The Broadcast Center is an advanced cultural building in Civilization VI. It is built in the Theater Square district and requires an Art Museum or an Archaeological Museum (or one of their replacements).
Vanilla and Rise and Fall[]
- Effects:
- +4 Culture (boosted by Grand Opera policy card)
- +1 Citizen slot
- +1 Great Artist point per turn
- +2 Great Musician points per turn
- With Ethiopia Pack: +3 Culture for each Cultural City-State with 6 Envoys.
- +1 Great Work of Music slot
Gathering Storm[]
- Effects:
- +2 Culture (boosted by Grand Opera policy card)
- +4 Culture additionally when Powered
- Base Load: 3 Power
- +1 Citizen slot
- +1 Culture additionally per Specialist in this district
- +1 Great Artist point per turn
- +2 Great Musician points per turn
- With Ethiopia Pack: +3 Culture for each Cultural City-State with 6 Envoys.
- +1 Great Work of Music slot
- +3 Diplomatic Favor with Disinformation Campaign policy card
Strategy[]
The Broadcast Center is the only regular building that provides slots for Great Works of Music, and that alone should make it imperative for any player pursuing a Cultural Victory. But apart from that, the building provides very nice overall cultural bonuses.
Civilopedia entry[]
It wasn’t long after commercial radio began being broadcast that the first “broadcast center” was built: Broadcasting House, home of the British Broadcasting Corporation (the world’s oldest and largest), in 1932 AD. A “broadcasting center” is a complex (studios, sound booths, antennae, and lots of esoteric electrical equipment) for sending out radio and television waves to home receivers, thus keeping folk passively entertained for hours at a time. The BBC was chartered in 1922 as a government-supported operation to supply edifying entertainment and information to the people of Great Britain. Soon after, a number of Commonwealth nations took the same approach, as did a handful of other countries. In the American model, private broadcasting corporations provided competitive programming, funded by the sale of advertising time to “sponsors.” By 1928, the United States had three national networks (two owned by NBC). These competing (for audience numbers, which translate to advertising revenues) networks each built their own broadcasting center(s) to feed the electronic wasteland.
See also[]
- Broadcast Center in other games