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A building is a permanent structure that is built in a city in the Civilization and Call to Power games or a colony in the Colonization games. Some buildings, such as Fortresses, may be built outside cities (and are called tile improvements in later games). Each building adds value in some respect, such as defensive strength or the rates of production of resources or knowledge.

Wonders of the World are counted as buildings. In Sid Meier's Civilization they are listed with other city improvements, but later games give them separate listings.

Most buildings (except wonders) in the Civilization games have an ongoing maintenance cost. The cost may be larger than the benefit at times. For example, a Bank typically costs 3 gold per turn, which is bad business if it gains fewer than 3 gold per turn and conveys no other benefit.

Civilization

Civilization II

Civilization III

Civilization IV

Civilization V

Civilization VI

Civilization VII

Civilization: Beyond Earth

Civilization Revolution

Civilization Revolution 2

CivWorld

Civilization: Call to Power

Call to Power II

C-evo

Sid Meier's Colonization

Civilization IV: Colonization

Sid Meier's Alpha Centauri‎

The main article has not been created for (or Building is not part of) Sid Meier's Alpha Centauri‎
See Base facility (SMAC)

Other games

Building is not present in (or the article has not been created for) the following games :

Game Article
Freeciv Building (Freeciv)
FreeCol Building (FreeCol)
Starships Building (Starships)

Future technology (CivRev)
This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.

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