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Cannon Making is an advance in Call to Power II.

Gameplay[]

In the same way that the discovery of Gunpowder revolutionized infantry combat, Cannon Making revolutionized siege combat. The Bombard capability of the Cannon unit makes it ideal for attacking Cities from a distance.

Great Library entry[]

The invention of cannon is generally credited to a German monk, Berthold Schwarz (flourished early 14th century). The first cannon used gunpowder charges to fire stones or metal balls. Early cannon were smoothbore metal tubes loaded from the muzzle and aimed and elevated manually; recoil was absorbed by allowing the carriage to run backward. The discovery of gunpowder prompted a renewed interest in metallurgy as nations sought to develop more dependable and more accurate gun barrels. As often is the case, this research borrowed heavily from non-military fields. Turning to the blast furnace (a coal furnace developed in the 17th century for glassmaking) to cast the iron, nations were able to make stronger, lighter iron cannons. These cannons replaced their bronze barreled predecessors, and artillery gained further prominence on the battlefield.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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