Strategy[edit | edit source]
Cattle add an extra point of Food to the already fertile Grassland terrain for a major boost to Population growth in cities. Improved Cattle also provide bonuses to Production (and later additional Food). Finally, they are required to build Great Zimbabwe, a wonder that provides an extra Trade Route and additional Gold from bonus resources when trading.
Civilopedia entry[edit | edit source]
Whether beef, dairy, or draft animals, cattle in all their forms have been serving mankind since before history began. In fact, it appears that wild aurochs were domesticated at some point around 10,500 years ago in what is today Turkey. Evidence shows that cattle were being used as a medium of barter around 7000 BC in the Indian subcontinent. Ever since, cattle and oxen have supplied meat and milk, leather and horn, and been beasts of burden and objects of religious devotion.
|Civilization VI Resources |
Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine
|G: Accessed by Great Merchant • S: Suzerainty with Zanzibar|
1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only
Added in the Rise and Fall expansion pack.