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== Strategy == |
== Strategy == |
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− | This pantheon has a number of ways to be of use such as: |
+ | This pantheon has a number of ways to be of use, such as: |
− | # Doing semi-expansionist [[Victory (Civ6)#Religion|Religious Victory]] to build [[Holy Site (Civ6)|Holy Sites]] in small far-flung colonial cities to be used as healing sites for your religious army. |
+ | # Doing a semi-expansionist [[Victory (Civ6)#Religion|Religious Victory]] to build [[Holy Site (Civ6)|Holy Sites]] in small far-flung colonial cities to be used as healing sites for your religious army. |
# Building many [[Commercial Hub (Civ6)|Commercial Hubs]] or [[Harbor (Civ6)|Harbors]] for {{TradeRoute6}} spamming. |
# Building many [[Commercial Hub (Civ6)|Commercial Hubs]] or [[Harbor (Civ6)|Harbors]] for {{TradeRoute6}} spamming. |
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# Building many [[Theater Square (Civ6)|Theater Squares]] for spamming [[Archaeological Museum (Civ6)|Archaeological Museums]] for a [[Victory (Civ6)#Culture|Culture Victory]]. |
# Building many [[Theater Square (Civ6)|Theater Squares]] for spamming [[Archaeological Museum (Civ6)|Archaeological Museums]] for a [[Victory (Civ6)#Culture|Culture Victory]]. |
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− | # |
+ | # Triggering [[Culture Bomb (Civ6)|Culture Bombs]] from [[Polish (Civ6)|Poland's]] [[Encampment (Civ6)|Encampments]], the [[Khmer (Civ6)|Khmer's]] Holy Sites, or [[Dutch (Civ6)|Dutch]] Harbors. |
− | #Building several districts without finishing any of them completely, then finishing them one by one. This way every district will get the 25% discount; however, it has the downside of |
+ | # Building several districts without finishing any of them completely, then finishing them one by one. This way every district will get the 25% discount; however, it has the downside of not giving you the bonuses of the finished districts until they've all been completed. |
− | # |
+ | # Developing special purpose cities in the mid- to late game (e.g. founding a city simply to take advantage of a perfect [[Campus (Civ6)|Campus]] location). |
− | This pantheon is also especially powerful for civilizations with a strong unique district, which is most likely the first one to be erected in a new city |
+ | This pantheon is also especially powerful for [[Civilizations (Civ6)|civilizations]] with a strong unique district, which is most likely the first one to be erected in a new city - notably, [[English (Civ6)|England]] with the [[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]], [[Phoenician (Civ6)|Phoenicia]] with the [[Cothon (Civ6)|Cothon]], and [[Malian (Civ6)|Mali]] with the [[Suguba (Civ6)|Suguba]]. However, as most unique districts have a lower {{Production6}} cost, you won't be getting the full benefit of this pantheon. |
− | This pantheon |
+ | This pantheon isn't so useful for conquerors, as the cities you capture will usually have a specialty district already. |
{{Religions (Civ6)}} |
{{Religions (Civ6)}} |
Latest revision as of 19:55, 21 September 2021
City Patron Goddess is a Pantheon in Civilization VI. It increases the Production toward Districts by 25% in cities that do not yet have a specialty district.
Strategy[]
This pantheon has a number of ways to be of use, such as:
- Doing a semi-expansionist Religious Victory to build Holy Sites in small far-flung colonial cities to be used as healing sites for your religious army.
- Building many Commercial Hubs or Harbors for Trade Route spamming.
- Building many Theater Squares for spamming Archaeological Museums for a Culture Victory.
- Triggering Culture Bombs from Poland's Encampments, the Khmer's Holy Sites, or Dutch Harbors.
- Building several districts without finishing any of them completely, then finishing them one by one. This way every district will get the 25% discount; however, it has the downside of not giving you the bonuses of the finished districts until they've all been completed.
- Developing special purpose cities in the mid- to late game (e.g. founding a city simply to take advantage of a perfect Campus location).
This pantheon is also especially powerful for civilizations with a strong unique district, which is most likely the first one to be erected in a new city - notably, England with the Royal Navy Dockyard, Phoenicia with the Cothon, and Mali with the Suguba. However, as most unique districts have a lower Production cost, you won't be getting the full benefit of this pantheon.
This pantheon isn't so useful for conquerors, as the cities you capture will usually have a specialty district already.