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(updated civics table with gathering storm civics) |
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+ | {{Civ6Nav}} |
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− | {{Civ6Nav}}<br />{{GoTo|Policy Cards (Civ6)|Go to the Policy Cards article}}<br /> |
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− | {{GoTo| |
+ | {{GoTo|Policy Cards (Civ6)|Go to the Policy Cards article}}<br /> |
+ | {{GoTo|Government (Civ6)|Go to the Government article}}<br /> |
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+ | {{GoTo|Culture (Civ6)|Go to the Culture article}} |
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'''Civics''' are a new concept in ''[[Civilization VI]]''. They encompass a [[Civilizations (Civ6)|civilization's]] philosophical and ideological progression, allowing for a player to concentrate on things like cultural development and diplomacy instead of just researching the latest military tech. Effectively, in ''Civilization VI'' your regular development over time is split in two: scientific and cultural, with both progressing simultaneously. But while scientific development focuses on technology, resources and military, Civics are the main way to develop your society and implement advanced diplomacy and new forms of government. |
'''Civics''' are a new concept in ''[[Civilization VI]]''. They encompass a [[Civilizations (Civ6)|civilization's]] philosophical and ideological progression, allowing for a player to concentrate on things like cultural development and diplomacy instead of just researching the latest military tech. Effectively, in ''Civilization VI'' your regular development over time is split in two: scientific and cultural, with both progressing simultaneously. But while scientific development focuses on technology, resources and military, Civics are the main way to develop your society and implement advanced diplomacy and new forms of government. |
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== The Civics Tree == |
== The Civics Tree == |
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+ | [[File:Civ6 R&F Civics.jpg|centre|thumb|400x400px|The Rise & Fall Civics Tree. Click to zoom.]] |
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+ | [[File:Civ6 GS Civics.png|centre|thumb|800x800px|The Gathering Storm Civics Tree. Click to zoom.]] |
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+ | |||
Civics are organized in a research tree, very similar to the scientific [[Technologies (Civ6)|technologies]] tree from previous games. We can actually say that the traditional Tech tree has been split in two in ''Civilization VI'', with the two parts being the two sides of the same coin: your civilization's development over time. Progressing through the technology tree requires {{Science6}} development, while progressing through the Civics tree requires {{Culture6}} development. And just like your technological research, you are constantly developing a Civic, right from the start of the game. There are 50 civics in the base game, with some not being needed to progress through to the end of the tree (a.k.a. "leaf techs"). |
Civics are organized in a research tree, very similar to the scientific [[Technologies (Civ6)|technologies]] tree from previous games. We can actually say that the traditional Tech tree has been split in two in ''Civilization VI'', with the two parts being the two sides of the same coin: your civilization's development over time. Progressing through the technology tree requires {{Science6}} development, while progressing through the Civics tree requires {{Culture6}} development. And just like your technological research, you are constantly developing a Civic, right from the start of the game. There are 50 civics in the base game, with some not being needed to progress through to the end of the tree (a.k.a. "leaf techs"). |
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− | The boost mechanics for the Tech tree are also present for the Civics tree - each individual Civic may be boosted by fulfilling an Inspiration requirement, similar to [[Eureka moment (Civ6)| |
+ | The boost mechanics for the Tech tree are also present for the Civics tree - each individual Civic may be boosted by fulfilling an {{Inspiration6}} Inspiration requirement, similar to {{Eureka6}} [[Eureka moment (Civ6)|Eureka moments]] in the technology tree. For a list of individual civics, see below. |
The main difference between the two trees (besides the way you progress through them) is in their concept, and the stuff they unlock. While the Technology tree offers military tech, and essential techs for dominating your surroundings, the Civics tree unlocks Social Policies (now called "[[Policy Cards (Civ6)|Policy Cards]]"), diplomatic options, and subtle military developments, such as formation bonuses, or the ability to combine [[Units (Civ6)|units]] into Corps and Armies. We can say that the Civics tree offers roughly half the progress opportunities in the game, related to culture and diplomacy, while the Technological tree offers the progress through military tech and rough science. |
The main difference between the two trees (besides the way you progress through them) is in their concept, and the stuff they unlock. While the Technology tree offers military tech, and essential techs for dominating your surroundings, the Civics tree unlocks Social Policies (now called "[[Policy Cards (Civ6)|Policy Cards]]"), diplomatic options, and subtle military developments, such as formation bonuses, or the ability to combine [[Units (Civ6)|units]] into Corps and Armies. We can say that the Civics tree offers roughly half the progress opportunities in the game, related to culture and diplomacy, while the Technological tree offers the progress through military tech and rough science. |
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It is now fully possible for a civilization to develop along cultural lines, and still win the game without bothering with developing science. This allows for an entirely new focus in the game. |
It is now fully possible for a civilization to develop along cultural lines, and still win the game without bothering with developing science. This allows for an entirely new focus in the game. |
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+ | === Era progress bar === |
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+ | Similar to the Tech tree, underneath the Civics tree in its scroll area you will find the Civic progress bar, which depicts the overall progress of the game (with the current turn marked on the bar), and where approximately each civilization stands in terms of civic development. You will see a number of circles on the bar, each one marking one or more civilizations. A circle marking a single civ bears its leader's portrait, and one marking multiple civs - a number; scroll over each circle to see the exact Civic Era it shows, and (in case it shows multiple civs) which leaders are currently in it. This way you can have a nice idea of where each civ stands in terms of development, compared to the other civs. |
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== Policy Cards == |
== Policy Cards == |
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{{main|Policy Cards (Civ6)}} |
{{main|Policy Cards (Civ6)}} |
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− | The Policy Cards are the actual representations of the social orientation of your nation. Each Policy Card represents an effect, which is activated when you place the card in the appropriate slot in your Government. (For more info on how to do that, please see the [[Government (Civ6)|Government article]].) Policy Cards are unlocked via progress through the Civics Tree. |
+ | The Policy Cards (a.k.a. "Policies") are the actual representations of the social orientation of your nation. Each Policy Card represents an effect, which is activated when you place the card in the appropriate slot in your Government. (For more info on how to do that, please see the [[Government (Civ6)|Government article]].) Policy Cards are unlocked via progress through the Civics Tree. |
== Old vs. New == |
== Old vs. New == |
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− | ''Civilization VI''<nowiki>'</nowiki>s Civics system - and more specifically, the Government system - is actually ''[[Civilization V]]''<nowiki>'</nowiki>s [[Social policies (Civ5)|Social Policy]] system revamped and expanded. Compared to the older game, the new Government system offers much greater flexibility and the possibility to adjust your Social bonuses on-the-fly as the game offers you new challenges. Whereas ''[[Civilization V: Brave New World]]''<nowiki>'</nowiki>s system presented a more steady and predictable development, it locked you onto a specific path with little possibility for maneuvering. While arguably more powerful, individual Social Policies there were usually too focused into a specific field to allow a civilization to respond to all possible |
+ | ''Civilization VI''<nowiki>'</nowiki>s Civics system - and more specifically, the Government system - is actually ''[[Civilization V]]''<nowiki>'</nowiki>s [[Social policies (Civ5)|Social Policy]] system revamped and expanded. Compared to the older game, the new Government system offers much greater flexibility and the possibility to adjust your Social bonuses on-the-fly as the game offers you new challenges. Whereas ''[[Civilization V: Brave New World]]''<nowiki>'</nowiki>s system presented a more steady and predictable development, it locked you onto a specific path with little possibility for maneuvering. While arguably more powerful, individual Social Policies there were usually too focused into a specific field to allow a civilization to respond to all possible threats (not to mention that once chosen you were stuck with them until the end of the game, for good or ill). |
− | This is where ''Civilization VI''<nowiki>'</nowiki>s system really shines! While switching Governments is not that easy, switching individual Policies is very intuitive, and even if you do it only every several turns (when the free possibility presents itself with the development of a new Civic), you are still able to respond almost instantly to the ever-changing situation in the world. The four main types of Policies cover every aspect of the game, and offer an ever-expanding variety of ways to tweak your bonuses, from simple yield-boosting Policies to Policies which depend on gameplay actions. |
+ | This is where ''Civilization VI''<nowiki>'</nowiki>s system really shines! While switching Governments is not that easy, switching individual Policies is very intuitive, and even if you do it only every several turns (when the free possibility presents itself with the development of a new Civic), you are still able to respond almost instantly to the ever-changing situation in the world. The four main types of Policies cover every aspect of the game, and offer an ever-expanding variety of ways to tweak your bonuses, from simple yield-boosting Policies to Policies which depend on gameplay actions and may give you just the right push for just a specific strategy you've chosen at the right moment. The sheer number of Policies towards the end of the game may give you pause come the next opportunity to switch... |
== List of Civics in ''Civilization VI'' == |
== List of Civics in ''Civilization VI'' == |
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+ | |||
+ | {| class="article-table mw-collapsible mw-collapsed" |
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+ | |- |
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+ | !Civic |
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+ | !Base {{Link6|Culture}} Cost |
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+ | !Inspiration Boost |
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+ | !Policy Cards |
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+ | !Other Effects |
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+ | !Leads to |
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+ | |- <!-- |
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+ | A N C I E N T E R A |
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+ | --> |
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+ | ! colspan="6" style="text-align:center;" |{{Link6|Ancient Era}}<!-- |
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+ | --> |
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+ | |- <!--CODE OF LAWS--> |
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+ | !{{SurePageIcon6|Code of Laws}} |
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+ | | |
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+ | 20{{CultureIcon6}} |
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+ | | |
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+ | None. |
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+ | | |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Survey}}<br /> |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Discipline}}<br /> |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|God King}}<br /> |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Urban Planning}} |
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+ | | |
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+ | |||
+ | | |
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+ | {{SurePageIcon6|Craftsmanship}}<br /> |
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+ | {{SurePageIcon6|Foreign Trade}}<!-- |
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+ | --> |
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+ | |- <!--CRAFTSMANSHIP--> |
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+ | !{{SurePageIcon6|Craftsmanship}} |
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+ | | |
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+ | 40{{CultureIcon6}} |
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+ | | |
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+ | [[Tile_improvement_(Civ6)|Improve]] 3 {{Link6|Tiles}}. |
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+ | | |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Ilkum}}<br /> |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Agoge}} |
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+ | | |
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+ | {{SurePageIcon6|Chemamull}}<br /> |
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+ | {{SurePageIcon6|Sphinx}} |
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+ | | |
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+ | {{SurePageIcon6|Military Tradition}}<br /> |
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+ | {{SurePageIcon6|State Workforce}}<!-- |
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+ | --> |
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+ | |- <!--FOREIGN TRADE--> |
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+ | !{{SurePageIcon6|Foreign Trade}} |
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+ | | |
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+ | 40{{CultureIcon6}} |
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+ | | |
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+ | Discover a second {{Link6|Continent}}. |
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+ | | |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Caravansaries}}<br /> |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Maritime Industries}} |
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+ | | |
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+ | {{SurePageIcon6|Qhapaq Ñan}}<br /> |
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+ | {{SurePageIcon6|Trader}}<br /> |
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+ | +1 [[File:TradeRoute6.png]] {{Link6|Trade Route}} capacity.<br /> |
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+ | Diplomatic agreements [[Diplomacy_(Civ6)#Joint_War|Joint War]] and [[Diplomacy_(Civ6)#Join_Ongoing_War|Join Ongoing War]] |
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+ | | |
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+ | {{SurePageIcon6|Early Empire}}<br /> |
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+ | {{SurePageIcon6|Mysticism}}<!-- |
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+ | --> |
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+ | |- <!--MILITARY TRADTITION--> |
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+ | !{{SurePageIcon6|Military Tradition}} |
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+ | | |
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+ | 50{{CultureIcon6}} |
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+ | | |
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+ | Clear a {{Link6|Barbarian}} Encampment. |
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+ | | |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Maneuver}}<br /> |
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+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Strategos}} |
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+ | | |
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+ | Grants Flanking and Support {{Link6|combat}} bonuses to all combat units. |
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+ | | |
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+ | {{SurePageIcon6|Military Training}}<!-- |
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+ | --> |
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+ | |- <!--STATE WORKFORCE--> |
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+ | !{{SurePageIcon6|State Workforce}} |
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+ | | |
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+ | 70{{CultureIcon6}} |
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+ | | |
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+ | Build any {{Link6|district}}. |
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+ | | |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Corvée}}<br /> |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Conscription}} |
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+ | | |
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+ | {{SurePageIcon6|Government Plaza}}<br /> |
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+ | +1 {{Link6|Governor}} title |
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+ | | |
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+ | {{SurePageIcon6|Political Philosophy}}<br /> |
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+ | {{SurePageIcon6|Games and Recreation}}<!-- |
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+ | --> |
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+ | |- <!--EARLY EMPIRE--> |
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+ | !{{SurePageIcon6|Early Empire}} |
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+ | | |
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+ | 70{{CultureIcon6}} |
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+ | | |
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+ | Grow your civilization to at least 6 {{Citizen6}}{{Link6|Population}}. |
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+ | | |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Colonization}}<br /> |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Land Surveyors}}<br /> |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Limitanei}} |
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+ | | |
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+ | {{SurePageIcon6|Pairidaeza}}<br /> |
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+ | Closes the borders and allows granting of {{Link6|Open Borders}}.<br /> |
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+ | {{Link6|Casus Belli}}: War of Retribution<br /> |
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+ | +1 {{Link6|Governor}} title |
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+ | | |
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+ | {{SurePageIcon6|Political Philosophy}}<br /> |
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+ | {{SurePageIcon6|Drama and Poetry}}<!-- |
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+ | --> |
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+ | |- <!--MYSTICISM--> |
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+ | !{{SurePageIcon6|Mysticism}} |
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+ | | |
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+ | 50{{CultureIcon6}} |
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+ | | |
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+ | Found a {{Link6|Pantheon}}. |
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+ | | |
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+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Inspiration}}<br /> |
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+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Revelation}} |
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+ | | |
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+ | {{SurePageIcon6|Oracle}}<br /> |
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+ | +1 [[File:Envoy6.png|16px]] {{Link6|Envoy}} |
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+ | | |
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+ | {{SurePageIcon6|Theology}}<!-- |
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+ | --> |
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+ | |- <!-- |
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+ | C L A S S I C A L E R A |
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+ | --> |
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+ | ! colspan="6" style="text-align:center;" |{{Link6|Classical Era}}<!-- |
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+ | --> |
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+ | |- <!--Games and Recreation--> |
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+ | !{{SurePageIcon6|Games and Recreation}} |
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+ | | |
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+ | 110{{CultureIcon6}} |
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+ | | |
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+ | Research the {{Link6|Construction}} technology. |
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+ | | |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Insulae}} |
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+ | | |
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+ | {{SurePageIcon6|Colosseum}}<br /> |
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+ | {{SurePageIcon6|Entertainment Complex}} |
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+ | | |
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+ | {{SurePageIcon6|Military Training}}<br /> |
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+ | {{SurePageIcon6|Defensive Tactics}}<!-- |
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+ | --> |
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+ | |- <!--POLITICAL PHILOSOPHY--> |
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+ | !{{SurePageIcon6|Political Philosophy}} |
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+ | | |
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+ | 110{{CultureIcon6}} |
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+ | | |
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+ | Meet 3 {{Link6|City-States}} |
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+ | | |
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+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Charismatic Leader}}<br /> |
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+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Diplomatic League}} |
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+ | | |
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+ | {{SurePageIcon6|Apadana}}<br /> |
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+ | {{SurePageIcon6|Autocracy}}<br /> |
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+ | {{SurePageIcon6|Classical Republic}}<br /> |
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+ | {{SurePageIcon6|Oligarchy}}<br /> |
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+ | | |
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+ | {{SurePageIcon6|Recorded History}}<br /> |
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+ | {{SurePageIcon6|Defensive Tactics}}<!-- |
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+ | --> |
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+ | |- <!--DRAMA AND POETRY--> |
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+ | !{{SurePageIcon6|Drama and Poetry}} |
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+ | | |
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+ | 110{{CultureIcon6}} |
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+ | | |
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+ | Build a {{Link6|Wonder}}. |
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+ | | |
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+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Literary Tradition}} |
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+ | | |
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+ | {{SurePageIcon6|Theater Square}} |
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+ | {{SurePageIcon6|Marae}} |
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+ | | |
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+ | {{SurePageIcon6|Recorded History}}<br /> |
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+ | {{SurePageIcon6|Theology}}<!-- |
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+ | --> |
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+ | |- <!--MILITARY TRAINING--> |
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+ | !{{SurePageIcon6|Military Training}} |
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+ | | |
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+ | 120{{CultureIcon6}} |
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+ | | |
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+ | Build an {{Link6|Encampment}}. |
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+ | | |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Raid}}<br /> |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Veterancy}} |
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+ | | |
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+ | +1 [[File:Envoy6.png|16px]] {{Link6|Envoy}} |
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+ | | |
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+ | {{SurePageIcon6|Mercenaries}}<!-- |
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+ | --> |
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+ | |- <!--DEFENSIVE TACTICS--> |
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+ | !{{SurePageIcon6|Defensive Tactics}} |
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+ | | |
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+ | 175{{CultureIcon6}} |
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+ | | |
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+ | Be the target of a Declaration of War. |
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+ | | |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Bastions}}<br /> |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Limes}} |
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+ | | |
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+ | {{SurePageIcon6|Mausoleum at Halicarnassus}}<br /> |
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+ | +1 {{Link6|Governor}} title |
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+ | | |
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+ | {{SurePageIcon6|Civil Service}}<br /> |
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+ | {{SurePageIcon6|Naval Tradition}}<br /> |
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+ | {{SurePageIcon6|Feudalism}}<!-- |
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+ | --> |
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+ | |- <!--RECORDED HISTORY--> |
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+ | !{{SurePageIcon6|Recorded History}} |
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+ | | |
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+ | 175{{CultureIcon6}} |
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+ | | |
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+ | Build 2 {{Link6|Campus}} Districts. |
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+ | | |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Natural Philosophy}}<br /> |
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+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Praetorium}} |
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+ | | |
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+ | {{SurePageIcon6|Great Library}}<br /> |
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+ | +1 {{Link6|Governor}} title |
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+ | | |
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+ | {{SurePageIcon6|Civil Service}}<!-- |
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+ | --> |
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+ | |- <!--THEOLOGY--> |
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+ | !{{SurePageIcon6|Theology}} |
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+ | | |
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+ | 120{{CultureIcon6}} |
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+ | | |
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+ | Found a {{Link6|Religion}}. |
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+ | | |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Scripture}} |
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+ | | |
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+ | {{SurePageIcon6|Mahabodhi Temple}}<br /> |
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+ | {{SurePageIcon6|Temple}}<br /> |
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+ | {{SurePageIcon6|Madrasa}}<br /> |
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+ | +1 [[File:Envoy6.png|16px]] {{Link6|Envoy}} |
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+ | | |
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+ | {{SurePageIcon6|Divine Right}}<!-- |
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+ | --> |
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+ | |- <!-- |
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+ | M E D I E V A L E R A |
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+ | --> |
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+ | ! colspan="6" style="text-align:center;" |{{Link6|Medieval Era}}<!-- |
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+ | --> |
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+ | |- <!--NAVAL TRADITION--> |
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+ | !{{SurePageIcon6|Naval Tradition}} |
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+ | | |
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+ | 200{{CultureIcon6}} |
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+ | | |
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+ | Kill a unit with a {{Link6|Quadrireme}}. |
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+ | | |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Naval Infrastructure}}<br /> |
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+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Navigation}} |
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+ | | |
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+ | +1 [[File:Envoy6.png|16px]] {{Link6|Envoy}} |
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+ | | |
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+ | |- <!--FEUDALISM--> |
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+ | !{{SurePageIcon6|Feudalism}} |
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+ | | |
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+ | 275{{CultureIcon6}} |
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+ | | |
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+ | Build 6 {{Link6|Farm}}s. |
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+ | | |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Feudal Contract}}<br /> |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Serfdom}}<br /> |
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+ | Obsolete: <br /> |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Agoge}}<br /> |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Ilkum}} |
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+ | | |
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+ | Farm: +1{{Food6}} per 2 adjacent farms |
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+ | | |
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+ | {{SurePageIcon6|Mercenaries}}<br /> |
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+ | {{SurePageIcon6|Medieval Faires}}<br /> |
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+ | {{SurePageIcon6|Guilds}}<!-- |
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+ | --> |
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+ | |- <!--CIVIL SERVICE--> |
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+ | !{{SurePageIcon6|Civil Service}} |
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+ | | |
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+ | 275{{CultureIcon6}} |
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+ | | |
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+ | Grow a city to 10 {{Citizen6}} Population. |
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+ | | |
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+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Retainers}}<br /> |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Meritocracy}}<br /> |
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+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Civil Prestige}} |
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+ | | |
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+ | Allows [[Diplomacy (Civ6)#Alliance|Alliances]].<br /> |
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+ | {{GS}}: {{SurePageIcon6|Meenakshi Temple}} |
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+ | | |
||
+ | {{SurePageIcon6|Divine Right}}<br /> |
||
+ | {{SurePageIcon6|Guilds}}<!-- |
||
+ | --> |
||
+ | |- <!--MERCENARIES--> |
||
+ | !{{SurePageIcon6|Mercenaries}} |
||
+ | | |
||
+ | 290{{CultureIcon6}} |
||
+ | | |
||
+ | Have 8 land combat {{Link6|units}} in your military. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Professional Army}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Sack}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Trade Confederation}} |
||
+ | | |
||
+ | {{SurePageIcon6|Winged Hussar}}<br /> |
||
+ | {{SurePageIcon6|Jong}}<br /> |
||
+ | +1 [[File:Envoy6.png|16px]] {{Link6|Envoy}} |
||
+ | | |
||
+ | {{SurePageIcon6|Exploration}}<!-- |
||
+ | --> |
||
+ | |- <!--MEDIEVAL FAIRES--> |
||
+ | !{{SurePageIcon6|Medieval Faires}} |
||
+ | | |
||
+ | 385{{CultureIcon6}} |
||
+ | | |
||
+ | Maintain 4 {{Link6|Trade Route}}s. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Aesthetics}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Medina Quarter}}<br /> |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Merchant Confederation}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Insulae}} |
||
+ | | |
||
+ | {{SurePageIcon6|Angkor Wat}}<br /> |
||
+ | {{SurePageIcon6|Barbary Corsair}}<br /> |
||
+ | +1 {{Link6|Governor}} title |
||
+ | | |
||
+ | {{SurePageIcon6|Humanism}}<br /> |
||
+ | {{SurePageIcon6|Exploration}}<!-- |
||
+ | --> |
||
+ | |- <!--GUILDS--> |
||
+ | !{{SurePageIcon6|Guilds}} |
||
+ | | |
||
+ | 385{{CultureIcon6}} |
||
+ | | |
||
+ | Build 2 {{Link6|Market}}s. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Craftsmen}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Town Charters}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Traveling Merchants}} |
||
+ | | |
||
+ | {{SurePageIcon6|Chichen Itza}}<br /> |
||
+ | {{SurePageIcon6|Mbanza}}<br /> |
||
+ | {{SurePageIcon6|Outback Station}}<br /> |
||
+ | {{SurePageIcon6|Polder}}<br /> |
||
+ | +1 {{Link6|Governor}} title |
||
+ | | |
||
+ | {{SurePageIcon6|Humanism}}<br /> |
||
+ | {{SurePageIcon6|Diplomatic Service}}<br /> |
||
+ | {{SurePageIcon6|Reformed Church}}<!-- |
||
+ | --> |
||
+ | |- <!--DIVINE RIGHT--> |
||
+ | !{{SurePageIcon6|Divine Right}} |
||
+ | | |
||
+ | 290{{CultureIcon6}} |
||
+ | | |
||
+ | Build 2 {{Link6|Temple}}s. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Chivalry}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Gothic Architecture}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Maneuver}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Corvée}} |
||
+ | | |
||
+ | {{SurePageIcon6|Mont St. Michel}}<br /> |
||
+ | {{SurePageIcon6|Kotoku-in}}<br /> |
||
+ | {{SurePageIcon6|Monarchy}} |
||
+ | | |
||
+ | {{SurePageIcon6|Reformed Church}}<!-- |
||
+ | --> |
||
+ | |- <!-- |
||
+ | R E N A I S S A N C E E R A |
||
+ | --> |
||
+ | ! colspan="6" style="text-align:center;" |{{Link6|Renaissance Era}}<!-- |
||
+ | --> |
||
+ | |- <!--EXPLORATION--> |
||
+ | !{{SurePageIcon6|Exploration}} |
||
+ | | |
||
+ | 400{{CultureIcon6}} |
||
+ | | |
||
+ | Build 2 {{Link6|Caravel}}s. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Native Conquest}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Colonial Offices}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Survey}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Discipline}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Urban Planning}} |
||
+ | | |
||
+ | {{SurePageIcon6|Mission}}<br /> |
||
+ | Pasture: +1 {{Food6}} <br /> |
||
+ | {{SurePageIcon6|Merchant Republic}} |
||
+ | | |
||
+ | |||
+ | |- <!--HUMANISM--> |
||
+ | !{{SurePageIcon6|Humanism}} |
||
+ | | |
||
+ | 540{{CultureIcon6}} |
||
+ | | |
||
+ | Earn a {{Link6|Great Artist}}. |
||
+ | | |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Frescoes}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Invention}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Revelation}}<br /> |
||
+ | | |
||
+ | {{SurePageIcon6|Taj Mahal}}<br /> |
||
+ | {{SurePageIcon6|Archaeological Museum}}<br /> |
||
+ | {{SurePageIcon6|Art Museum}}<br /> |
||
+ | {{SurePageIcon6|Chateau}} |
||
+ | | |
||
+ | {{SurePageIcon6|Mercantilism}}<br /> |
||
+ | {{SurePageIcon6|The Enlightenment}}<!-- |
||
+ | --> |
||
+ | |- <!--DIPLOMATIC SERVICE--> |
||
+ | !{{SurePageIcon6|Diplomatic Service}} |
||
+ | | |
||
+ | 540{{CultureIcon6}} |
||
+ | | |
||
+ | Have an alliance with another civilization. |
||
+ | | |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Machiavellianism}}<br /> |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Wisselbanken}} |
||
+ | | |
||
+ | {{SurePageIcon6|Spy}}<br /> |
||
+ | [[Diplomacy_(Civ6)#Embassies|Resident Embassies]] <br /> |
||
+ | {{Link6|Casus Belli}}: Holy War, Liberation, Reconquest, Protectorate |
||
+ | | |
||
+ | {{SurePageIcon6|The Enlightenment}}<!-- |
||
+ | --> |
||
+ | |- <!--REFORMED CHURCH--> |
||
+ | !{{SurePageIcon6|Reformed Church}} |
||
+ | | |
||
+ | 400{{CultureIcon6}} |
||
+ | | |
||
+ | Have 6 cities following your {{Link6|Religion}}. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Wars of Religion}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Religious Orders}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Simultaneum}} |
||
+ | | |
||
+ | {{SurePageIcon6|St. Basil's Cathedral}}<br /> |
||
+ | {{SurePageIcon6|Golf Course}}<br /> |
||
+ | {{SurePageIcon6|Theocracy}} |
||
+ | |<!-- |
||
+ | --> |
||
+ | |- <!--MERCANTILISM--> |
||
+ | !{{SurePageIcon6|Mercantilism}} |
||
+ | | |
||
+ | 655{{CultureIcon6}} |
||
+ | | |
||
+ | Earn a {{Link6|Great Merchant}}. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Logistics}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Triangular Trade}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Caravansaries}} |
||
+ | | |
||
+ | {{SurePageIcon6|Privateer}}<br /> |
||
+ | {{SurePageIcon6|Sea Dog}}<br /> |
||
+ | {{Link6|Camp}}: +1 {{Food6}}, +1 {{Production6}} |
||
+ | | |
||
+ | {{SurePageIcon6|Colonialism}}<br /> |
||
+ | {{SurePageIcon6|Civil Engineering}}<!-- |
||
+ | --> |
||
+ | |- <!--THE ENLIGHTENMENT--> |
||
+ | !{{SurePageIcon6|The Enlightenment}} |
||
+ | | |
||
+ | 655{{CultureIcon6}} |
||
+ | | |
||
+ | Build 3 {{Link6|Great People}}. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Free Market}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Liberalism}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Rationalism}} |
||
+ | | |
||
+ | Religious Tourism effects halved |
||
+ | | |
||
+ | {{SurePageIcon6|Nationalism}}<br /> |
||
+ | {{SurePageIcon6|Opera and Ballet}}<!-- |
||
+ | --> |
||
+ | |- <!-- |
||
+ | I N D U S T R I A L E R A |
||
+ | --> |
||
+ | ! colspan="6" style="text-align:center;" |{{Link6|Industrial Era}}<!-- |
||
+ | --> |
||
+ | |- <!--COLONIALISM--> |
||
+ | !{{SurePageIcon6|Colonialism}} |
||
+ | | |
||
+ | 725{{CultureIcon6}} |
||
+ | | |
||
+ | Research the {{Link6|Astronomy}} technology. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Colonial Taxes}}<br /> |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Raj}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Maritime Industries}} |
||
+ | | |
||
+ | {{SurePageIcon6|Ice Hockey Rink}}<br /> |
||
+ | +2 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | | |
||
+ | {{SurePageIcon6|Natural History}}<!-- |
||
+ | --> |
||
+ | |- <!--CIVIL ENGINEERING--> |
||
+ | !{{SurePageIcon6|Civil Engineering}} |
||
+ | | |
||
+ | 920{{CultureIcon6}} |
||
+ | | |
||
+ | Build 7 different specialty {{Link6|District}}s. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Public Works}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Skyscrapers}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Bastions}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Limes}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Corvée}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Serfdom}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Gothic Architecture}} |
||
+ | | |
||
+ | Can build {{Link6|Farm}}s on {{Link6|Grassland}} {{Link6|Hills}} (also {{Link6|Plains}} and {{Link6|Tundra}} Hills for {{Link6|Canada}}). <br /> |
||
+ | +1 {{Link6|Governor}} title |
||
+ | | |
||
+ | {{SurePageIcon6|Urbanization}}<!-- |
||
+ | --> |
||
+ | |- <!--NATIONALISM--> |
||
+ | !{{SurePageIcon6|Nationalism}} |
||
+ | | |
||
+ | 920{{CultureIcon6}} |
||
+ | | |
||
+ | Declare war using a {{Link6|Casus Belli}}. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Grande Armée}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|National Identity}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Feudal Contract}} |
||
+ | | |
||
+ | {{SurePageIcon6|Minas Geraes}}<br /> |
||
+ | {{SurePageIcon6|Open-Air Museum}} |
||
+ | +1 {{SurePageIcon6|Spy}}<br /> |
||
+ | Allows [[Combat_(Civ6)#Combining_units|Corps and Fleets]]. <br /> |
||
+ | {{Link6|Casus Belli}}: Colonial War <br /> |
||
+ | +1 {{Link6|Governor}} title |
||
+ | | |
||
+ | {{SurePageIcon6|Urbanization}}<br /> |
||
+ | {{SurePageIcon6|Scorched Earth}}<!-- |
||
+ | --> |
||
+ | |- <!--OPERA AND BALLET--> |
||
+ | !{{SurePageIcon6|Opera and Ballet}} |
||
+ | | |
||
+ | 725{{CultureIcon6}} |
||
+ | | |
||
+ | Build an {{Link6|Art Museum}}. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Grand Opera}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Symphonies}} |
||
+ | | |
||
+ | {{SurePageIcon6|Bolshoi Theatre}}<br /> |
||
+ | +2 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | |<!-- |
||
+ | --> |
||
+ | |- <!--NATURAL HISTORY--> |
||
+ | !{{SurePageIcon6|Natural History}} |
||
+ | | |
||
+ | 870{{CultureIcon6}} |
||
+ | | |
||
+ | Build an {{Link6|Archaeological Museum}}. |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | Reveals {{Link6|Antiquity Site}}s. <br /> |
||
+ | {{SurePageIcon6|Archaeologist}}<br /> |
||
+ | {{SurePageIcon6|Hermitage}}<br /> |
||
+ | {{SurePageIcon6|Zoo}}<br /> |
||
+ | {{SurePageIcon6|Water Park}}<br /> |
||
+ | +2 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | {{Link6|Thermal Bath}} |
||
+ | | |
||
+ | {{SurePageIcon6|Conservation}}<!-- |
||
+ | --> |
||
+ | |- <!--URBANIZATION--> |
||
+ | !{{SurePageIcon6|Urbanization}} |
||
+ | | |
||
+ | 1060{{CultureIcon6}} |
||
+ | | |
||
+ | Grow a city to 15 {{Citizen6}}{{Link6|Population}}. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Military Research}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Public Transport}} |
||
+ | | |
||
+ | {{SurePageIcon6|Neighborhood}} |
||
+ | | |
||
+ | {{SurePageIcon6|Conservation}}<br /> |
||
+ | {{SurePageIcon6|Mass Media}}<br /> |
||
+ | {{SurePageIcon6|Mobilization}}<!-- |
||
+ | --> |
||
+ | |- <!--SCORCHED EARTH--> |
||
+ | !{{SurePageIcon6|Scorched Earth}} |
||
+ | | |
||
+ | 1060{{CultureIcon6}} |
||
+ | | |
||
+ | Build 2 {{Link6|Field Cannon}}s. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Total War}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Expropriation}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Military Organization}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Raid}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Sack}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Colonization}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Land Surveyors}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Strategos}} |
||
+ | | |
||
+ | +2 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | |<!-- |
||
+ | --> |
||
+ | |- <!-- |
||
+ | M O D E R N E R A |
||
+ | --> |
||
+ | ! colspan="6" style="text-align:center;" |{{Link6|Modern Era}}<!-- |
||
+ | --> |
||
+ | |- <!--CONSERVATION--> |
||
+ | !{{SurePageIcon6|Conservation}} |
||
+ | | |
||
+ | 1255{{CultureIcon6}} |
||
+ | | |
||
+ | Have a {{Link6|Neighborhood}} district with a Breathtaking {{Link6|Appeal}}. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Resource Management}}<br /> |
||
+ | | |
||
+ | {{SurePageIcon6|National Park}}<br /> |
||
+ | {{SurePageIcon6|Naturalist}}<br /> |
||
+ | {{SurePageIcon6|Mountie}}<br /> |
||
+ | {{Link6|Builder}} may plant {{Link6|Woods}}.<br /> |
||
+ | Old (not planted) woods gain +1 {{Link6|Appeal}}.<br /> |
||
+ | +3 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | | |
||
+ | {{SurePageIcon6|Cultural Heritage}}<!-- |
||
+ | --> |
||
+ | |- <!--MASS MEDIA--> |
||
+ | !{{SurePageIcon6|Mass Media}} |
||
+ | | |
||
+ | 1410{{CultureIcon6}} |
||
+ | | |
||
+ | Research {{Link6|Radio}}. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Propaganda}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Retainers}} |
||
+ | | |
||
+ | {{SurePageIcon6|Broadway}}<br /> |
||
+ | {{SurePageIcon6|Cristo Redentor}}<br /> |
||
+ | +1 {{Link6|Governor}} title |
||
+ | | |
||
+ | {{SurePageIcon6|Ideology}}<br /> |
||
+ | {{SurePageIcon6|Capitalism}}<!-- |
||
+ | --> |
||
+ | |- <!--MOBILIZATION--> |
||
+ | !{{SurePageIcon6|Mobilization}} |
||
+ | | |
||
+ | 1410{{CultureIcon6}} |
||
+ | | |
||
+ | Have 3 {{Link6|Corps}} in your military. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Levée en Masse}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Conscription}} |
||
+ | | |
||
+ | [[Diplomacy_(Civ6)#Defensive Pacts|Defensive Pacts]]<br /> |
||
+ | Allows [[Combat_(Civ6)#Combining_units|Armies and Armadas]]. <br /> |
||
+ | {{Link6|Casus Belli}}: War of Territorial Expansion <br /> |
||
+ | +1 {{Link6|Governor}} title |
||
+ | | |
||
+ | {{SurePageIcon6|Ideology}}<!-- |
||
+ | --> |
||
+ | |- <!--CAPITALISM--> |
||
+ | !{{SurePageIcon6|Capitalism}} |
||
+ | | |
||
+ | 1560{{CultureIcon6}} |
||
+ | | |
||
+ | Build 3 {{Link6|Stock Exchange}}s. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Market Economy}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Laissez-Faire}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Trade Confederation}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Traveling Merchants}} |
||
+ | | |
||
+ | {{SurePageIcon6|Shopping Mall}}<br /> |
||
+ | +3 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | |<!-- |
||
+ | --> |
||
+ | |- <!--IDEOLOGY--> |
||
+ | !{{SurePageIcon6|Ideology}} |
||
+ | | |
||
+ | 660{{CultureIcon6}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Police State}} |
||
+ | | |
||
+ | {{Link6|Casus Belli}}: War of Territorial Expansion <br /> |
||
+ | +1 {{SurePageIcon6|Spy}}<br /> |
||
+ | | |
||
+ | {{SurePageIcon6|Nuclear Program}}<br /> |
||
+ | {{SurePageIcon6|Cold War}}<br /> |
||
+ | {{SurePageIcon6|Professional Sports}}<br /> |
||
+ | {{SurePageIcon6|Suffrage}}<br /> |
||
+ | {{SurePageIcon6|Totalitarianism}}<br /> |
||
+ | {{SurePageIcon6|Class Struggle}}<!-- |
||
+ | --> |
||
+ | |- <!--NUCLEAR PROGRAM--> |
||
+ | !{{SurePageIcon6|Nuclear Program}} |
||
+ | | |
||
+ | 1715{{CultureIcon6}} |
||
+ | | |
||
+ | Build a {{Link6|Research Lab}}. |
||
+ | | |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Nuclear Espionage}}<br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Nobel Prize}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Great_Person Policy Card_(Civ6).png|20px|link=Great_Person Policy Card_(Civ6)|Great_Person Policy Card]] {{Link6|Inspiration}} |
||
+ | | |
||
+ | +3 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | |<!-- |
||
+ | --> |
||
+ | |- <!--SUFFRAGE--> |
||
+ | !{{SurePageIcon6|Suffrage}} |
||
+ | | |
||
+ | 1715{{CultureIcon6}} |
||
+ | | |
||
+ | Build 4 {{Link6|Sewer}}s. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Their Finest Hour}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Economic Union}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|New Deal}}<br /> |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Arsenal of Democracy}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Liberalism}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Medina Quarter}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Naval Infrastructure}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Town Charters}}<br /> |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Wisselbanken}} |
||
+ | | |
||
+ | {{SurePageIcon6|Democracy}} |
||
+ | |<!-- |
||
+ | --> |
||
+ | |- <!--TOTALITARIANISM--> |
||
+ | !{{SurePageIcon6|Totalitarianism}} |
||
+ | | |
||
+ | 1715{{CultureIcon6}} |
||
+ | | |
||
+ | Build 3 [[Military Academy_(Civ6)|Military Academies]]. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Lightning Warfare}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Martial Law}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Third Alternative}}<br /> |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Gunboat Diplomacy}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Chivalry}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Maneuver}}<br /> |
||
+ | [[Image:Diplomatic_Policy_Card_(Civ6).png|20px|link=Diplomatic_Policy_Card_(Civ6)|Diplomatic_Policy_Card]] {{Link6|Charismatic Leader}} |
||
+ | | |
||
+ | {{SurePageIcon6|Fascism}} |
||
+ | |<!-- |
||
+ | --> |
||
+ | |- <!--CLASS STRUGGLE--> |
||
+ | !{{SurePageIcon6|Class Struggle}} |
||
+ | | |
||
+ | 1715{{CultureIcon6}} |
||
+ | | |
||
+ | Build 3 [[Factory_(Civ6)|Factories]]. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Defense of the Motherland}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Patriotic War}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Collectivization}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Five-Year Plan}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Craftsmen}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Natural Philosophy}} |
||
+ | | |
||
+ | {{SurePageIcon6|Communism}} |
||
+ | |<!-- |
||
+ | --> |
||
+ | |- <!-- |
||
+ | A T O M I C E R A |
||
+ | --> |
||
+ | ! colspan="6" style="text-align:center;" |{{Link6|Atomic Era}}<!-- |
||
+ | --> |
||
+ | |- <!--CULTURAL HERITAGE--> |
||
+ | !{{SurePageIcon6|Cultural Heritage}} |
||
+ | | |
||
+ | 1955{{CultureIcon6}} |
||
+ | | |
||
+ | Have a [[Theming_bonus_(Civ6)|Themed Museum]]. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Heritage Tourism}}<br /> |
||
+ | | |
||
+ | {{SurePageIcon6|Sydney Opera House}}<br /> |
||
+ | Reveals {{Link6|Shipwreck}}s. |
||
+ | +3 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | | |
||
+ | {{GS}}: {{SurePageIcon6|Environmentalism}}<!-- |
||
+ | --> |
||
+ | |- <!--COLD WAR--> |
||
+ | !{{SurePageIcon6|Cold War}} |
||
+ | | |
||
+ | 2185{{CultureIcon6}} |
||
+ | | |
||
+ | Research {{Link6|Nuclear Fission}}. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|International Waters}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Second Strike Capability}}<br /> |
||
+ | [[Image:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)Diplomatic Policy Card]] {{Link6|Containment}}<br /> |
||
+ | [[Image:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)Diplomatic Policy Card]] {{Link6|Cryptography}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Maritime Industries}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Press Gangs}} |
||
+ | | |
||
+ | {{R&F}}{{SurePageIcon6|Amundsen-Scott Research Station}}<br /> |
||
+ | +1 {{SurePageIcon6|Spy}}<br /> |
||
+ | {{GS}}: {{SurePageIcon6|Rock Band}} |
||
+ | | |
||
+ | {{SurePageIcon6|Rapid Deployment}}<br /> |
||
+ | {{SurePageIcon6|Space Race}}<!-- |
||
+ | --> |
||
+ | |- <!--PROFFESIONAL SPORTS--> |
||
+ | !{{SurePageIcon6|Professional Sports}} |
||
+ | | |
||
+ | 2185{{CultureIcon6}} |
||
+ | | |
||
+ | Build 4 {{Link6|Entertainment Complex}} Districts. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Sports Media}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Aesthetics}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Grand Opera}} |
||
+ | | |
||
+ | {{SurePageIcon6|Estádio do Maracanã}}<br /> |
||
+ | {{SurePageIcon6|Stadium}}<br /> |
||
+ | {{SurePageIcon6|Aquatics Center}}<br /> |
||
+ | {{SurePageIcon6|Ski Resort}} |
||
+ | | |
||
+ | {{SurePageIcon6|Social Media}}<!-- |
||
+ | --> |
||
+ | |- <!--RAPID DEPLOYMENT--> |
||
+ | !{{SurePageIcon6|Rapid Deployment}} |
||
+ | | |
||
+ | 2415{{CultureIcon6}} |
||
+ | | |
||
+ | Build an {{Link6|Aerodrome}} or {{Link6|Airstrip}} on a foreign continent. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Military First}}<br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|After Action Reports}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Grande Armée}} |
||
+ | | |
||
+ | {{GS}}{{SurePageIcon6|Amundsen-Scott Research Station}}<br /> |
||
+ | Allows transport of land units using {{Link6|Airport}}s. |
||
+ | | |
||
+ | {{SurePageIcon6|Globalization}}<br /> |
||
+ | {{GS}}: {{SurePageIcon6|Environmentalism}}<!-- |
||
+ | --> |
||
+ | |- <!--SPACE RACE--> |
||
+ | !{{SurePageIcon6|Space Race}} |
||
+ | | |
||
+ | 2415{{CultureIcon6}} |
||
+ | | |
||
+ | Build a {{Link6|Spaceport}} district. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Integrated Space Cell}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Satellite Broadcasts}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Military Research}} |
||
+ | | |
||
+ | |||
+ | | |
||
+ | {{SurePageIcon6|Globalization}}<br /> |
||
+ | {{SurePageIcon6|Social Media}}<!-- |
||
+ | --> |
||
+ | |- <!-- |
||
+ | I N F O R M A T I O N E R A |
||
+ | --> |
||
+ | ! colspan="6" style="text-align:center;" |{{Link6|Information Era}}<!-- |
||
+ | --> |
||
+ | |- <!--ENVIRONMENTALISM (GS)--> |
||
+ | !{{SurePageIcon6|Environmentalism}} |
||
+ | | |
||
+ | 2880{{CultureIcon6}} |
||
+ | | |
||
+ | Build 2 {{Link6|Solar Farm}}s. |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | +25% {{Tourism6}} across your empire. |
||
+ | | |
||
+ | {{SurePageIcon6|Near Future Governance}}<br /> |
||
+ | {{SurePageIcon6|Venture Politics}}<br /> |
||
+ | {{SurePageIcon6|Distributed Sovereignty}}<br /> |
||
+ | {{SurePageIcon6|Optimization Imperative}}<!-- |
||
+ | --> |
||
+ | |- <!--GLOBALIZATION--> |
||
+ | !{{SurePageIcon6|Globalization}} |
||
+ | | |
||
+ | 2880{{CultureIcon6}} |
||
+ | | |
||
+ | Build 3 {{Link6|Airport}}s. |
||
+ | | |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Strategic Air Force}}<br /> |
||
+ | [[Image:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)Diplomatic Policy Card]] {{Link6|International Space Agency}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Ecommerce}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Their Finest Hour}}<br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Triangular Trade}}<br /> |
||
+ | | |
||
+ | {{Link6|Plantation}}: +1 {{Gold6}} <br /> |
||
+ | +1 {{Link6|Governor}} title |
||
+ | | |
||
+ | Without {{GS}}:<br />{{SurePageIcon6|Future Civic}}<br /> |
||
+ | With {{GS}}:<br />{{SurePageIcon6|Near Future Governance}}<br /> |
||
+ | {{SurePageIcon6|Venture Politics}}<br /> |
||
+ | {{SurePageIcon6|Distributed Sovereignty}}<br /> |
||
+ | {{SurePageIcon6|Optimization Imperative}}<!-- |
||
+ | --> |
||
+ | |- <!--SOCIAL MEDIA--> |
||
+ | !{{SurePageIcon6|Social Media}} |
||
+ | | |
||
+ | 2880{{CultureIcon6}} |
||
+ | | |
||
+ | Research {{Link6|Telecommunications}}. |
||
+ | | |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Online Communities}}<br /> |
||
+ | [[Image:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)Diplomatic Policy Card]] {{Link6|Collective Activism}}<br /> |
||
+ | [[Image:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)Diplomatic Policy Card]] {{Link6|Communications Office}}<br /> |
||
+ | Obsolete: <br /> |
||
+ | [[Image:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Praetorium}} |
||
+ | | |
||
+ | +1 {{Link6|Governor}} title |
||
+ | | |
||
+ | Without {{GS}}:<br />{{SurePageIcon6|Future Civic}}<br /> |
||
+ | With {{GS}}:<br />{{SurePageIcon6|Venture Politics}}<br /> |
||
+ | {{SurePageIcon6|Distributed Sovereignty}}<br /> |
||
+ | {{SurePageIcon6|Optimization Imperative}}<!-- |
||
+ | --> |
||
+ | |- <!--NEAR FUTURE GOVERNANCE (GS)--> |
||
+ | !{{SurePageIcon6|Near Future Governance}} |
||
+ | | |
||
+ | 3100{{CultureIcon6}} |
||
+ | | |
||
+ | Adopt a {{Link6|Government}} with 8 inherent policy slots |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | +3 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s |
||
+ | | |
||
+ | {{Link6|Future Era}} Civics. The progression of these last Civics is randomized every playthrough.<!-- |
||
+ | --> |
||
+ | |- <!--VENTURE POLITICS (GS)--> |
||
+ | !{{SurePageIcon6|Venture Politics}} |
||
+ | | |
||
+ | 3000{{CultureIcon6}} |
||
+ | | |
||
+ | Build a {{Link6|Uranium}} {{Link6|Mine}}. |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | {{SurePageIcon6|Corporate Libertarianism}} |
||
+ | | |
||
+ | {{Link6|Future Era}} Civics. The progression of these last Civics is randomized every playthrough.<!-- |
||
+ | --> |
||
+ | |- <!--DISTRIBUTED SOVEREIGNTY (GS)--> |
||
+ | !{{SurePageIcon6|Distributed Sovereignty}} |
||
+ | | |
||
+ | 3000{{CultureIcon6}} |
||
+ | | |
||
+ | Own a {{Link6|Rock Band}}. |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | {{SurePageIcon6|Digital Democracy}} |
||
+ | | |
||
+ | {{Link6|Future Era}} Civics. The progression of these last Civics is randomized every playthrough.<!-- |
||
+ | --> |
||
+ | |- <!--OPTIMIZATION IMPERATIVE (GS)--> |
||
+ | !{{SurePageIcon6|Optimization Imperative}} |
||
+ | | |
||
+ | 3000{{CultureIcon6}} |
||
+ | | |
||
+ | Research {{Link6|Robotics}}. |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | {{SurePageIcon6|Synthetic Technocracy}} |
||
+ | | |
||
+ | {{Link6|Future Era}} Civics. The progression of these last Civics is randomized every playthrough.<!-- |
||
+ | --> |
||
+ | |- <!--FUTURE CIVIC (not GS)--> |
||
+ | !(vanilla [[Civilization VI]], {{R&F}})<br />{{SurePageIcon6|Future Civic}} |
||
+ | | |
||
+ | 3200{{CultureIcon6}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | Score Victory points. <br /> |
||
+ | +1 {{Link6|Governor}} title. |
||
+ | | |
||
+ | This civic can be researched indefinitely. It provides the effects every time it is finished.<!-- |
||
+ | --> |
||
+ | |- <!-- |
||
+ | F U T U R E E R A |
||
+ | --> |
||
+ | ! colspan="6" style="text-align:center;" |{{GS}} {{Link6|Future Era}}<!-- |
||
+ | --> |
||
+ | |- |
||
+ | !colspan="6"| The progression structure of these last civics is randomized every playthrough. {{Link6|Future Civic}} is always the last civic.<!-- |
||
+ | --> |
||
+ | |- <!--INFORMATION WARFARE--> |
||
+ | !{{SurePageIcon6|Information Warfare}} |
||
+ | | |
||
+ | 3200{{CultureIcon6}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | [[Image:Wildcard Policy Card (Civ6).png|20px|link=Wildcard Policy Card (Civ6)|Wildcard Policy Card]] {{Link6|Integrated Attack Logistics}}<br /> |
||
+ | [[Image:Wildcard Policy Card (Civ6).png|20px|link=Wildcard Policy Card (Civ6)|Wildcard Policy Card]] {{Link6|Rabblerousing}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | Other Future Era Civics.<!-- |
||
+ | --> |
||
+ | |- <!--GLOBAL WARMING MITIGATION--> |
||
+ | !{{GS}}{{SurePageIcon6|Global Warming Mitigation}} |
||
+ | | |
||
+ | 3200{{CultureIcon6}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | {{SurePageIcon6|Carbon Recapture}}<br /> |
||
+ | +3 [[File:Envoy6.png|16px]] {{Link6|Envoy}}s<br /> |
||
+ | +1 [[Victory (Civ6)|Diplomatic Victory]] point. |
||
+ | | |
||
+ | Other Future Era Civics.<!-- |
||
+ | --> |
||
+ | |- <!--CULTURAL HEGEMONY--> |
||
+ | !{{SurePageIcon6|Cultural Hegemony}} |
||
+ | | |
||
+ | 3200{{CultureIcon6}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | [[Image:Wildcard Policy Card (Civ6).png|20px|link=Wildcard Policy Card (Civ6)|Wildcard Policy Card]] {{Link6|Hallyu}}<br /> |
||
+ | [[Image:Wildcard Policy Card (Civ6).png|20px|link=Wildcard Policy Card (Civ6)|Wildcard Policy Card]] {{Link6|Non-State Actors}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | Other Future Era Civics.<!-- |
||
+ | --> |
||
+ | |- <!--SMART POWER DOCTRINE--> |
||
+ | !{{SurePageIcon6|Smart Power Doctrine}} |
||
+ | | |
||
+ | 3200{{CultureIcon6}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | [[Image:Wildcard Policy Card (Civ6).png|20px|link=Wildcard Policy Card (Civ6)|Wildcard Policy Card]] {{Link6|Diplomatic Capital}}<br /> |
||
+ | [[Image:Wildcard Policy Card (Civ6).png|20px|link=Wildcard Policy Card (Civ6)|Wildcard Policy Card]] {{Link6|Global Coalition}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | Other Future Era Civics.<!-- |
||
+ | --> |
||
+ | |- <!--EXODUS IMPERATIVE--> |
||
+ | !{{SurePageIcon6|Exodus Imperative}} |
||
+ | | |
||
+ | 3200{{CultureIcon6}} |
||
+ | | |
||
+ | None. |
||
+ | | |
||
+ | [[Image:Wildcard Policy Card (Civ6).png|20px|link=Wildcard Policy Card (Civ6)|Wildcard Policy Card]] {{Link6|Aerospace Contractors}}<br /> |
||
+ | [[Image:Wildcard Policy Card (Civ6).png|20px|link=Wildcard Policy Card (Civ6)|Wildcard Policy Card]] {{Link6|Space Tourism}} |
||
+ | | |
||
+ | None. |
||
+ | | |
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+ | Other Future Era Civics.<!-- |
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+ | --> |
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+ | |- <!--FUTURE CIVIC (GS)--> |
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+ | !{{GS}}<br />{{SurePageIcon6|Future Civic}} |
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+ | | |
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+ | 3200{{CultureIcon6}} |
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+ | | |
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+ | None. |
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+ | | |
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+ | None. |
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+ | | |
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+ | Score Victory points. <br /> |
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+ | +1 {{Link6|Governor}} title. <br /> |
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+ | +50 {{DiplomaticFavor6}} |
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+ | | |
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+ | This civic can be researched indefinitely. It provides the effects every time it is finished.<!-- |
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+ | --> |
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+ | |} |
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=== {{Link6|Ancient Era}} === |
=== {{Link6|Ancient Era}} === |
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Line 89: | Line 1,205: | ||
=== {{Link6|Information Era}} === |
=== {{Link6|Information Era}} === |
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+ | * {{SurePageIcon6|Environmentalism}} {{GS}} |
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+ | |||
* {{SurePageIcon6|Globalization}} |
* {{SurePageIcon6|Globalization}} |
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* {{SurePageIcon6|Social Media}} |
* {{SurePageIcon6|Social Media}} |
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− | * {{ |
+ | * {{SurePageIcon6|Near Future Governance}} {{GS}} |
+ | * {{SurePageIcon6|Venture Politics}} {{GS}} |
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+ | * {{SurePageIcon6|Distributed Sovereignty}} {{GS}} |
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+ | * {{SurePageIcon6|Optimization Imperative}} {{GS}} |
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+ | * {{SurePageIcon6|Future Civic}} (vanilla [[Civilization VI]], {{R&F}}) |
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+ | === {{Link6|Future Era }}{{GS}} === |
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− | ==Related achievements== |
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+ | * {{SurePageIcon6|Information Warfare}} |
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+ | * {{SurePageIcon6|Global Warming Mitigation}} |
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+ | * {{SurePageIcon6|Cultural Hegemony}} |
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+ | * {{SurePageIcon6|Smart Power Doctrine}} |
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+ | * {{SurePageIcon6|Exodus Imperative}} |
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+ | * {{SurePageIcon6|Future Civic}} |
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+ | ==Related achievements== |
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{{Data|Civ6|GetSteamAchievement|Civ 6 Civets System}} |
{{Data|Civ6|GetSteamAchievement|Civ 6 Civets System}} |
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− | |||
{{Civ6}} |
{{Civ6}} |
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[[Category:Game concepts (Civ6)]] |
[[Category:Game concepts (Civ6)]] |
Revision as of 12:38, 1 September 2019
Back to Civilization VI
Go to the Policy Cards article
Go to the Government article
Go to the Culture article
Civics are a new concept in Civilization VI. They encompass a civilization's philosophical and ideological progression, allowing for a player to concentrate on things like cultural development and diplomacy instead of just researching the latest military tech. Effectively, in Civilization VI your regular development over time is split in two: scientific and cultural, with both progressing simultaneously. But while scientific development focuses on technology, resources and military, Civics are the main way to develop your society and implement advanced diplomacy and new forms of government.
The Civics Tree
Civics are organized in a research tree, very similar to the scientific technologies tree from previous games. We can actually say that the traditional Tech tree has been split in two in Civilization VI, with the two parts being the two sides of the same coin: your civilization's development over time. Progressing through the technology tree requires Science development, while progressing through the Civics tree requires Culture development. And just like your technological research, you are constantly developing a Civic, right from the start of the game. There are 50 civics in the base game, with some not being needed to progress through to the end of the tree (a.k.a. "leaf techs").
The boost mechanics for the Tech tree are also present for the Civics tree - each individual Civic may be boosted by fulfilling an Inspiration Inspiration requirement, similar to Eureka Eureka moments in the technology tree. For a list of individual civics, see below.
The main difference between the two trees (besides the way you progress through them) is in their concept, and the stuff they unlock. While the Technology tree offers military tech, and essential techs for dominating your surroundings, the Civics tree unlocks Social Policies (now called "Policy Cards"), diplomatic options, and subtle military developments, such as formation bonuses, or the ability to combine units into Corps and Armies. We can say that the Civics tree offers roughly half the progress opportunities in the game, related to culture and diplomacy, while the Technological tree offers the progress through military tech and rough science.
It is now fully possible for a civilization to develop along cultural lines, and still win the game without bothering with developing science. This allows for an entirely new focus in the game.
Era progress bar
Similar to the Tech tree, underneath the Civics tree in its scroll area you will find the Civic progress bar, which depicts the overall progress of the game (with the current turn marked on the bar), and where approximately each civilization stands in terms of civic development. You will see a number of circles on the bar, each one marking one or more civilizations. A circle marking a single civ bears its leader's portrait, and one marking multiple civs - a number; scroll over each circle to see the exact Civic Era it shows, and (in case it shows multiple civs) which leaders are currently in it. This way you can have a nice idea of where each civ stands in terms of development, compared to the other civs.
Policy Cards
The Policy Cards (a.k.a. "Policies") are the actual representations of the social orientation of your nation. Each Policy Card represents an effect, which is activated when you place the card in the appropriate slot in your Government. (For more info on how to do that, please see the Government article.) Policy Cards are unlocked via progress through the Civics Tree.
Old vs. New
Civilization VI's Civics system - and more specifically, the Government system - is actually Civilization V's Social Policy system revamped and expanded. Compared to the older game, the new Government system offers much greater flexibility and the possibility to adjust your Social bonuses on-the-fly as the game offers you new challenges. Whereas Civilization V: Brave New World's system presented a more steady and predictable development, it locked you onto a specific path with little possibility for maneuvering. While arguably more powerful, individual Social Policies there were usually too focused into a specific field to allow a civilization to respond to all possible threats (not to mention that once chosen you were stuck with them until the end of the game, for good or ill).
This is where Civilization VI's system really shines! While switching Governments is not that easy, switching individual Policies is very intuitive, and even if you do it only every several turns (when the free possibility presents itself with the development of a new Civic), you are still able to respond almost instantly to the ever-changing situation in the world. The four main types of Policies cover every aspect of the game, and offer an ever-expanding variety of ways to tweak your bonuses, from simple yield-boosting Policies to Policies which depend on gameplay actions and may give you just the right push for just a specific strategy you've chosen at the right moment. The sheer number of Policies towards the end of the game may give you pause come the next opportunity to switch...
List of Civics in Civilization VI
Ancient Era
Classical Era
- Games and Recreation
- Political Philosophy
- Drama and Poetry
- Military Training
- Defensive Tactics
- Recorded History
- Theology
Medieval Era
Renaissance Era
Industrial Era
- Colonialism
- Civil Engineering
- Nationalism
- Opera and Ballet
- Natural History
- Urbanization
- Scorched Earth
Modern Era
- Conservation
- Mass Media
- Mobilization
- Capitalism
- Ideology
- Nuclear Program
- Suffrage
- Totalitarianism
- Class Struggle
Atomic Era
Information Era
- Globalization
- Social Media
- Near Future Governance
- Venture Politics
- Distributed Sovereignty
- Optimization Imperative
- Future Civic (vanilla Civilization VI, )
Future Era
- Information Warfare
- Global Warming Mitigation
- Cultural Hegemony
- Smart Power Doctrine
- Exodus Imperative
- Future Civic
Related achievements
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |