The Builder is an Ancient Era civilian unit in Civilization VI. It is available without any technological research.
- Attributes:
- Has 3 build charges.
- Action: Build Tile Improvement (uses 1 charge)
- Action: Repair Tile Improvement (uses no charge)
- Action: Remove Tile Improvement (uses no charge)
- Action: Harvest Resource (uses 1 charge and provides a one-time yield; Bonus Resources only)
- Action: Remove Feature (uses 1 charge and provides a one-time yield; Forest, Rainforest, or Marsh only)
- Action: Plant Woods (uses 1 charge; requires Conservation)
Strategy
The Builder is the basic building block of an empire. They are used to create tile improvements (both on land and sea), collect resources, and build many different things within your cities' borders. They can also be used to repair pillaged improvements (but not districts or their buildings, which must be repaired through the city production queue).
The Builder is very different from the Worker of Civilization V. First of all, it has limited uses (charges), and disappears from the game after it expends these. Second, its actions are instantaneous, instead of extending through various turns. These differences require a very different approach to using Builders - they are best used quickly, so that you can start enjoying the improvements they built ASAP. You can, of course, maintain one reserve unit for emergency repairs, although it often isn't worth it if you don't expect to have your lands pillaged by any sort of threat.
Note that the Harvest Resource (ex. Stone, Rice) and Remove Feature (ex. Rainforest, Woods) commands cost a build charge to collect the one-time boost from removing the resource or feature. (UI Note: Harvest Resource and Repair Improvement commands appear with the main commands on the top of the unit card only the Builder is on a tile which allows the action. Don't look for them to the left, where all the Build Improvements and Remove features actions are found!) This boost is optional if building a Wonder or District: placing it on the tile without harvesting will prompt you that the feature will be removed.
By default, the Builder only has three charges, but this can be increased in various ways:
- Qin Shi Huang's leader ability grants his Builders one extra charge.
- The Pyramids wonder grants all Builders one extra charge (retroactively for active Builders).
- The Serfdom and Public Works Policy Cards grant newly created Builders two extra charges.
Builders captured by military units will retain their current charge amount.
Upon reaching the late game eras, Builders change in appearance. In the Industrial Era they appear as factory workers, while in the Modern Era and beyond they wear hard hats and reflective jackets.
Civilopedia entry
Every era has had the men and women who lay the foundations … the farms, fences, mines, roads, bridges, ditches, and all the rest that add up to “civilization.” Whether slaves, wage-slaves, contractors, or actually working for themselves, these “builders” spread out into the wilderness and tame it, making it productive and profitable. Then they keep it all running and in repair. No civilization can survive without these men and women (and children, at least until the early 20th century). While technology and machinery has certainly helped, the work of all this building and maintaining the infrastructure of a nation is still demanding, dirty, and dangerous; in 2013 AD, there were 828 fatalities in the construction industry in the United States, and 46 in the United Kingdom.