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The Central Matter Decompiler is a futuristic Wonder that is possible to build in Call to Power II. It requires Ecotopia Technology. It has not been built in real life so its nationality is universal.

Gameplay[]

With the Central Matter Decompiler, the host civilization possesses a potent weapon against Pollution in the game. The net effect of this gargantuan nanotechnological wonder is akin to having a Matter Decompiler city improvement in every city.

Great Library entry[]

The matter decompiler improvement helped cities reduced pollution and was a major boon to efforts to preserve the environment. By enabling people to decompile their solid waste into basic elements, matter decompilers simultaneously reduced pollution and provided raw materials that could be reused. Unfortunately, many cities could not afford the initial cost of building a matter decompiler. Pioneering nanotechnology expert David Ray conceived of a nationwide matter decompiler that would supply all cities with the technology. The Central Matter Decompiler would act as a source of nanites, delivering them to any city with a matter decompiler. This would dramatically reduce the cost of installation, as cities would be able to build a simpler "recipient" decompiler without having to worry about supplying nanites for the matter processing.

Videos[]

Call_to_Power_2_-_Central_Matter_Decompiler

Call to Power 2 - Central Matter Decompiler

Call to Power II Wonders
The Agency The Appian Way Aristotle's Lyceum Central Matter Decompiler Chichen Itza Data Haven East India Company The Eden Project Egalitarian Act Emancipation Act Empire State Building Field Dynamics Forbidden City Gaia Controller Galileo's Telescope Genome Project GlobeSat Great Wall Gutenberg's Bible Hagia Sophia Hollywood Internet London Exchange Nanite Defuser National Shield Penicillin Pyramids Ramayana The Solaris Project World Peace Center Zero Crime Bill
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