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Back arrow (CivBE) Civilization: Beyond Earth

Cargo is one of the selections players make when starting a new game in Sid Meier's Civilization: Beyond Earth and its Rising Tide expansion. It allows players to choose what kinds of goods were on their colony ship and provides them with something free (usually a building or unit) when they found their Capital Capital.

Cargo Cargo Specialty
Hydroponics (CivBE) Hydroponics Begin with extra Population Population in your first city
Laboratory Laboratory Begin with the Pioneering technology
Raw Materials (CivBE) Raw Materials Begin with a Clinic building in your first city
Weapon Arsenal (CivBE) Weapon Arsenal Begin with a Soldier unit
Machinery (CivBE) Machinery Begin with a Worker unit
Cryotome (CivBE) Cryotome Begin with a free virtue

[1]

Xeno Management (CivBE) Xeno Management Begin with an Ultrasonic Emitter unit

[1]


Notes[]

  1. 1.0 1.1 Cryotome and Xeno Management are only available as unlockables playing Sid Meier's Starships.

See also[]

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe