- add some Unit Feature (a Capacity, a Special Feature, or a Unit Advance) to future unit design; or
- allow a building that strengthens some or all units defending a city; or
- allow a useful structure outside a city
Enemies can use some advances to reduce the value of some of your improvements.
Table summarizing benefits[]
- Notes:
- The Manual divides advances into four groups, based roughly on chronology, but an alphabetical listing has advantages and is used here. Other arrangements of these data are possible and are likely to be created as alternatives by selective copying from this table when it has all links in.
- Abbreviations:
- "Cost to" stands for "Cost multiplier increased to"; "Cost +" (used for a Future Technology) means Cost multiplier increases by the specified amount; see http://c-evo.org/bb/viewtopic.php?f=6&t=93 for relevant forum postings about cost (and how you can modify the .exe file to remove anomalies!)
- "Max wt" stands for "Maximum weight [of that type of unit] rises to"
- "Str" stands for "Strength multiplier"
- "Trans" stands for "Transport multiplier"
- The term "multiplier" is perhaps misleading for additive "factors".
Advance (and prerequisites) | Air units | Ground units | Naval units |
---|---|---|---|
Advanced Flight (Flight, Robotics) | Allows Airport, Bombs, Carrier; Max wt 7 | - | - |
Advanced Rocketry (Computers, Rocketry) | Allows SAM Missile Battery | Allows SAM Missile Battery | Allows Air Defence, SAM Missile Battery; Str +32, Cost to 38 |
Amphibious Warfare (Navigation, Tactics) | - | - | Str +24, trans +1, Cost to 18; allows Dockyard |
Automobile (Combustion Engine, Steel) | - | Max wt 10 | - |
[[Artificial Intelligence (C-evo) (25 possible)|]] (Smart Weapons) |
Str +7, Cost +4 | - | Str +14, Cost +4 |
Ballistics (Mathematics, Metallurgy) | - | Allows Artillery | Allows Artillery |
Bridge Building (Construction, Wheel) | - | Allows Overweight | - |
Bronze Working | - | Str +2, Cost to 4 | - |
Chivalry (Monarchy, Warrior Code) | - | Str +2, Cost to 5 | - |
Combined Arms (Advanced Flight, Mobile Warfare) | Allows Air Transport | Allows Air Transport | - |
Combustion Engine (Explosives, Refining) | - | - | Allows Submarine |
Communism (Industrialization, Philosophy) | Allows Fanatic air units | Allows Fanatic ground units | Allows Fanatic |
Composites (Metallurgy, Plastics) | Str +8, Cost to 26 | Str +8, Cost to 15 | - |
Democracy (Conscription, Industrialization) | - | Str +6, Cost to 5 | - |
Electronics (Atomic Theory, Radio) | Str +6, Cost to 20 | - | - |
Engineering (Construction, Bronze Working) | - | Allows Great Wall | Trans +1, Cost to 8; allows Great Wall |
Explosives (Chemistry, Engineering) | - | Str +4, Cost to 9 | Str +16, Cost to 24 |
Flight (Combustion Engine, Physics) | Allows air units | - | - |
Gunpowder (Iron Working, Medicine) | - | Str +3, Cost to 8 | Str +8, Cost to 12 |
Horseback Riding | - | Allows Mobility, Max wt 7 | - |
Intelligence (Invention, Tactics) | Allows Spy Plane | Allows Special Commando | - |
Iron Working (Bronze Working, Invention) | - | Str +2, Cost to 5 | - |
The Laser (Miniaturization, Physics) | -] | Str +8, Cost to 14 | - |
Magnetism (Iron Working, Physics) | - | - | Str +12, Trans +1, Cost to 20 |
Map Making (Alphabet) | - | - | Allows naval units, allows Longboat |
Masonry | (Aircraft have no strength in defending cities or bases) | Allows City Walls | Allows City Walls (remember: ships defend cities with half normal strength) |
[[Material Technology (C-evo) (25 possible)|]] (Composites) |
- | Str +10, Cost +2 | Str +14, Cost +4 |
Medicine (Mysticism, Pottery | Allows military bases | Allows Supply Ship; allows military bases |
Allows military bases |
Metallurgy (Gunpowder) | - | Allows Coastal Fortress | Allows Coastal Fortress |
Miniaturization (Plastics, Tactics) | Str +8, cost to 24 | - | - |
Mobile Warfare (Automobile, Tactics) | - | Str +7, Cost to 12 | - |
Monotheism (Astronomy, Polytheism) | - | Str +3, Cost to 7 | - |
Navigation (Astronomy, Seafaring) | - | - | Allows Navigation; Str +4, Cost to 10; allows Magellan's Expedition |
Nuclear Power (Nuclear Fission) | - | - | Allows Nuclear Power |
Physics (Science) | - | - | Allows Turbines |
Plastics (Mass Production, Refining) | - | Allows The Shinkansen Express | - |
Radio (Electricity, Engineering) | - | Str +6, Cost to 11 | Allows Radar/Sonar |
Robotics (Mass Production, Economics) | - | Str +8, Cost to 15 | - |
Rocketry (Ballistics, Explosives) | Allows Jet Engines | - | - |
Seafaring (Map Making, Pottery) | - | - | Max wt 7 |
Smart Weapons (Advanced Rocketry, The Laser) | Str +11, Cost to 32 | - | - |
Steam Engine (Engineering, Science) | - | - | Allows Steam Power; Str +24, Cost to 28 |
Stealth (Composites, Radio) | Allows Stealth | - | - |
Steel (Iron Working, Railroad) | Max armor +1, i.e. up to 4 | Allows Command Bunker; Max armor +1, i.e. up to 3 | Allows Command Bunker; Max wt 9, Max armor +1, i.e. up to 4 |
Tactics (University, Warrior Code) | Str +6, Cost to 17 | Str +5, Cost to 10; Allows Military Academy; Allows Alpine | - |
Warrior Code (Allows Barracks) | - | Allows ground units | -
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