Capitol is a building in Call to Power II.
Gameplay[]
A Capitol is the center of one's government. The closer Cities are to the seat of power, the happier they tend to be. As well, the Cities on the fringes of an empire tend to be less concerned with laws passed on from Cities several days' ride away.
Great Library entry[]
From the beginning of large organized societies, leaders have had a need for a structure in which the government could reside. Early capitol buildings were fortresses, housing the treasury, providing protection and, often, a home for the ruler. The great Assyrian king Sargon II established Dur Sharrukin (Akkadian, meaning "Sargon's Fortress"), a city northeast of Nineveh near the modern Iraqi city of Khorsabad. The city, enclosed by a wall pierced by seven fortified gates, covered one square mile. The towering palace included a temple to Nabu (a god of vegetation and the patron saint of the art of writing), a royal palace, and several residences for important officials. With capitols such as these, rulers could impress both subjects as well as rivals, protecting themselves from riot, invasion, and starvation.
Call to Power II Buildings |
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Academy • Airport • Anti-Ballistic Missiles • Aqua-Filter • Aqueduct • Arcologies • Arena • Ballista Towers • Bank • Basilica • Battlements • Bazaar • Behavioral Mod Center • Body Exchange • Brokerage • Capitol • City Wall • Computer Center • Cornucopic Vats • Correctional Facility • Courthouse • Drug Store • E-Bank • Eco-Transit • Factory • Flak Towers • Food Silo • Forcefield • Fusion Plant • Gaia Controller Core • Gaia Power Satellite • Granary • Hospital • Incubation Center • Matter Decompiler • Micro Defense • Mill • Movie Palace • Nanite Factory • Nuclear Plant • Oil Refinery • Orbital Laboratory • Public Transportation • Publishing House • Recycling Plant • Robotic Plant • Security Monitor • Shrine • Television • Theater • University • VR Amusement Park |