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The Cannon is a unit in Call to Power II.

Summary[]

Gameplay[]

With its formidable Ranged Attack, the Cannon is a step above the Catapult in the siege weapons category. Use the Cannon to attack Cities and units from afar, but beware - weak defense and minimal close-range attack capabilities leave it vulnerable. While Cannon can Bombard land based units and cities, they lack the range to Bombard naval vessels.

Great Library entry[]

As gunpowder revolutionized the world of infantry and melee combat in the 16th century, it revolutionized siege weapons in the mid 1300s. Although the earliest "bombards" were unwieldy, unreliable and relatively weak siege weapons, improvements in metallurgy in the next two centuries dramatically increased the quality of smelted iron and bronze. By the beginning of the 16th century, iron cannon, cast in blast furnaces, began to improve. Cannons accompanied by infantry and cavalry replaced catapults, pikemen and knights on the battlefields of Europe and Asia. Ships also capitalized on the emerging cannon technology to intensify naval combat.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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