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The Carthaginian people (sometimes Punic people or Western Phoenicians) represent ancient Carthage, an Antiquity Age civilization in Civilization VII. They are available with the Carthage Pack within the Crossroads of the World Collection, which was released on March 4, 2025.

The Carthaginians' civilization ability is Phoenician Heritage, which allows them to gain an additional copy of the Merchant or Colonist whenever one is created, but prevents Towns Towns from being converted to Cities Cities. Their associated Wonder Wonder is Byrsa, and their unique assets are as follows:

Asset Description
Numidian Cavalry Numidian Cavalry +1 Combat Strength Combat Strength for each unique City Resource City Resource assigned to your Capital Capital.
Can only be purchased with Gold Gold.
Colonist Colonist Found Settlements Settlements with an additional Citizen Citizen if founded adjacent to a Resource Resource tile.
Punic Port Punic Port +2 Resource Capacity Resource Capacity in this Settlement Settlement.
Cothon Cothon +2 Production Production.
+1 Production Production per adjacent Coastal, Navigable River or Wonder Wonder tile.
Dockyard Dockyard +2 Gold Gold.
+1 Food Food per adjacent Urban District Urban District, Resource Resource or Wonder Wonder.
Shipsheds Shipsheds +1 Movement Movement for all Naval Units Naval Units.
Shipsheds II Shipsheds II +5 Combat Strength Combat Strength for all Naval Units Naval Units at full HP HP.
Wisdom of Tanit Wisdom of Tanit +15 naval Trade Range Trade Range.
+3 Gold Gold in the Capital Capital for every Trade Route Trade Route from the Capital Capital.
Wisdom of Tanit II Wisdom of Tanit II +3 Resource Capacity Resource Capacity in the Capital Capital.
Sicilian Wars Sicilian Wars +2 Settlement Limit Settlement Limit.
Sicilian Wars II Sicilian Wars II +1 Movement Movement and +1 Sight Sight for Numidian Cavalry Units.
+1 Codex slot Codex slot in City Halls in Trade Outposts Trade Outposts.
Gaulos Gaulos +25% Gold Gold towards purchasing Buildings Buildings on Coast or Navigable Rivers.
Quinquereme Quinquereme +25% Gold Gold towards purchasing Naval Units Naval Units.
-1 Gold Gold maintenance for Naval Units Naval Units.
Suffetes Suffetes +20% Gold Gold from Mining Towns Mining Towns.
+20% Food Food from Farming Farming or Fishing Towns Fishing Towns.

Intro[]

From the shelter of the cothon, ships prepare for their expeditions. Some are loaded with fine pottery, grain, and other goods to be exchanged for gold and ivory. Others carry soldiers ready to profit by other means. Each will return home, to the center of the world - Carthage. Open the cothon gates, and let returning fleets shower the city in prosperity.

Tips and hints[]

The Punic Port Unique Quarter can be purchased in Towns, increasing their Resource Capacity. This persists in future Ages, setting you up with powerful benefits later!

Strategy[]

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Civilopedia entry[]

The Bronze Age collapse in the 12th century BCE brought many civilizations around the Mediterranean and Near East to their knees. Climate change, technological imbalances, invasions, and other factors combined to eat away at centralized governments, resulting in the collapse of empires and the dispersal of people from urban centers into smaller rural settlements.

But not all civilizations faded into darkness. Phoenician city-states had been on the rise for at least two centuries, first mentioned in Egyptian accounts of conquest over their coastal settlements in the Levant. They had become centers of trade, facilitating contact between Europe, North Africa, and Asia, but had struggled against empires seeking to control their economic power in the region. After the Bronze Age collapse, these powers stumbled or fell, and their influence over the Phoenicians dissipated. Now truly independent, the Phoenicians began to flourish in earnest, and, filling the power vacuum left behind, they soon controlled trade throughout the Mediterranean. They began establishing colonies across the Mediterranean, along the European and North African coasts as far as Morocco and Spain, seeking good natural harbors, access to local markets, and control over nearby resources.

Around 814 BCE, a group of colonists from Tyre arrived at the Gulf of Tunis in modern-day Tunisia. The location was ideal for a new settlement. An easily defendable hill overlooked a harbor that both provided shelter from storms and stood in close proximity to the Strait of Sicily, a bottleneck for Mediterranean trade. The Tyrians quickly began to build their colony, which they named “qrt-ḥdšt” (“new city”). Today, we call it Carthage.

This fairly mundane story of the founding of Carthage is not the same legend later sources recount. The more exciting version tells of Dido (Elissa), queen of Tyre, who fled her city after her brother Pygmalion stole her inheritance and murdered her husband. Arriving in North Africa, she made an agreement with a local Berber chief – she could claim as much land as could be covered by a single ox hide. Dido cut her hide into strips and used them to encircle the entire hill of her future city.

Carthage existed as a minor colony for several centuries, until Alexander the Great smashed through the Levant in the fourth century BCE. In 332, he sacked Tyre, destroying the center of Phoenician power and sending Tyrian refugees scattering. Many ended up in Carthage, and the population boom combined with the fall of Tyre enabled the city to quickly become the new center of power and riches in the Mediterranean.

The wealth of Carthage came mainly from trade, tribute, and taxes. Unlike other Phoenician city-states, which consolidated their power within their own walls, the Carthaginians pursued an agenda of territorial conquest to expand their borders. Relying on their powerful navy, and combining their own armies with those of the neighboring Numidian Kingdom, they subjugated other Phoenician colonies and conquered new territory on both sides of the Mediterranean. There are several theories about why Carthage pursued an expansionist agenda, from their need to establish dominance in the face of competing Greek and Roman trade to the rise of military leaders in the Carthaginian government. Whatever the reason, Carthage typically did not exercise direct control over its new holdings, but preferred a hegemonic approach, collecting tribute from its settlements and colonies and leveraging them as trading hubs.

Rule of Carthage had evolved from a monarchy into a republic by the fourth century. At the top were two suffetes (judges) elected from the most powerful families. They ruled together with a senate of 200-300 members. A civilian assembly voted on laws and measures put forth by the suffetes and senate. Civil and military power were kept separate – generals were elected or appointed, and had no say in political affairs; the suffetes likewise lacked control over the armies.

The city itself was dominated by the Byrsa, a citadel perched at the top of the hill overlooking the sea. On the slopes below were four residential quarters and a large port. Beyond the urban center was farmland – Carthage was well-versed in agriculture, and successfully cultivated a wide variety of crops that both fed the city and provided ample surplus for exports. Carthaginian farming knowledge was so valued that one of the only texts to survive the city’s destruction was an agricultural treatise by the writer Mago.

Carthage’s expansion did not come without repercussions. The first big clash came against Greece. Even before Carthage had grown from a small colony into a prominent city, the Greeks had been a major competitor to the Phoenicians, slowly chipping away at their monopoly on Mediterranean trade. The rise of Carthage transferred this friction to the New City, and soon the two empires were at each other’s throats. Starting in 480, Carthage fought a series of wars with Greece over control of Sicily.

By the third century, Rome had replaced Greece as Carthage’s main rival. Once again, Sicily was the powder keg that ignited the First Punic War in 264. After over two decades, the Romans emerged victorious, and Carthage lost all holdings in Sicily while facing a new internal revolt from their mercenary forces. But in 218, war broke out again. The Second Punic War saw famed Carthaginian general Hannibal lead his army overland through Gaul and across the Alps to attack the Romans from the north. He defeated a massive Roman army at Cannae, but, lacking reinforcements, he was unable to finish the conquest. The Romans successfully kicked the Carthaginians out of Italy and Spain and emerged victorious once again, now becoming the dominant power in the western Mediterranean. Carthage was stripped of all overseas holdings and its navy was reduced to a mere ten warships – politically it had essentially become a subordinate state of Rome.

The city was also forbidden to wage war. 50 years later, Carthage broke this rule, mobilizing an army to retaliate against Numidian incursions into its territory. The Romans had no investment in the conflict between Carthage and Numidia, but the scars of the Second Punic War ran deep. Despite having the upper hand in their political relationship, Rome was perpetually suspicious of Carthage, which had begun to rebuild its economic power through its traditional methods of trade and agriculture. Cato the Elder famously ended every speech in the Senate with the line "Ceterum autem censeo Carthaginem esse delendam” (“Furthermore, I consider that Carthage must be destroyed”). Carthage’s mobilization against Numidia provided the casus belli Rome had been waiting for. War was declared, the city was besieged, and Carthage was razed to the ground.

Cities[]

Citizens[]

Males Females
Hamilcar Arishat
Hanno Siphonbaal
Mago Batbaal
Hasdrubal Batnoam
Gisgo Muttunbaal
Bodo Ummashtart
Azarbaal Hanbi
Bostar Amoashtart
Mattanbaal Yzebel
Bomilcar Zyabqot

Age Transition Quotes[]

When age progress reaches 100% or player gets eliminated/retires, one of these quotes will be read depending on the last legacy path completed:

  • Culture: "The wonders of Carthage soared above city streets and fertile plots--each a shining testimony to its greatness."
  • Economic: "Few refused trade with the Carthaginians. Those who did struck a covenant with prosperity itself."
  • Military: "The Carthaginians grew in number, in strength and in reach. Before long, their every neighbor became a vassal."
  • Science: "Whatever mysteries the world contained, the scribes of Carthage captured them all. The empire did not last; its wisdom would."
  • Defeat: "Too few recognized the deeds of Carthage. Was it enough that its people lived well, and that salt would not come to touch its lands?"

Trivia[]

  • The Carthaginian civilization symbol is the Sign of Tanit, a representation of the goddess Tanit commonly found in Carthaginian archeological sites.
  • The Carthaginian civilization ability references their origin as a Phoenician colony.

Soundtrack[]

Original Track Based on Credits Length
"Carthage (Antiquity Age)" Hurrian Hymn No. 6 Composed by Roland Rizzo

Sandro Friedrich, aulos, bone flute & ney
Produced by Geoff Knorr and Roland Rizzo
Editing, Mixing & Mastering Engineer: Geoff Knorr

4:53

Gallery[]

Videos[]

See also[]

External links[]

Civilization VII Civilizations [edit]
Antiquity
Exploration
Modern
1 Requires DLC