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|maintenance = 0
 
|maintenance = 0
 
|reqtech = Philosophy
 
|reqtech = Philosophy
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|effect = *+2 {{faith5}}
|effect = *+2 [[Culture (Civ5)|Culture]] and +2 [[Happiness (Civ5)|Happiness]]
 
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*+2 {{Happiness}}
 
*Doubles gold given to enemy if city is captured
 
*Doubles gold given to enemy if city is captured
|image = burialtomb.png}}Compared to the [[Temple]] it replaces, the '''Burial Tomb''' provides 1 less culture, but 2 additional happiness. It does not require a monument to build, but it has no specialist slots. Additionally, it doubles the gold given to the enemy if the city is captured, but it requires no maintenance gold.
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|image = burialtomb.png}}Compared to the [[Temple]] it replaces, the '''Burial Tomb''' provides 1 less culture, but 2 additional happiness. Requires [[Shrine (Civ5)|Shrine]]. It has no specialist slots. Additionally, it doubles the gold given to the enemy if the city is captured, but it requires no maintenance gold.
   
 
=='''Historical Info:'''==
 
=='''Historical Info:'''==

Revision as of 19:10, 22 June 2012

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Compared to the Temple it replaces, the Burial Tomb provides 1 less culture, but 2 additional happiness. Requires Shrine. It has no specialist slots. Additionally, it doubles the gold given to the enemy if the city is captured, but it requires no maintenance gold.

Historical Info:

The Egyptians raised ancestor-worship to heights unmatched before and since, and much of civilization's wealth and creative energy was expended in the construction of Burial Tombs for deceased relatives. Many such tombs may be found in the Valley of the Kings, across the Nile River from Thebes. These tombs were often stocked with a portion of the wealth of the deceased, making them rich targets for tomb robbers throughout history.