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The Campus is a specialty District District in Civilization VI, dedicated to Science Science and technological advancement. It requires the Writing technology.

Overview[]

Effects[]

Buildings[]

The following buildings can be constructed in a Campus:

Projects[]

Strategy[]

The Campus is one of the most important specialty districts. Campuses are your primary source of science for most gameplay strategies and are one of the first districts to become available. Also, a number of wonders, starting with the Great Library, must be constructed adjacent to a Campus.

At first, the main source of Science Science output comes from the Campus adjacency bonuses. Due to their prevalence, 2 or 3 adjacent Mountain tiles for each Campus is a strong placement choice (second only to those combined with a Geothermal Fissure in Gathering Storm). Rainforest tiles are also helpful; a pair of them will provide a +1 Science Science bonus to an adjacent Campus, and they're easy to find if a city happens to be near the "equator" of the map. However, they can also be cleared to provide lump sums of Food Food and Production Production and/or free up land for other districts after researching Bronze Working, so make a point of preserving any Rainforests next to your Campuses unless you no longer care about the adjacency bonus.

By the same token, it is advisable to seek out such terrains for planning a "science city." Natural Philosophy doubles all Campus adjacency bonuses; however, you will most likely have few Campuses when this policy card first becomes available, which limits its usefulness. Adjacency bonuses can also serve as a guide for prioritizing Campuses, Commercial Hubs/Harbors, and Holy Sites (of which you only need one in the early game unless your strategy involves Faith Faith purchasing).

In the early game, any city-state bonus to Science Science will be massive. Therefore, scientific city-states are much sought after early on, which puts heavy emphasis on initial scouting. The first bonus from any scientific city-state provides a net +2 Science Science in your Capital Capital. The second and the third bonuses are +2 Science Science in every Campus (although in Rise and Fall these require a specific building). This can be further assisted by Papal Primacy, which you may select if you happen to run into a scientific city-state early on. The second bonus is most attainable early in the game: you can obtain 1 free Envoy Envoy from first contact, a second with Diplomatic League, and a third from completing the city-state's quest, which makes it relatively easy to have 3 Envoy Envoys at a city-state (and probably become its Suzerain) if you meet it first. Note that the city-state bonus applies to Campus districts, so you must build some Campuses in order to take advantage of scientific city-states and the planning of Campus construction can be independent of city-state discovery.

Later, after the University becomes available in the Medieval Era, the Science Science production from Campus buildings becomes predominant. This is especially true starting in the Renaissance Era with Rationalism, which potentially doubles the output of Campus buildings. In this case, one may as well think of the +2 Science Science from Library as +4 Science Science and +4 Science Science from University as +8 Science Science. Together, we see that the +12 Science Science from specialty buildings starts to overtake adjacency bonus and city-state bonus. This puts emphasis on constructing Universities and enabling the Rationalism policy early. Both Rationalism and city-state bonuses depend on the number of Campuses. Therefore, going wide is a better strategy for Science Science than going tall (as with all other yields). Up until the midgame, cities that don't sport high adjacency bonuses for Campus districts should also start to construct Campuses unless you're receiving significant boosts from city-states and Great Scientists.

Great Scientist Albert Einstein increases the Science Science output of all Universities (or, in Gathering Storm, all Research Labs) by 4. This is the most overpowered Great Scientist, followed by Isaac Newton, who increases the Science Science output of all Universities by half (+2). Remember that the true bonus is potentially doubled with the Rationalism policy. Therefore, the bonuses of these two Great Scientists are massive. It is worth fighting for a Science Science lead, which induces a Great Scientist Great Scientist point lead. While a lead in Great Scientist Great Scientist points doesn't guarantee access to the Great Scientist(s) of choice, it greatly increases the chance of obtaining a better Great Scientist. Conversely, trailing in Great Scientist Great Scientist points greatly reduces the chance of obtaining a good Great Scientist, especially in multiplayer games. Having Albert Einstein greatly reduces the pressure of having many Campuses. This is where the surprise effect of RNG comes in to be fun.

Civilopedia entry[]

The term "campus" is the Latin word for "field," and was first applied to the grounds of what would become Princeton University founded in 1746 AD; the word has since come to be applied to the usually landscaped setting of any institution of higher learning (and, sometimes, to pretentious corporate office complexes). The tradition of the campus as a special district devoted to learning has its roots in 12th century European schools where instructors and students lived together in a self-regulating, cloistered settlement. Those early campuses with their collective rights and legal privileges were often guaranteed by charters from princes or prelates, with the land "donated" by the town in which they were located.

Gallery[]

Civilization VI Districts [edit]
AerodromeAqueduct (Bath) • Campus (Observatory1Seowon R&F-Only) • Canal GS-OnlyCity CenterCommercial Hub (Suguba GS-Only) • Dam GS-OnlyDiplomatic Quarter1Encampment (Ikanda R&F-OnlyThành1) • Entertainment Complex (Street CarnivalHippodrome1) • Government Plaza R&F-OnlyHarbor (Cothon GS-OnlyRoyal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (HansaOppidum1) • Neighborhood (Mbanza) • Preserve1SpaceportTheater Square (Acropolis) • Walled Quarter2Water Park R&F-Only (Copacabana R&F-Only)
1 Requires DLC2 The Black Death scenario only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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