Civilization Wiki
Advertisement

BackArrowGreen Back to the list of tile improvements


The Camp is a standard tile improvement in Civilization VI. It is used to improve certain wildlife resources.

Strategy[]

The Camp is another one of the "special" improvements, which may only be built on certain resources. Camps tend to provide more Gold Gold income than anything else, which is uncommon for tile improvements. However, they may turn very important in the early game, especially for cities without "plantationable" Luxuries - these will suffer seriously from lack of Gold Gold, and the Camp is a handy remedy for that.

Another useful starting bonus is the Housing Housing bonus, which will boost city growth rate. Camps get a lot better with technological development, so don't be quick to dismiss their use.

The Temple of Artemis must be built next to a Camp.

Civilopedia entry[]

Once upon a time, a camp was vital to survival … whether it was a temporary shelter thrown up by wandering barbarians or a semi-permanent hunting camp supplying game, fish or fowl to the growing population. Until mankind learned to domesticate and pen livestock for a more dependable source of meat, hunting camps kept civilization going. In time, camps took on new roles, such as supplying furs, firewood, or trading opportunities with the nearby natives. Today, more often than not, a “camp” – temporary or permanent – is simply a recreational site where the city slickers can “get back to nature.” And now civilized folk hunt game, fish, and fowl for sport rather than survival.

See also[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-OnlyLumber MillMineMissile SiloMountain Tunnel GS-OnlyNational ParkOffshore Oil RigOffshore Wind Farm GS-OnlyOil WellPasturePlantationQuarryRailroad GS-OnlySeaside ResortSeastead GS-OnlySki Resort GS-OnlySolar Farm GS-OnlyWind Farm GS-Only
Unique ChâteauChemamull R&F-OnlyFeitoria1Golf Course R&F-OnlyGreat WallHacienda1Ice Hockey Rink GS-OnlyKampung1KurganMekewap R&F-OnlyMissionNubian Pyramid1Open-Air Museum GS-OnlyOutback Station1 GS-OnlyPairidaeza1Polder R&F-OnlyQhapaq Ñan GS-OnlyRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-OnlyZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-OnlyColossal HeadsMahavihara1Moai GS-OnlyMonastery1Nazca Line GS-OnlyTrading Dome1
Governor R&F-Only City Park R&F-OnlyFishery R&F-Only
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
Advertisement