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Caravansaries is an Economic Policy Card in Civilization VI.

Strategy[]

One of the earliest Economic Policy Cards, Caravansaries isn't much good in the beginning of the game, simply because you have few Trade Route Trade Routes and precious few Economic slots in your government (so usually you have better cards to use, such as Urban Planning). However, when you develop the first real governments, and have 3+ Trade Route Trade Routes, Caravansaries becomes very useful for maintaining a full treasury. One of the best things about it is that it affects both international and domestic routes, so it doesn't matter whether you're trading proper with other civilizations, or boosting your own cities - the Gold Gold bonus will apply to all your routes!

Civilizations with the ability or motivation to trade in the early game can make great usage of this card, most notably Rome, Mali, and Portugal.

Caravansaries becomes obsolete only in the Renaissance Era, so it will be good for a good half of the game.

Civilopedia entry[]

As caravan routes expanded across the Middle East, Central Asia, and North Africa, the need for places where pack animals and human handlers could pause for rest, shelter, provisions, and safety – for a fee, of course – grew. Public caravansaries were complexes built outside the walls of towns and cities; private ones usually took the form of walled enclosures in the middle of nowhere with storerooms and sleeping quarters, stables, and kitchens. The largest could accommodate hundreds of camels, mules, or horses. The oldest recorded caravansaries were found along the Persian Empire’s Royal Road, stretching some 1600 km (1000 miles) from Sardis to Susa.

Civilization VI Policy Cards [edit]
Military Policy
Military
After Action Reports R&F-OnlyAgogeBastionsChivalryConscriptionCraftsmen GS-OnlyDefense of the MotherlandDisciplineDrill Manuals GS-OnlyEquestrian Orders GS-OnlyFeudal ContractForce Modernization GS-OnlyGrande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei R&F-OnlyLogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management GS-OnlyRetainersRetinues GS-OnlySackSecond Strike Capability R&F-OnlyStrategic Air ForceSurveyTheir Finest HourThird Alternative GS-OnlyTotal WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige R&F-OnlyCollectivizationColonial OfficesColonial TaxesColonizationCorvéeCraftsmenEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial Offices GS-OnlyColonial Taxes GS-OnlyCommunications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship GS-OnlyNuclear EspionagePolice StatePraetorium R&F-OnlyRajWisselbanken R&F-Only
Wildcard Policy
Wildcard
Aerospace Contractors GS-OnlyAutocratic Legacy R&F-OnlyCommunist Legacy R&F-OnlyDefense of the Motherland GS-OnlyDemocratic Legacy R&F-OnlyDiplomatic Capital GS-OnlyFascist Legacy R&F-OnlyFrescoesGlobal Coalition GS-OnlyHallyu GS-OnlyInspirationIntegrated Attack Logistics GS-OnlyInventionLaissez-FaireLiterary TraditionMartial Law GS-OnlyMercantile Legacy R&F-OnlyMilitary OrganizationMonarchic Legacy R&F-OnlyNavigationNobel PrizeNon-State Actors GS-OnlyOligarchic Legacy R&F-OnlyRabblerousing GS-OnlyRepublican Legacy R&F-OnlyRevelationScience Foundations GS-OnlySpace Tourism GS-OnlyStrategosSymphoniesTheir Finest Hour GS-OnlyTheocratic Legacy R&F-OnlyTraveling Merchants
Dark Age Policy
Dark R&F-Only
Automated Workforce GS-OnlyCollectivism R&F-OnlyCyber Warfare GS-OnlyDecentralization1Despotic Paternalism1Disinformation Campaign GS-OnlyElite Forces R&F-OnlyFlower Power GS-OnlyInquisition R&F-OnlyIsolationism R&F-OnlyLetters of Marque R&F-OnlyMonasticism R&F-OnlyRobber Barons R&F-OnlyRogue State R&F-OnlySamoderzhaviye1Soft Targets1Twilight Valor R&F-Only
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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