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Game InfoEdit

Unique building of the Egyptian civilization. Requires Shrine. Replaces the Temple.

  • Common traits:
    • +2 20xfaith5 Faith
    • +1 additional 20xfaith5 Faith with Organized Religion Social Policy
    • +25% 20xGold5 Gold output for this city with Theocracy Social Policy
    • +1 20xFood5 Food with Feed the World Religious Belief
    • +2 20xCulture5 Culture in cities with at least 5 followers with Choral Music Religious Belief
    • +2 20xHappiness5 Happiness in cities with at least 5 followers with Religious Center Religious Belief
  • Special traits:
    • +2 20xHappiness5 Happiness
    • Requires no 20xGold5 Gold maintenance.
    • Should this city be captured, the amount of 20xGold5 Gold plundered by the enemy is doubled.


Compared to the Temple it replaces, the Burial Tomb is much better, providing additional 20xHappiness5 Happiness for the empire, and costing no maintenance. The downside is that an enemy will gain more 20xGold5 Gold when capturing this city, so if you're convinced that your city is about to fall into enemy hands, be sure to sell the Burial Tomb.

Combined with the Meritocracy policy, this means that with a little production to construct this building, expanding to new cities is happiness neutral. This is a huge boon for any leader which wants to settle wide tracts of land.

Civilopedia entryEdit

The Egyptians raised ancestor-worship to heights unmatched before and since, and much of civilization's wealth and creative energy was expended in the construction of Burial Tombs for deceased relatives. Many such tombs may be found in the Valley of the Kings, across the Nile River from Thebes. These tombs were often stocked with a portion of the wealth of the deceased, making them rich targets for tomb robbers throughout history.

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