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Rio de Janeiro, the Brazilian capital, is receiving benefits from many city-states.

Your Capital Capital is the city that contains your Palace, the center of your empire and your power as ruler. As the capital is your civilization's first and greatest city, it is usually the most glorious and productive city in your empire, and a conqueror's greatest prize!

The first city you settle will automatically become your Capital Capital at the beginning of the game, and is also considered your "original capital" for the purposes of a Domination Victory - to win in this manner, you must control both your original capital and all other players' original capitals. If your capital is captured, the Palace (as well as the Capital Capital status) will move to your next largest city.

In addition to the bonuses it receives from the Palace, the Capital Capital is the only city that benefits when you have 1 or 2 Envoy Envoys at a city-state. There are also some Policy Cards, such as God King, Colonial Offices, and Colonial Taxes, that affect either the Capital Capital or cities located on a continent different from the Capital Capital's continent.

Capitals[edit | edit source]

Civilization Capital
American Washington
Arabian Cairo
Australian Canberra
Aztec Tenochtitlan
Babylonian Babylon
Brazilian Rio de Janeiro
Byzantine Constantinople
Canadian Ottawa
Chinese Xi'an
Cree Mikisiw-Wacîhk
Dutch Amsterdam
Egyptian Râ-Kedet
English London
Ethiopian Addis Ababa
French Paris
Gaulish Aduatuca
Georgian Tbilisi
German Aachen
Gran Colombian Bogotá
Greek (Pericles) Athens
Greek (Gorgo) Sparta
Hungarian Buda
Incan Qusqu
Indian (Gandhi) Delhi
Indian (Chandragupta) Patna
Indonesian Majapahit
Japanese Kyoto
Khmer Angkor Thom
Kongolese Mbanza Kongo
Korean Gyeongju
Macedonian Pella
Malian Niani
Māori Te Hokianga-nui-a-kupe
Mapuche Ngulu Mapu
Mayan Wak Kab'nal
Mongolian Qaraqorum
Norwegian Nidaros
Nubian Meroë
Ottoman Istanbul
Persian Pasargadae
Phoenician Tyre
Polish Kraków
Roman Rome
Russian St. Petersburg
Scottish Stirling
Scythian Pokrovka
Spanish Madrid
Sumerian Uruk
Swedish Stockholm
Zulu Ulundi
Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

AgendasBeliefsBuildings (Unique buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersNatural wondersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique units) • Wonders

AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • Combat (Air combatCity combatFlanking and SupportZone of control) • Competition GS-Only.pngDifficulty levelDiplomacy (AllianceEmergency R&F-Only.pngEspionageDiplomatic Visibility and GossipGrievances GS-Only.pngWarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Natural wonderPolicy cardProjectPromotionReligion (Pantheon) • ResourceSpeedTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWar wearinessWonder

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