Cargo is one of the selections players make when starting a new game in Sid Meier's Civilization: Beyond Earth and its Rising Tide expansion. It allows players to choose what kinds of goods were on their colony ship and provides them with something free (usually a building or unit) when they found their
Capital.
| Cargo | Specialty | |
|---|---|---|
| Hydroponics | Begin with extra | |
| Laboratory | Begin with the Pioneering technology | |
| Raw Materials | Begin with a Clinic building in your first city | |
| Weapon Arsenal | Begin with a Soldier unit | |
| Machinery | Begin with a Worker unit | |
| Cryotome | Begin with a free virtue | |
| Xeno Management | Begin with an Ultrasonic Emitter unit |
Notes[]
- ↑ 1.0 1.1 Cryotome and Xeno Management are only available as unlockables playing Sid Meier's Starships.
See also[]
- Cargo in other games
| Civilization: Beyond Earth [Edit] | |
|---|---|
| Games: Base Beyond Earth • Rising Tide • Starships† | |
| Lists | |
| Affinities | |
| Concepts | |
| Yields | |
| Misc. | |
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