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City-states make a comeback in Civilization VI, after their introduction in Civilization V. However, the mechanics of interactions with them have been changed considerably, and their importance is somewhat diminished, as Diplomatic Victories (available only in Gathering Storm) now stem from major civilizations voting for you instead. Nevertheless, City-States are an important part of the gameplay and everyone needs to know how to relate to them.

What is a City-State? Edit

A city-state is an AI-controlled entity that represents a small independent nation which does not compete for victory but instead complements the world and presents various opportunities for interactions. A set of City-States (or rather their Settler units) is present at the beginning of the game along with the standard AI- and player-controlled civilizations; the size of the set depends on the map size.

A City-State cannot build new cities and does little of what full civilizations do: it builds units for defense purposes, it will explore the map with ships only, but apart of that it will mostly keep to itself. However, it interacts with all civilizations in the game and confers special benefits to those with which it has friendly relations. It may also develop special relationship with a single civilization (called here a Suzerain), on whose behalf it will do almost everything, even go to war when its patron does. A City-State may conquer other cities as part of warfare, but it doesn't have any desire to keep them (since this would go against their policy of non-expansionism).So, if possible, the City-State will Raze every conquered city.

As before, you can choose to court City-States and use their benefits, you can ignore them and concentrate on your rivals, or you can conquer them for their territory. All of these paths will offer different opportunities and consequences.

City-State Relations Edit

Gaining influence with city-states has changed significantly in respect to Civilization V. There is no longer an Influence (Civ5) Influence meter for each city-state, and your influence with them does not decay over time. Instead, you can improve your relations with city-states by assigning special units known as Envoy6 Envoys to each one you want to befriend.

Envoys Edit

Main article: Envoy

Envoy6 Envoys are diplomats which specialize in city-state relations. They are the vehicle through which you will exercise your influence over these minor civilizations, and get to use their considerable benefits. There are many ways to manipulate and enhance the Envoy system, as you will read in the parent article.

Note that when the Suzerain of a City-State sends a new Envoy6 Envoy to it (or an Envoy that will allow him or her to attain Suzerain status), this City-State's borders will, if possible, expand by 1 tile. In fact, it seems that this is the only way City-States expand their borders, by reflecting the attention major nations give them via their Envoys! Also, sending Envoy #2 to a city-state while no other nation has more than 1 Envoy6 Envoy there will also expand its borders. Borders will not expand for the first Envoy you send to a City-State, even if no other nation has any Envoys there

Influence Points Edit

The main way to earn Envoy6 Envoys is through accumulation of Influence. However, the Influence meter in Civilization VI is a global one, measuring the general diplomatic power of your civilization, rather than an individual one with each separate City-state. Its main function is to generate (or train) Envoys, which you can then distribute as you wish. Each government type grants a certain number of Influence points per turn, and a different Influence meter maximum; upon reaching that maximum you gain a set number of Envoy6 Envoys. Look at the upper right corner of the government to check the exact details. There are three different levels of influence gain (four in Gathering Storm), depending on how advanced your government is:

The initial Chiefdom government earns only 1 point per turn, and grants 1 Envoy6 Envoy at 100 points.

As mentioned above, certain abilities and Policy Cards may speed up the accumulation of Influence points.

Relations Degrees Edit

Relations bonuses now depend both on the number of Envoy6 Envoys a civilization has with the particular city-state, and whether or not other civilizations have more Envoys than the player.

Special benefits are conferred to any player that has a particular number of Envoy6 Envoys:

  • One Envoy6 Envoy: Confers a bonus yield to the player's Capital6 Capital.
  • Three Envoy6 Envoys: Confers additional bonus yields to cities with a particular kind of district. (In Rise and Fall this involves the presence of a Tier 1 building in the district, not just the district.) Also enables Suzerain status, if the player has more Envoys than any other civilization.
  • Six Envoy6 Envoys: Doubles the previous district-based bonus. In Rise and Fall this bonus is again based on the presence of a building in the district, this time a Tier 2 one.

The types of the yields conferred depend on the type of the City-State. Check the table below for more information on that.

As for diplomatic relations, the only possible statuses a city-state may have with a particular civilization are Neutral, Suzerain and At war. A player becomes the Suzerain of a city-state when he or she has a minimum of three Envoy6 Envoys with it, and more Envoys with it than any other civilization. On the other hand, a City-State cannot declare war on its own, unless you provide it with a Casus Belli, such as consciously violating its borders, or attacking its units. Also, a City-State will automatically declare war on any party its Suzerain is at war with. At this point it will stop providing any benefits to you (meaning that you will lose the additional yields it confers), but you will retain your Envoys with it.

In the beginning of the game all City-States are Neutral toward all players, since no one has sent any Envoy6 Envoys yet. As the game develops and civilizations start their diplomatic activity, each City-State will acquire a Suzerain. That Suzerain may change numerous times, as other civilizations also court the City-State. However, if two civilizations have the same number of Envoys with a City-State, it won't choose either for Suzerain and prefer to become Neutral again.

Note that the Loyalty system introduced in Rise and Fall will not majorly influence a City-State. While it is possible to turn a City-State into your empire peacefully via exerting Loyalty, to do so is extremely difficult, as the City-State has a large counter against foreign pressure.

Conquering and Liberating City-States Edit

City-States often become targets of bigger civilizations which want to expand; and unless they have a really strong military (or the attacker has dedicated laughable resources), the City-State may get conquered. When this happens, it becomes part of the conqueror's empire, losing all its special effects and becoming just another city. The usual effects of Conquered cities apply, such as loss of some Citizen6 Population, damaged buildings in the City Center, etc. However, the city will not pass through the 'Occupied' state, since its national leaders have been effectively wiped out and its population doesn't have any hope for liberation. Also, all other civilizations which have had any Envoys assigned in this City-State will lose them, and won't be able to enjoy its effects anymore.

After the Protectorate War Casus Belli has been unlocked, a Suzerain of a City-State which gets attacked or conquered will be able to declare such a war to the aggressor civilization. This is considered one of the most noble causes for war and will cost no Warmonger points, unless you don't limit yourself with just liberating the City-State in question. Also, in Gathering Storm attacking a City-State will earn Grievances (Civ6) Grievances with all nations which have Envoys there, and double Grievances with its Suzerain.

Finally, conquering a City-State is a reason for Emergency! It is in fact one of the most frequent Emergency causes activated, since every single nation which had Envoys in this City-State would be able to call for the Emergency.

Conquered City-States, unlike in V, can be Razed, and thus if a rival conquers a city-state which has suzerain bonuses you deem useful be wary that you are at risk of permanently losing said bonus! That being said, AI will very rarely raze them. If any civilization which wrestles this city from their conqueror in the future chooses to Liberate it, it will regain its Independence and all its former qualities. Its Territory will also expand (due to the liberator receiving free Envoys with it). City-States which have been Liberated will choose their liberator for Suzerain, automatically assigning a number of Envoy6 Envoys to it: 3 if the liberation occurred up to the Medieval Era, 6 if it occurred during the Renaissance or Industrial Eras, and 9 during later Eras.

Of course, from this point on, the City-State will start developing normally again; although it will take it some time to rebuild its economy, etc. Also, other nations will be able again to send Envoys there and change its loyalties.

City-State Benefits Edit

Main article: Suzerain (Civ6)

The benefits of befriending city-states have changed substantially since Civilization V. City-states still have types, such as Religious and Cultural, and confer bonuses related to them. Most come in the form of yields of some kind, according to the type of the city-state - for example, bonus Civ6Faith Faith in Holy Sites for Religious ones, or bonus Civ6Culture Culture in Theater Squares from Cultural ones. Despite being quite simple, these bonuses add up considerably with the development of an empire, and may aid substantially the development of an otherwise weak nation.

Rise and Fall brings additional changes to this system, making it more difficult to use the bonuses - you will now need specific Buildings in the respective districts, in order to enjoy the bonuses (Tier 1 Building for the 3-Envoy bonus and Tier 2 for the 6-Envoy bonus).

In addition to the simple yield bonuses, however, each city-state now also provides a powerful unique bonus to its Suzerain. Players who desire these specific bonuses will have to compete with other players to get them instead of searching for another city-state that offers the same bonus.

Additionally, the Suzerain of a city-state gains a number of other benefits (such as usage of its Resources), which you will find in the main article. One of the more interesting of those is the opportunity to levy the City-State's army, instantly boosting your own! Since Gathering Storm this option has become far more attractive, especially for surprise rushes against an unsuspecting enemy, or quick defense against a surprise aggression. Note that levied units will only remain around for 30 turns, after which they will return under the control of their city - plan accordingly!

Types of City-StatesEdit

Type Color 1 Envoy 3 Envoys 6 Envoys
Trade Yellow +4 Civ6Gold Gold in the Capital6 Capital. +4 Civ6Gold Gold in every Commercial Hub district

R&F-Only +4 Civ6Gold Gold in every Market building.

GS-Only +2 Civ6Gold Gold in every Market and Lighthouse building.

Additional +4 Civ6Gold Gold in every Commercial Hub district

R&F-Only +4 Civ6Gold Gold in every Bank building.

GS-Only +2 Civ6Gold Gold in every Bank and Shipyard building.

Religious White +2 Civ6Faith Faith in the Capital6 Capital. +2 Civ6Faith Faith in every Holy Site district

R&F-Only +2 Civ6Faith Faith in every Shrine building.

Additional +2 Civ6Faith Faith in every Holy Site district

R&F-Only +2 Civ6Faith Faith in every Temple building.

Scientific Blue +2 Civ6Science Science in the Capital6 Capital. +2 Civ6Science Science in every Campus district

R&F-Only +2 Civ6Science Science in every Library building.

Additional +2 Civ6Science Science in every Campus district

R&F-Only +2 Civ6Science Science in every University building.

Cultural Purple +2 Civ6Culture Culture in the Capital6 Capital. +2 Civ6Culture Culture in every Theater Square district

R&F-Only +2 Civ6Culture Culture in every Amphitheater building.

Additional +2 Civ6Culture Culture in every Theater Square district

R&F-Only +2 Civ6Culture Culture in every Art Museum and Archaeological Museum building.

Industrial Brown +2 Civ6Production Production in the Capital6 Capital when producing wonders, buildings, and districts. +2 Civ6Production Production in every Industrial Zone district when producing wonders, buildings, and districts

R&F-Only +2 Civ6Production Production in every city with a Workshop building when producing wonders, buildings, and districts.

Additional +2 Civ6Production Production in every Industrial Zone district when producing wonders, buildings, and districts

R&F-Only +2 Civ6Production Production in every city with a Factory building when producing wonders, buildings, and districts.

Militaristic Red +2 Civ6Production Production in the Capital6 Capital when producing units. +2 Civ6Production Production in every Encampment district when producing units

R&F-Only +2 Civ6Production Production in every city with a Barracks or Stable building when producing units.

Additional +2 Civ6Production Production in every Encampment district when producing units

R&F-Only +2 Civ6Production Production in every city with an Armory building when producing units.

Strategy Edit

As in Civilization V, City-States are a very important part of the game, which could become the difference between winning and losing. Compared to the previous game, however, the competition for influencing City-States is both more targeted and more broad. It is more targeted because of the unique Suzerain bonuses of each individual City-State (which may suit one player's goals better than these of another player); it is more broad because the Diplomatic Victory in Gathering Storm no longer depends on City-States. Influencing these cities is more a question of gameplay aid than a crucial element of victory.

In order to make the best use of the City-State bonus system, you must first understand how exactly it works. The first kind of bonuses (i.e. the yield bonuses to the Capital6 Capital and all cities with a particular district, received with 1, 3 and 6 Envoy6 Envoys respectively), which we will call "general" bonuses, stay with you throughout the game (unless the City-State is conquered by another civilization, of course). However, you will have to fight for the Suzerain bonuses by competing constantly with other nations to earn more Envoy6 Envoys than anyone else. Of course, both depend mostly on your sending out your Envoys.

Earning Envoys is comparatively easy, and it happens naturally as you progress through the game (especially if you're strong in Civ6Culture Culture - many Civics grant free Envoys). How you choose to use them is another, more vital matter. Sometimes it will be more beneficial to spread them around different City-States so that you earn their general bonuses, instead of concentrating them in 1-2 specific City-States in an attempt to earn their Suzerainty.

The first general bonus of each City-State activates with a single Envoy6 Envoy, so if you're the first player to meet a City-State and get a free Envoy6 Envoy for doing so, you'll immediately reap the benefits of the bonus. This can help immensely in the early game, when your Capital6 Capital is your only city - every single City-State you meet first will already boost your Capital6 Capital's yields! This is one of the reasons exploration is so important in the beginning.

The other general bonuses, however, only work in cities with a particular district (or district building in Rise and Fall). This means that if you don't have this district anywhere, there is simply no use to rush and get 3 (much less 6) Envoy6 Envoys with a City-State. Instead, send them to other City-States and earn their first general bonuses. Only later, when your districts are up and running, should you go for the higher general bonuses - each of them will work on every city with a particular district, even without Suzerainty.

However, if you can make use of a particular City-State's Suzerain bonus early in the game, then you should go for it! Carefully analyse the bonuses of the City-States you've found, and see if you have use for them. Some bonuses, such as Toronto's, will only become useful much later in the game; others, like Brussels' or Geneva's, can be useful right away.

In any case, you should be ready to adjust your strategy on the fly. Do you lack Civ6Gold Gold income? Look to influence a Trade City-State! Are you going to war, or in need of units? Go for a Militaristic City-State! Or, you could adjust from the opposite side: have you befriended many Cultural City-States? Then go ahead and construct Theater Squares to enjoy their bonuses! If you are influencing many Trade City-States, construct Commercial Hubs, and so on.

Another way to influence City-States is by completing their quests. These are a tad more prosaic than in Civilization V, but they are still very diverse and will make you adjust strategy to complete them. You will have to decide whether this adjustment is worth it - sometimes spending time and resources just won't be worth the reward.

The quests City-States can offer include the following:

While conquering a City-State in Civilization V is almost universally regarded as not a good idea due to the severe diplomatic penalty it has, in VI there's less of a discouragement to doing so. If a City-State is in a prime location where you want a city, its bonuses are not important to you and you think you can take them on, don't hesitate to do so - really don't, since not only does the diplomatic penalty for conquest increase as time goes on, by that time the City-State might have built Walls that will take more effort to siege down, so you should do it ASAP.

Another thing to note about City-States is that if you are at war with them, they will make more of an effort to send units to take out your cities compared to V. This becomes most important to keep in mind if you are fighting a war with another Civ on one side of your empire who has suzerainty over a City-State on the other side of your empire; don't send all of your troops to fight the Civ and leave your other front undefended, or you might find yourself losing a city!

List of City-States and their Suzerain bonusesEdit

Type City-State Suzerain Bonus
Akkad colored (Civ6) Akkad GS-Only Melee and anti-cavalry units' attacks do full damage to the city's walls.
Amsterdam colored (Civ6) Amsterdam Your TradeRoute6 Trade Routes to foreign cities earn +1 Civ6Gold Gold for each Luxury resource at the destination.
Antananarivo colored (Civ6) AntananarivoExtra 2% Civ6Culture Culture with every Great Person ever earned (up to 30%).
Antioch colored (Civ6) Antioch2 R&F-Only Your TradeRoute6 Trade Routes to foreign cities earn +1 Civ6Gold Gold for each Luxury resource at the destination.
Armagh colored (Civ6) ArmaghBuilders can construct the Monastery improvement, which provides Civ6Faith Faith and heals religious units.
Auckland colored (Civ6) AucklandShallow water tiles worked by Citizen6 Citizens provide +1 Civ6Production Production. Additional +1 Civ6Production Production when you reach the Industrial Era.
Babylon colored (Civ6) Babylon3 R&F-Only +2 Civ6Science Science from each GreatWorkWriting6 Great Work of Writing. +1 Civ6Science Science from each Relic6 Relic and Artifact6 Artifact.
Bandar Brunei colored (Civ6) Bandar Brunei1 Your Trading Post (Civ6) Trading Posts in foreign cities provide +1 Civ6Gold Gold to your TradeRoute6 Trade Routes passing through or going to the city.
Bologna colored (Civ6) Bologna4 GS-Only Your districts with a building provide +1 GreatPerson6 Great Person point of their type (Writer6 Great Writer, Artist6 Great Artist, and Musician6 Great Musician for Theater Square districts with a building).
Buenos Aires colored (Civ6) Buenos Aires Your Bonus resources behave like Luxury resources, providing 1 Amenities6 Amenity per type.
Brussels colored (Civ6) Brussels Your cities get +15% Civ6Production Production towards wonders.
Cahokia colored (Civ6) Cahokia GS-Only Your Builders can now make Cahokia Mounds improvements, which provide Civ6Gold Gold and Housing6 Housing.
Cardiff colored (Civ6) Cardiff GS-Only Cities receive +2 Power (Civ6) Power for every Harbor building.
Carthage colored (Civ6) Carthage Your Encampment districts provide +1 TradeRoute6 Trade Route capacity each.

R&F-Only Land combat units are 20% cheaper to purchase with Civ6Gold Gold for each Encampment district building in that city.

Fez colored (Civ6) Fez GS-Only When you use a unit to convert a city for the first time, gain 20 Civ6ScienceScience per Citizen6 Population of that city.
Geneva colored (Civ6) Geneva Your cities earn +15% Civ6Science Science whenever you are not at war with any civilization.
Granada colored (Civ6) GranadaBuilders can construct the Alcazar improvement, which protects military units and provides Civ6Culture Culture.
Hattusa colored (Civ6) Hattusa Provides you with 1 of each Strategic resource you have revealed but do not own.

GS-Only Provides you with 2 of each Strategic resource per turn you have revealed but do not own.

Hong Kong colored (Civ6) Hong Kong Your cities get +20% Civ6Production Production towards city projects.
Jakarta colored (Civ6) Jakarta Your trading posts at international destinations grant +1 additional Civ6Gold Gold to all trade routes that pass through them.
Jerusalem colored (Civ6) Jerusalem Automatically converts to the Religion you founded, and exerts pressure for that Religion as if it were a Holy City.

R&F-Only Your cities with Holy Sites exert pressure as if they were Holy Cities (4x Religion pressure in all cities within 10 tiles).

Kabul colored (Civ6) Kabul Your units receive double experience from battles they initiate.
Kandy colored (Civ6) Kandy Receive a Relic6 Relic every time you discover a new natural wonder, and earn +50% Civ6Faith Faith from all Relic6 Relics.
Kumasi colored (Civ6) Kumasi Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Culture Culture and +1 Civ6Gold Gold for every specialty district in the origin city.
La Venta colored (Civ6) La Venta Your Builders can now make Colossal Head improvements. (A tile improvement that produces +2 Civ6Faith Faith)
Lisbon colored (Civ6) Lisbon Your Trader units are immune to being plundered on water tiles.
Mexico City colored (Civ6) Mexico City5 GS-Only Regional effects from your Industrial Zone and Entertainment districts reach 3 tiles farther.
Mohenjo Daro colored (Civ6) Mohenjo Daro Your cities have full Housing6 Housing from water, as if they were all next to a River.
Muscat colored (Civ6) MuscatBonus Amenities6 Amenities in cities with a Commercial Hub.
Nan Madol colored (Civ6) Nan Madol Your districts on or next to Coast tiles provide +2 Civ6Culture Culture.
Nazca colored (Civ6) Nazca GS-Only Your builders can now make Nazca Lines improvements, which provide Civ6Faith Faith on flat Desert tiles.
Ngazargamu colored (Civ6) Ngazargamu6 GS-Only Land combat or support units are 20% cheaper to purchase with Civ6Gold Gold for each Encampment district building in that city.
Palenque colored (Civ6) PalenqueImproved City growth for cities with a Campus.
Preslav colored (Civ6) Preslav Your light and heavy cavalry units have +5 Civ6StrengthIcon Strength when fighting on hill tiles.

R&F-Only You receive +2 Loyalty per turn in cities for each Encampment district building.

Rapa Nui colored (Civ6) Rapa Nui GS-Only Your builders can now make Moai improvements, which provide Civ6Culture Culture and Tourism6 Tourism.
Seoul colored (Civ6) Seoul When you enter a new era, earn 1 random Eureka6 Eureka from that era.
Stockholm colored (Civ6) Stockholm Your districts provide +1 GreatPerson6 Great Person point of their type (Writer6 Great Writer, Artist6 Great Artist, and Musician6 Great Musician for Theater Square districts).

R&F-Only Your districts with a building provide +1 GreatPerson6 Great Person point of their type (Writer6 Great Writer, Artist6 Great Artist, and Musician6 Great Musician for Theater Square districts with a building).

Toronto colored (Civ6) Toronto Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.
Valletta colored (Civ6) Valletta City Center buildings and Encampment district buildings can be bought with Civ6Faith Faith. Cost of purchasing Ancient, Medieval, and Renaissance Walls is reduced, but they can only be bought with Civ6Faith Faith.
Vilnius colored (Civ6) Vilnius When you enter a new era, earn 1 random Inspiration6 Inspiration from that era.

R&F-Only For the highest active Alliance Level all your Theater Square districts receive +50% adjacency bonus.

Yerevan colored (Civ6) Yerevan Your Apostle units can choose from any possible promotion instead of receiving a random promotion.
Zanzibar colored (Civ6) Zanzibar Receive the Cinnamon (Civ6) Cinnamon and Cloves (Civ6) Cloves Luxury resources. These cannot be earned any other way in the game, and provide 6 Amenities6 Amenities each.

† Available with the Vikings Scenario Pack DLC.
1 Replaced Jakarta in the Fall 2017 Update.
2 Replaced Amsterdam in the Rise and Fall expansion.
3 Replaced Seoul in the Rise and Fall expansion.
4 Replaced Stockholm in the Gathering Storm expansion.
5 Replaced Toronto in the Gathering Storm expansion.
6 Replaced Carthage in the Gathering Storm expansion.


Scenario-Specific City-StatesEdit

Conquests of AlexanderEdit

Because the player cannot obtain Envoys in Conquests of Alexander, it is not possible to interact with city-states diplomatically. As such, city-states do not provide any envoy bonuses or Suzerain bonuses.

Icon City-State Suzerain Bonus
Athens colored (Civ6) Athens Not applicable.
Marakanda colored (Civ6) Marakanda Not applicable.
Patala colored (Civ6) Patala Not applicable.

Gifts of the NileEdit

Type City-State Suzerain Bonus
Militaristic City-State colored (Civ6) Ashmunein None.
Cultural City-State colored (Civ6) Bahariya Your Trading Posts at international destinations grant +1 additional Civ6Gold Gold to all TradeRoute6 trade routes that pass through them.
Trade City-State colored (Civ6) Byblos Your bonus resources behave like luxury resources, providing +1 Amenities6 Amenity per resource.
Cultural City-State colored (Civ6) Dakhla Your Trading Posts at international destinations grant +1 additional Civ6Gold Gold to all TradeRoute6 trade routes that pass through them.
Militaristic City-State colored (Civ6) Ihnasiya None.
Trade City-State colored (Civ6) Irem Your trade routes to foreign cities earn +1 Civ6Gold Gold for each luxury resource.
Religious City-State colored (Civ6) Kharga Your Trading Posts at international destinations grant +1 additional Civ6Gold Gold to all TradeRoute6 trade routes that pass through them.
Militaristic City-State colored (Civ6) Nekhen None.
Religious City-State colored (Civ6) On None.
Trade City-State colored (Civ6) Punt Receive the Cinnamon (Civ6) Cinnamon and Cloves (Civ6) Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities6 Amenities each.
Industrial City-State colored (Civ6) Serabit el-Khadim Provides you with 1 copy of each strategic resource you have revealed but do not own.
Scientific City-State colored (Civ6) Sharuhen None.
Militaristic City-State colored (Civ6) Thinis None.

Jadwiga's LegacyEdit

Icon City-State Suzerain Bonus
Trade City-State colored (Civ6) Gdańsk TradeRoute6 Trade Routes to any City-State provide +5 Civ6Gold Gold for every specialty district in the origin city.
Cultural City-State colored (Civ6) Prague Your districts provide +1 GreatPerson6 Great Person point of their type (both Writer6 Great Writer and Artist6 Great Artist points for Theater Square districts).
Militaristic City-State colored (Civ6) Vienna Pay half the usual cost to levy city-state units.

Outback TycoonEdit

Icon City-State Suzerain Bonus
New South Wales colored (Civ6) New South Wales No Suzerain bonus.

Path to NirvanaEdit

Type City-State Suzerain Bonus
Trade City-State colored (Civ6) Dali Provides +1 Amenities6 Amenities in cities with a Commercial Hub district.
Religious City-State colored (Civ6) Delhi Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Faith Faith for every specialty district in the origin city.
Trade City-State colored (Civ6) Gaochang Provides +1 Amenities6 Amenities in cities with a Commercial Hub district.
Maritime City-State colored (Civ6) Goa Your districts on or next to Coast tiles provide +2 Civ6Faith Faith.
Maritime City-State colored (Civ6) Heian Your districts on or next to Coast tiles provide +2 Civ6Faith Faith.
Religious City-State colored (Civ6) Kaesong Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Faith Faith for every specialty district in the origin city.
Religious City-State colored (Civ6) Kashgar Your TradeRoute6 Trade Routes to foreign cities earn +1 Civ6Faith Faith for each Luxury resource at the destination.
Trade City-State colored (Civ6) Khotan Provides +1 Amenities6 Amenities in cities with a Commercial Hub district.
Cultural City-State colored (Civ6) Kucha Your Trading Posts in foreign cities provide +1 Civ6Culture Culture to your TradeRoute6 Trade Routes passing through or going to the city.
Industrial City-State colored (Civ6) Lamphun Your Bonus resources behave like Luxury resources, providing 1 Amenities6 Amenity per type.
Religious City-State colored (Civ6) Lamuri Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Faith Faith for every specialty district in the origin city.
Religious City-State colored (Civ6) Malabang Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Faith Faith for every specialty district in the origin city.
Religious City-State colored (Civ6) Pagan Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Faith Faith for every specialty district in the origin city.
Trade City-State colored (Civ6) Palembang Provides +1 Amenities6 Amenities in cities with a Commercial Hub district.
Trade City-State colored (Civ6) Samarkand Provides +1 Amenities6 Amenities in cities with a Commercial Hub district.
Religious City-State colored (Civ6) Somnath Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Faith Faith for every specialty district in the origin city.
Industrial City-State colored (Civ6) Temasek Your Bonus resources behave like Luxury resources, providing 1 Amenities6 Amenity per type.
Maritime City-State colored (Civ6) Thăng Long Your districts on or next to Coast tiles provide +2 Civ6Faith Faith.
Maritime City-State colored (Civ6) Tondo Your districts on or next to Coast tiles provide +2 Civ6Faith Faith.
Religious City-State colored (Civ6) Turpan Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Faith Faith for every specialty district in the origin city.
Industrial City-State colored (Civ6) Ujjain Your Bonus resources behave like Luxury resources, providing 1 Amenities6 Amenity per type.
Religious City-State colored (Civ6) Vijaya Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Faith Faith for every specialty district in the origin city.
Industrial City-State colored (Civ6) Xingqing Your Bonus resources behave like Luxury resources, providing 1 Amenities6 Amenity per type.
Cultural City-State colored (Civ6) Zhongjing Your Trading Posts in foreign cities provide +1 Civ6Culture Culture to your TradeRoute6 Trade Routes passing through or going to the city.

Vikings, Traders, and Raiders!Edit

Type City-State
Religious City-State colored (Civ6) Al-Qayrawan
Militaristic City-State colored (Civ6) Apuolė
Militaristic City-State colored (Civ6) Arles
Trade City-State colored (Civ6) Asilah
Trade City-State colored (Civ6) Balarm
Militaristic City-State colored (Civ6) Dùn Breatann
Militaristic City-State colored (Civ6) Eoforwic
Militaristic City-State colored (Civ6) Iruñea
Trade City-State colored (Civ6) Pisa
Religious City-State colored (Civ6) Roma
Religious City-State colored (Civ6) Tamworth
Religious City-State colored (Civ6) Thetford
Trade City-State colored (Civ6) Tmutarakan
Trade City-State colored (Civ6) Venèxia
Militaristic City-State colored (Civ6) Wintanceaster
Trade City-State colored (Civ6) Wòlin
Religious City-State colored (Civ6) Xixón

Bugs Edit

When liberating a city state you previously conquered for yourself the city state might get "stuck" in war. While still being friendly or even suzerain of it you won't have shared visibility and unable to send any envoys to it as the arrows will be greyed out as if you'd be still at war. There is no fix to this currently.

Related achievementsEdit

Steam achievement Holy Righteous Queen Tamar (Civ6)
Holy Righteous Queen Tamar
As Tamar, have every city-state in the game following the religion you founded
The title given to Tamar by the Georgian Orthodox Church.
Civilization VI [edit]
Rise and FallGathering Storm

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsCompetitionsGS-OnlyDistrictsImprovementsLeadersPantheonsPolicy CardsProjectsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural Wonders)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFutureGS-Only

Concepts
AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • ClimateGS-Only (Disasters) • CombatDiplomacy (EmergenciesR&F-OnlyEspionageGossipGrievancesGS-Only WarmongeringWorld CongressGS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Statistics
Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic FavorGS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) PowerGS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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