Useful for wide play, examples;
- Useful for doing semi-expansionist religious victory to build holy sites in small far-flung colonial cities to be used as healing sites for your religious army.
- Useful for building many Commercial Hubs for Trade Route spamming.
- Useful for building many theater districts for spamming Archaeological Museums for a Culture Victory.
This pantheon is not so useful for conquest as there will usually already be a Specialty District in the city you take over. This pantheon can also be useful for cities built mid-to-late game with a single purple (like a city built simply to take advantage of a perfect campus location).
Other niche strategies:
- Combining this pantheon with Poland is useful to rush encampments for the culture bomb.
- You can build several districts without finishing any of them completely, then finish them one by one, this way every district will get the 25% discount, has the downside of you not getting the bonuses of the districts being finished until all are completed.
|Religions and Pantheons in Civilization VI |
Buddhism • Catholicism • Confucianism • Eastern Orthodoxy • Hindu Dharma1 • Hinduism • Islam • Judaism • Mahayana Buddhism1 • Protestantism • Shaivism1 • Shinto • Sikhism • Taoism • Theravada Buddhism1 • Vajrayana Buddhism1 • Zoroastrianism
City Patron Goddess • Dance of the Aurora • Desert Folklore • Divine Spark • Earth Goddess • Fertility Rites • Fire Goddess • God of Creation (Atum)1 • God of Craftsmen • God of Healing • God of the Forge • God of the Open Sky • God of the Sea • God of War • God of Watery Abyss (Nun)1 • Goddess of Festivals • Goddess of the Harvest • Goddess of the Hunt • Initiation Rites • Lady of the Reeds and Marshes • Monument to the Gods • Odin1 • Oral Tradition • Religious Idols • River Goddess • Religious Settlements • Sacred Path • Stone Circles
|1: Scenario only
Added in the Gathering Storm expansion pack.