The tobacconist's shop may be upgraded into a Cigar factory. A cigar factory dramatically increases the efficiency of operations, and thus produces more Cigars per unit of tobacco. Your Continental Congress must contain Adam Smith and the population of the colony must be at least 8 to begin construction of this facility.
Colonization Buildings |
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Armory • Arsenal • Blacksmith's House • Blacksmith's Shop • Carpenter's Shop • Cathedral • Church • Cigar Factory • College • Custom House • Docks • Drydock • Fort • Fortress • Fur Factory • Fur Trader's House • Fur Trading Post • Iron Works • Lumber Mill • Magazine • Newspaper • Printing Press • Rum Distiller's House • Rum Distillery • Rum Factory • Schoolhouse • Shipyard • Stable • Stockade • Textile Mill • Tobacconist's House • Tobacconist's Shop • Town Hall • University • Warehouse • Warehouse Expansion • Weaver's House • Weaver's Shop |