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A '''cathedral''' is the largest [[Religion (Col)|religious]] [[List of buildings in Colonization (1994)|facility]] that can be constructed in your [[Colony (Col)|colonies]]. They represent the large churches that house a Catholic or Anglican bishop or a Reformed classis, as well as the accompanying bureaucracy and organization.
 
A '''cathedral''' is the largest [[Religion (Col)|religious]] [[List of buildings in Colonization (1994)|facility]] that can be constructed in your [[Colony (Col)|colonies]]. They represent the large churches that house a Catholic or Anglican bishop or a Reformed classis, as well as the accompanying bureaucracy and organization.
 
==Construction==
 
Traditionally among the largest colonial buildings, cathedrals require 176 [[Hammer (Col)|hammers]] and 100 [[Tools (Col)|tools]] for ornamentation and religious paraphrenalia. They can only be constructed in a sizeable city (population 8 or higher) as an improvement to an existing [[Church (Col)|church]].
 
 
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Catedral Primata de America.jpg
 
Catedral de Lima.jpg
 
Catedral Metropolitana.jpg
 
</gallery>
 
   
 
==Benefits==
 
==Benefits==
 
Cathedrals dramatically increase [[Crosses (Col)|cross]] production, speeding immigration from [[Europe (Col)|Europe]] prior to [[Independence (Col)|independence]]. Like churches, cathedrals allow your colony to produce [[Missionaries (Col)|missionaries]]. (Note that they do not produce expert missionaries. Those must be educated at a [[University (Col)|university]] or by [[Father Jean de Brebeuf (Col)|Jean de Brebeuf]] after he has joined your [[Continental Congress (Col)|Continental Congress]].)
 
Cathedrals dramatically increase [[Crosses (Col)|cross]] production, speeding immigration from [[Europe (Col)|Europe]] prior to [[Independence (Col)|independence]]. Like churches, cathedrals allow your colony to produce [[Missionaries (Col)|missionaries]]. (Note that they do not produce expert missionaries. Those must be educated at a [[University (Col)|university]] or by [[Father Jean de Brebeuf (Col)|Jean de Brebeuf]] after he has joined your [[Continental Congress (Col)|Continental Congress]].)
 
<gallery position="center" hideaddbutton="true" >
 
Notre Dame de Quebec.jpg
 
Christ Church Philadelphia.jpg
 
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==Endgame==
 
==Endgame==

Revision as of 02:56, 13 March 2021

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A cathedral is the largest religious facility that can be constructed in your colonies. They represent the large churches that house a Catholic or Anglican bishop or a Reformed classis, as well as the accompanying bureaucracy and organization.

Benefits

Cathedrals dramatically increase cross production, speeding immigration from Europe prior to independence. Like churches, cathedrals allow your colony to produce missionaries. (Note that they do not produce expert missionaries. Those must be educated at a university or by Jean de Brebeuf after he has joined your Continental Congress.)

Endgame

Once your revolution against your colonists' homeland begins, the clerics at the cathedral no longer have a productive ingame function. One common strategy is to remove the education of any firebrand preachers and arm them with muskets. Doing so just prior to declaring independence provides a greater chance of them upgrading.

Bugs

A bug existed in the original DOS edition of Civilization that required a colony population of 16 for cathedral construction, rather than 8. This was fixed by an early patch.

Colonization Buildings

ArmoryArsenalBlacksmith's HouseBlacksmith's ShopCarpenter's ShopCathedralChurchCigar FactoryCollegeCustom HouseDocksDrydockFortFortressFur FactoryFur Trader's HouseFur Trading PostIron WorksLumber MillMagazineNewspaperPrinting PressRum Distiller's HouseRum DistilleryRum FactorySchoolhouseShipyardStableStockadeTextile MillTobacconist's HouseTobacconist's ShopTown HallUniversityWarehouseWarehouse ExpansionWeaver's HouseWeaver's Shop