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{{Pantheon (Civ6)|effect = +25% {{Production6}} toward districts in cities without a specialty district.}}'''City Patron Goddess''' is a [[Pantheons (Civ6)|Pantheon]] in ''[[Civilization VI]]''. It increases the {{Production6}} toward districts by 25% in cities that do not yet have a specialty district.
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{{Pantheon (Civ6)
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|effect = +25% {{Production6}} toward districts in cities without a specialty district.
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}}
   
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'''City Patron Goddess''' is a [[Pantheons (Civ6)|Pantheon]] in ''[[Civilization VI]]''. It increases the {{Production6}} toward [[District (Civ6)|districts]] by 25% in [[City (Civ6)|cities]] that do not yet have a specialty district.
   
 
== Strategy ==
 
== Strategy ==
Useful for wide play, examples;
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This pantheon is useful for wide play, such as:
# Useful for doing semi-expansionist religious victory to build holy sites in small far-flung colonial cities to be used as healing sites for your religious army.
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# Useful for building many Commercial Hubs for Trade Route spamming.
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# Doing semi-expansionist [[Victory (Civ6)#Religion|Religious Victory]] to build [[Holy Site (Civ6)|Holy Sites]] in small far-flung colonial cities to be used as healing sites for your religious army.
# Useful for building many theater districts for spamming Archaeological Museums for a Culture Victory.
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# Building many [[Commercial Hub (Civ6)|Commercial Hubs]] for {{TradeRoute6}} Trade Route spamming.
This pantheon is not so useful for conquest as there will usually already be a Specialty District in the city you take over. This pantheon can also be useful for cities built mid-to-late game with a single purple (like a city built simply to take advantage of a perfect campus location).
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# Building many [[Theater Square (Civ6)|Theater Squares]] for spamming [[Archaeological Museum (Civ6)|Archaeological Museums]] for a [[Victory (Civ6)#Culture|Culture Victory]].
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This pantheon is also especially powerful for civilizations with a strong unique district, which is most likely the first one to be erected in a new city, notably [[England (Civ6)|England]] with the [[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]], [[Phoenician (Civ6)|Phoenicia]] with the [[Cothon (Civ6)|Cothon]] or [[Mali (Civ6)|Mali]] with the [[Suguba (Civ6)|Suguba]]. However, as most unique districts have a lower {{Production6}} cost, you would not be getting the full benefit from this pantheon.
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This pantheon is not so useful for conquest as there will usually already be a Specialty District in the city you take over. This pantheon can also be useful for cities built mid-to-late game with a single purpose (like a city built simply to take advantage of a perfect [[Campus (Civ6)|Campus]] location).
   
 
Other niche strategies:
 
Other niche strategies:
# Combining this pantheon with Poland is useful to rush encampments for the culture bomb.
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# You can build several districts without finishing any of them completely, then finish them one by one, this way every district will get the 25% discount, has the downside of you not getting the bonuses of the districts being finished until all are completed.
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# Combining this pantheon with [[Polish (Civ6)|Poland]] is useful to rush [[Encampment (Civ6)|Encampments]] for the [[Culture Bomb (Civ6)|Culture Bomb]].
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# You can build several districts without finishing any of them completely, then finish them one by one. This way every district will get the 25% discount; however, it has the downside of you not getting the bonuses of the districts being finished until all are completed.
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{{Religions (Civ6)}}
 
{{Religions (Civ6)}}

Latest revision as of 16:52, January 17, 2020

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City Patron Goddess is a Pantheon in Civilization VI. It increases the Civ6Production Production toward districts by 25% in cities that do not yet have a specialty district.

Strategy Edit

This pantheon is useful for wide play, such as:

  1. Doing semi-expansionist Religious Victory to build Holy Sites in small far-flung colonial cities to be used as healing sites for your religious army.
  2. Building many Commercial Hubs for TradeRoute6 Trade Route spamming.
  3. Building many Theater Squares for spamming Archaeological Museums for a Culture Victory.

This pantheon is also especially powerful for civilizations with a strong unique district, which is most likely the first one to be erected in a new city, notably England with the Royal Navy Dockyard, Phoenicia with the Cothon or Mali with the Suguba. However, as most unique districts have a lower Civ6Production Production cost, you would not be getting the full benefit from this pantheon.

This pantheon is not so useful for conquest as there will usually already be a Specialty District in the city you take over. This pantheon can also be useful for cities built mid-to-late game with a single purpose (like a city built simply to take advantage of a perfect Campus location).

Other niche strategies:

  1. Combining this pantheon with Poland is useful to rush Encampments for the Culture Bomb.
  2. You can build several districts without finishing any of them completely, then finish them one by one. This way every district will get the 25% discount; however, it has the downside of you not getting the bonuses of the districts being finished until all are completed.
Religions and Pantheons in Civilization VI [edit]
Default Religions

BuddhismCatholicismConfucianismEastern OrthodoxyHindu Dharma1HinduismIslamJudaismMahayana Buddhism1ProtestantismShaivism1ShintoSikhismTaoismTheravada Buddhism1Vajrayana Buddhism1Zoroastrianism

Pantheons

City Patron GoddessDance of the AuroraDesert FolkloreDivine SparkEarth GoddessFertility RitesFire Goddess GS-OnlyGod of Creation (Atum)1God of CraftsmenGod of HealingGod of the ForgeGod of the Open SkyGod of the SeaGod of WarGod of Watery Abyss (Nun)1Goddess of FestivalsGoddess of the HarvestGoddess of the HuntInitiation RitesLady of the Reeds and MarshesMonument to the GodsOdin1Oral TraditionReligious IdolsRiver GoddessReligious SettlementsSacred PathStone Circles

1: Scenario only

GS-Only Added in the Gathering Storm expansion pack.

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