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 "And all I ask is a tall ship and a star to steer her by."
– John Masefield
 "Set your course by the stars, not by the lights of every passing ship."
– Omar Bradley


Celestial Navigation is a Classical Era technology in Civilization VI. It can be hurried by building Fishing Boats on any 2 sea resources.

Strategy[]

The ability to calculate one's position in the world by looking at the stars provides the backbone of maritime navigation (you know, because there are no other landmarks at sea but the stars and the sun). And so, mankind grows enough backbone to start using the sea not only for military, but also for economic purposes. A whole new District District, the Harbor, becomes necessary to provide the material base, along with its first building, the Lighthouse.

This tech is very important for seafaring civs, providing a slew of utilities (including a Wonder) to that end! And, being a leaf tech, it is absolutely useless to landlocked civs! So, your researching it should depend on how much, and when you want to use the sea: if your starting location is on the coast and you have many sea-based resources, you could as well make it the third or fourth tech you research (after Sailing, and couple other 'obligatory' Ancient Era techs). It is also important if you want to rush the Great Lighthouse (which requires a Harbor and a Lighthouse building in it, making an early start with these very important). In all other cases you can forego researching Celestial Navigation until you find use for the sea, either for movement, exploration, or for trade.

Civilopedia entry[]

Celestial navigation (or astronavigation, which sounds more scientific than artistic) is the practice of taking angular measurements between a celestial body (sun, moon, planet or star) and a point on the horizon to determine one's position on the globe. A very useful skill for early sailors venturing out of sight of land. The altitude of the sun above the horizon at noon when compared with the altitude of other bodies gave, for instance, the latitude of the ship. Similarly, an angular measurement to the star Polaris and a similar measurement to a star near the western or eastern horizon could give a fairly accurate longitudinal position.

Polynesian navigation is probably the best known – not to mention earliest – form of celestial navigation; their “wayfarers” memorized the positions of the heavens at all seasons and could cross thousands of miles of open ocean with little error. In Medieval Europe, celestial navigation was considered one of the seven mechanical arts, and the first mariner's astrolabe was used in the Mediterranean by Muslim merchants. (Perhaps by design, the astrolabe also allowed Muslim travelers to locate the Qibla and calculate the times for the Salat.) Meanwhile, the use of the magnetic compass spread from China across civilization.

Since navigation by “dead reckoning” could have unfortunate results (like running aground and drowning or getting lost and starving), crossing the open seas using the astrolabe and the compass together reached its peak during the “Age of Discovery.” The first circumnavigation of the Earth utilized these tools, along with Magellan's innate sense of direction (every great admiral of the period had one).

Eventually, of course, the invention of radio, radar and satellite mapping made the entire process much easier and far safer. But even today, sailors rely on the heavens to keep them on course and off the rocks.

Civilization VI Technologies [edit]
Ancient Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting
Classical Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding
Medieval ApprenticeshipButtress GS-OnlyCastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups
Renaissance AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging
Industrial BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power
Modern ChemistryCombustionElectricityFlightRadioRefining GS-OnlyReplaceable PartsSteel
Atomic Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials
Information CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications
Future GS-Only Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials
* Future Tech is an Information Era technology until the Gathering Storm expansion.


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