City Wall is a building in Call to Power II.
Gameplay[]
City Walls provide the simplest form of protection for city dwellers. Military units Garrisoned within a city with walls get a defensive bonus when attacked. City Walls thwart the effectiveness of unconventional units, like Slavers and Clerics.
Great Library entry[]
From the first iterations of human civilization, nations have always needed protection from interlopers, human or otherwise. Early settlements utilized their environments to provide security for their communities. The Anasazi Indians built their homes directly into the face of cliffs for protection, whereas, the Aztecs built their capitol in the center of a lake, accessible only by narrow, and easily defensible, causeways. By the first millennium BC, many cities, most notably Greek and Roman cities, employed walls comprised of thick stones and bricks. Gates and guard towers could regulate traffic in and out of a city, and the walls compelled hostile forces to employ costly siege weapons in order to overtake a city.
Call to Power II Buildings |
---|
Academy • Airport • Anti-Ballistic Missiles • Aqua-Filter • Aqueduct • Arcologies • Arena • Ballista Towers • Bank • Basilica • Battlements • Bazaar • Behavioral Mod Center • Body Exchange • Brokerage • Capitol • City Wall • Computer Center • Cornucopic Vats • Correctional Facility • Courthouse • Drug Store • E-Bank • Eco-Transit • Factory • Flak Towers • Food Silo • Forcefield • Fusion Plant • Gaia Controller Core • Gaia Power Satellite • Granary • Hospital • Incubation Center • Matter Decompiler • Micro Defense • Mill • Movie Palace • Nanite Factory • Nuclear Plant • Oil Refinery • Orbital Laboratory • Public Transportation • Publishing House • Recycling Plant • Robotic Plant • Security Monitor • Shrine • Television • Theater • University • VR Amusement Park |