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Buildings in the City Center are shown on the map towards the center of the tile.

A building is a permanent structure that can be built in a city to provide a bonus. In Civilization VI buildings are less centralized, as some can be built in the City Center, but most are built in a specific district. In this way, during war, the enemy may Pillage districts and disable some of the buildings in a city without actually conquering it.

Constructing buildings can be accelerated via Industrial City-States. The Capital Capital Capital gains a +2 Production Production bonus from every such City-State where you have at least 1 Envoy Envoy Envoy. All other cities which have an Industrial Zone (including the Capital Capital Capital, if it has one) will gain +2 Production Production bonus from every such City-State where you have 3 Envoy Envoy Envoys, and another +2 Production Production if you have 6 Envoy Envoy Envoys. In Rise and Fall, however, these two bonuses are awarded only if the Industrial Zone contains a Workshop and a Factory (respectively).

Note that, once constructed, a Building cannot be removed from a city! Unlike in Civilization V, Buildings cannot be sold.

Building Requirements

As in all Civilization games, all buildings need to meet specific requirements before they can be built in a city. These are:

  • Technologies or Civics - You need to research/develop a specific technology or civic to unlock each building. The only exception, as usual, is the Monument, which is available right from the start.
  • District - In Civilization VI most buildings can only be built within a certain district. Thus, you need to first build a specific district in a city before you can actually build certain buildings.
  • Other buildings - All buildings belonging to a certain district are organized in a hierarchical way. More advanced buildings require the more basic ones; the University, for example, requires a Library. The only exceptions are they buildings in the City Center, which can be built freely (except for the Walls upgrades, which need to be built in order: Ancient, then Medieval, and finally Renaissance).
  • Religious Belief - a group of buildings (namely, all Tier 3 buildings of the Holy Site) each require the city to have the particular Religion as its Majority religion.
  • Mutually exclusive buildings - There are some district buildings which cannot reside together with another specific building in the same district (and thus in the same city). For example, you cannot have the Barracks and the Stable at the same time - you need to choose only one.
  • In Rise and Fall, Government Plaza buildings also require you to adopt a Tier I, II or III Government.

Building Effects

Every building in a city enhances its usefulness in some way. Most of the time this means increasing certain yields, such as Food Food or Culture Culture. But Civilization VI and its innovative territory use system adds some unique possibilities, such as for an inland city to access ocean tiles via the Harbor, and be able to build ships there!

Another interesting feature is some building effects now extend not only to the parent city, but also to all other cities within a certain range, as is the case with the Production Production bonus of the Factory, or the Amenities Amenities Amenities bonus of the Zoo. Buildings of this type can only be found in the Industrial Zone and Entertainment Complex, so it is beneficial to build those districts in locations within 6 tiles of as many City Centers as possible.

Finally, most of the slots for Great Works, Relic Relics and Artifact Artifacts are found within buildings.

List of buildings

Building District Unlocked with Era
Palace Palace City Center Empire Capital Capital Capital None
Monument Monument City Center None Ancient Era
Granary Granary City Center Pottery Ancient Era
Library Library Campus Writing Ancient Era
Shrine Shrine Holy Site Astrology Ancient Era
Ancient Walls Ancient Walls City Center Masonry Ancient Era
Barracks Barracks Encampment Bronze Working Ancient Era
Basilikoi Paides Basilikoi Paides Encampment Bronze Working Ancient Era
Water Mill Water Mill City Center Wheel Ancient Era
Amphitheater Amphitheater Theater Square Drama and Poetry Classical Era
Lighthouse Lighthouse Harbor Celestial Navigation Classical Era
Stable Stable Encampment Horseback Riding Classical Era
Ordu Ordu R&F-Only Encampment Horseback Riding Classical Era
Arena Arena Entertainment Complex Games and Recreation Classical Era
Tlachtli Tlachtli Entertainment Complex Games and Recreation Classical Era
Market Market Commercial Hub Currency Classical Era
Sukiennice Sukiennice Commercial Hub Currency Classical Era
Temple Temple Holy Site Theology Classical Era
Prasat Prasat Holy Site Theology Classical Era
Stave Church Stave Church Holy Site Theology Classical Era
Ancestral Hall Ancestral Hall R&F-Only Government Plaza R&F-Only Autocracy, Classical Republic, or Oligarchy Classical Era
Audience Chamber Audience Chamber R&F-Only Government Plaza R&F-Only Autocracy, Classical Republic, or Oligarchy Classical Era
Warlord's Throne Warlord's Throne R&F-Only Government Plaza R&F-Only Autocracy, Classical Republic, or Oligarchy Classical Era
Cathedral Cathedral Holy Site Religious Belief None
Dar-e Mehr Dar-e Mehr Holy Site Religious Belief None
Gurdwara Gurdwara Holy Site Religious Belief None
Meeting House Meeting House Holy Site Religious Belief None
Mosque Mosque Holy Site Religious Belief None
Pagoda Pagoda Holy Site Religious Belief None
Stupa Stupa Holy Site Religious Belief None
Synagogue Synagogue Holy Site Religious Belief None
Wat Wat Holy Site Religious Belief None
Workshop Workshop Industrial Zone Apprenticeship Medieval Era
University University Campus Education Medieval Era
Madrasa Madrasa Campus Theology Classical Era
Armory Armory Encampment Military Engineering Medieval Era
Medieval Walls Medieval Walls City Center Castles Medieval Era
Foreign Ministry Foreign Ministry R&F-Only Government Plaza R&F-Only Merchant Republic, Monarchy, or Theocracy Medieval Era/Renaissance Era
Grand Master's Chapel Grand Master's Chapel R&F-Only Government Plaza R&F-Only Merchant Republic, Monarchy, or Theocracy Medieval Era/Renaissance Era
Intelligence Agency Intelligence Agency R&F-Only Government Plaza R&F-Only Merchant Republic, Monarchy, or Theocracy Medieval Era/Renaissance Era
Bank Bank Commercial Hub Banking Renaissance Era
Art Museum Art Museum Theater Square Humanism Renaissance Era
Archaeological Museum Archaeological Museum Theater Square Humanism Renaissance Era
Shipyard Shipyard Harbor Mass Production Renaissance Era
Renaissance Walls Renaissance Walls City Center Siege Tactics Renaissance Era
Tsikhe Tsikhe R&F-Only City Center Siege Tactics Renaissance Era
Factory Factory Industrial Zone Industrialization Industrial Era
Electronics Factory Electronics Factory Industrial Zone Industrialization Industrial Era
Military Academy Military Academy Encampment Military Science Industrial Era
Sewer Sewer City Center Sanitation Industrial Era
Stock Exchange Stock Exchange Commercial Hub Economics Industrial Era
Zoo Zoo Entertainment Complex Natural History Industrial Era
Ferris Wheel Ferris Wheel R&F-Only Water Park R&F-Only Natural History Industrial Era
Aquarium Aquarium R&F-Only Water Park R&F-Only Natural History Industrial Era
Hangar Hangar Aerodrome Flight Modern Era
Seaport Seaport Harbor Electricity Modern Era
Power Plant Power Plant Industrial Zone Electricity Modern Era
Broadcast Center Broadcast Center Theater Square Radio Modern Era
Film Studio Film Studio Theater Square Radio Modern Era
Research Lab Research Lab Campus Chemistry Modern Era
National History Museum National History Museum R&F-Only Government Plaza R&F-Only Communism, Democracy, or Fascism Modern Era
Royal Society Royal Society R&F-Only Government Plaza R&F-Only Communism, Democracy, or Fascism Modern Era
War Department War Department R&F-Only Government Plaza R&F-Only Communism, Democracy, or Fascism Modern Era
Food Market Food Market R&F-Only Neighborhood Replaceable Parts Modern Era
Shopping Mall Shopping Mall R&F-Only Neighborhood Capitalism Modern Era
Airport Airport Aerodrome Advanced Flight Atomic Era
Stadium Stadium Entertainment Complex Professional Sports Atomic Era
Aquatics Center Aquatics Center R&F-Only Water Park R&F-Only Professional Sports Atomic Era
Thermal Bath GS-Only Entertainment Complex Natural History Industrial Era

R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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