1763 AD in order to help the government better get its cut.

Along the coast, port cities grew – Rio, Recife, Maceio, Fortaleza and others – to ship all this wealth out. They became the cultural centers of the colony, with churches, schools, concert halls, tabernas (taverns), houses of ill-repute, ladies-aid societies, and all the other trappings of civilization. Into these poured the hopeful from the old country. And then, in 1808 AD, the Portuguese royal family (led by Mad Maria) and its government ministers showed up in Rio de Janeiro since they had managed to lose their homeland to Napoleon Bonaparte. The prince regent Joao, ruling in the stead of his mother Maria I, who was incapacitated due to “mental illness,” re-established the Portuguese capital in Rio and ruled the “empire” from there.

While in residence, he put in place all the ministries of a sovereign capital, as well as founding a royal library, a military academy, a royal mint, a printing office, and medical and law schools. In 1815, Joao declared Brazil a kingdom, co-equal with Portugal in the empire. Following the defeat of France, he wanted to remain in Brazil until called back to Portugal to deal with radical revolts. In April 1821, Joao appointed his son Pedro to the regency. Pedro’s ministers, mostly Brazilian born, urged independence once the Portuguese army was gone; the young regent issued a declaration of independence for Brazil in September 1822 and was crowned Emperor Pedro I with unseemly haste. In 1825 the Portuguese government reluctantly (although there wasn’t much they could do about the situation anyway) recognized Brazil’s sovereignty, and within the year even the most stubborn European monarchs followed suit.

Pedro I sought to insure that Brazil did not suffer the discord and revolutions that were plaguing Brazil’s unruly neighbors. To that end, he was the primary architect of a new constitution, one quite liberal and advanced … well, for its time. But Pedro was increasingly embroiled in affairs in Portugal, and in 1831 AD abdicated in favor of his five-year-old son so he could return there to reclaim the family throne. To fill the vacuum his abrupt departure left, Pedro’s son was officially declared of age at 14 and crowned Emperor Pedro II within the year. The new emperor’s five-decade reign was enlightened and progressive, and Brazil enjoyed a “golden age” in every realm – politically, economically, industrially, socially, culturally – becoming almost continental in its refinement and attitude. Under Pedro II, Brazil won three wars, expanded its international reputation, modernized, reformed its legal and monetary systems, boosted its agricultural diversity, and abolished slavery. But the latter had eroded support among the landed gentry; moreover, as he aged Pedro II increasingly lost touch with the new urban middle class and liberal student movements his ideals and policies had fostered. Although still beloved by his people, in November 1889 a bloodless military coup deposed Pedro in favor of a republic (which didn’t last long). Ever a patriot, when he departed into exile, Pedro II expressed his “ardent wishes for the greatness and prosperity of Brazil.”

For the next century, Brazil was governed by a series of dictators or military juntas, with an occasional fling at democracy that was soon ended by another ambitious general. In 1894 AD, amid general peace, General Peixoto reluctantly surrendered the presidency to the first civilian to hold the post, Prudente de Morais. He had been governor of the coffee-rich state of Sao Paulo, and has been deemed the first of the “coffee presidents.” These presidents, primarily wealthy landowners from Sao Paulo and Minas Gerais, reformed the economy, modernized the nation’s infrastructure, kept the peace, and guided the nation through troubled international times through a policy of near isolationism. In doing so though they offered little real democracy because only the landowning minority was allowed to vote, fraudulent elections were common, and regional political bosses operated with virtual impunity so long as they supported the president in power.

Two developments finally ended the period of the coffee presidents. First, coffee prices fell precipitously during the worldwide depression of the 1930s, and without a lot of money it was tough to get elected to siphon off more. Second, a movement composed of junior officers (the tenentes) grew in influence. Espousing populism, the tenentes championed not democracy but reform and progress; they fervently believed that only the military could propel the nation into the modern age. To do so, the young officers planned to oust civilian politicians, expand the reach of the federal government, modernize the military, and eradicate regionalism through a strong, centralized government. The depression and general unrest led Getulio Vargas, a defeated presidential candidate, to seize control of Brazil with support of the tenentes.

Vargas was supposed to assume power temporarily for the duration of the economic crisis; instead he closed the Congress, dismissed the constitution, and replaced the Brazilian states’ governors with his supporters, mostly military officers. Following a failed Communist coup in 1935 and a failed Fascist one in 1938, Vargas’ regime evolved into a full dictatorship, noted for its brutality and censorship of the press. In 1964, yet another military coup toppled the government. Although its methods were harsh, the new junta was at least less brutal than those in other parts of the continent. Moreover, it promoted capitalism, modernization, and international accords, making it popular with the lower and middle classes even during the years of arrests, torture and executions without trial. General Ernesto Geisel assumed the presidency in 1974, and surprisingly launched a “slow, gradual and safe” policy of returning rule to a democratic government. Over several years he ended the torture of political prisoners, censorship of the press, and finally the junta itself. His successor continued the process, and in 1985 the first free elections made José Sarney president after health issues (and later death) prevented Tancredo Neves from taking office.

Cities[edit | edit source]

Main article: Brazilian cities (Civ6)

Citizens[edit | edit source]

Males Females Modern males Modern females
Adao Benedita Bento Beatriz
Augusto Carlota Cézar Clara
Casimiro Elivra Donato Gabriela
Emilio Filomena Félix Lorena
Gilberto Gracinha Guilherme Luiza
Henriques Inez Leandro Fernanda
Jorge Magdalena Nico Nuria
Miguel Ofélia Paulo Rafaela
Renato Safira Túlio Talita
Sergio Valéria Xavier Tereza

Trivia[edit | edit source]

  • The Brazilian civilization's symbol is a curved band around a disc in a rhombus, which appears on the Brazilian flag.
  • The Brazilian civilization ability is named after both the Amazon river and Amazon rainforest.
  • The Brazilian capital originally featured a sacrificial temple identical to that of the Aztec capital, even though this building never existed in Brazilian territory. In Gathering Storm the temple is replaced with a colonial palace.

Gallery[edit | edit source]

Videos[edit | edit source]


CIVILIZATION VI - First Look Brazil - International Version (With Subtitles)

Related achievements[edit | edit source]

2016 Ready
2016 Ready
Playing as Brazil, complete both Estadio Do Maracana and Christo Redentor in one city.
Both sites are in Rio de Janeiro. Estadio Do Maracana is the venue of the opening and closing ceremony of 2016 Summer Olympics in Rio.
Emperor of Brazil
Emperor of Brazil
Win a regular game as Pedro II
Pedro II was the second and last Emperor of Brasil.
Civilization VI Civilizations [edit]

AmericanArabianAustralian1AztecBabylonian1BrazilianByzantine1Canadian GS-Only.pngChineseCree R&F-Only.pngDutch R&F-Only.pngEgyptianEnglishEthiopian1FrenchGallic1Georgian R&F-Only.pngGermanGran Colombian1GreekHungarian GS-Only.pngIncan GS-Only.pngIndianIndonesian1JapaneseKhmer1KongoleseKorean R&F-Only.pngMacedonian1Malian GS-Only.pngMāori GS-Only.pngMapuche R&F-Only.pngMayan1Mongolian R&F-Only.pngNorwegianNubian1Ottoman GS-Only.pngPersian1Phoenician GS-Only.pngPolish1RomanRussianScottish R&F-Only.pngScythianSpanishSumerianSwedish GS-Only.pngZulu R&F-Only.png

1 Requires a DLC

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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