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The Camp is a standard tile improvement in Civilization VI. It is used to improve certain wildlife resources.
- Effects:
- +1 Gold ( +2 Gold)
- +0.5 Housing
- +1 Food and +1 Production (requires Mercantilism)
- +1 additional Gold (requires Synthetic Materials) ( +2 Gold)
- +1 Food and +1 Production with Goddess of the Hunt pantheon
- Wilfrid Laurier only: +2 Food when built on Tundra and Tundra Hills
- Access:
Strategy[]
The Camp is another one of the "special" improvements, which may only be built on certain resources. Camps tend to provide more Gold income than anything else, which is uncommon for tile improvements. However, they may turn very important in the early game, especially for cities without "plantationable" Luxuries - these will suffer seriously from lack of Gold, and the Camp is a handy remedy for that.
Another useful starting bonus is the Housing bonus, which will boost city growth rate. Camps get a lot better with technological development, so don't be quick to dismiss their use.
The Temple of Artemis must be built next to a Camp.
Civilopedia entry[]
Once upon a time, a camp was vital to survival … whether it was a temporary shelter thrown up by wandering barbarians or a semi-permanent hunting camp supplying game, fish or fowl to the growing population. Until mankind learned to domesticate and pen livestock for a more dependable source of meat, hunting camps kept civilization going. In time, camps took on new roles, such as supplying furs, firewood, or trading opportunities with the nearby natives. Today, more often than not, a “camp” – temporary or permanent – is simply a recreational site where the city slickers can “get back to nature.” And now civilized folk hunt game, fish, and fowl for sport rather than survival.
See also[]
- Camp in other games