Civilization Wiki
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=== Era progress bar ===
 
=== Era progress bar ===
Similar to the Tech tree, underneath the Civics tree in its scroll area you will find the Civic progress bar, which depicts the overall progress of the game (with the current turn marked on the bar), and where approximately each civilization stands in terms of civic development. You will see a number of circles on the bar, each one marking one or more civilizations. A circle marking a single civ bears its leader's portrait, and one marking multiple civs - a number; scroll over each circle to see the exact Civic Era it shows, and (in case it shows multiple civs) which leaders are currently in it. This way you can have a nice idea of where each civ stands in terms of development, compared to the other civs. 
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Like the Tech tree, underneath the Civics tree in its scroll area you will find the Civic progress bar, which depicts the overall progress of the game (with the current turn marked on the bar), and where approximately each civilization stands in terms of civic development. You will see a number of circles on the bar, each one marking one or more civilizations. A circle marking a single civ bears its leader's portrait, and one marking multiple civs - a number; scroll over each circle to see the exact Civic Era it shows, and (in case it shows multiple civs) which leaders are currently in it. This way you can have a nice idea of where each civ stands in terms of development, compared to the other civs. 
 
== Policy Cards ==
 
== Policy Cards ==
 
{{main|Policy Cards (Civ6)}}
 
{{main|Policy Cards (Civ6)}}
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[[File:Military Policy Card_(Civ6).png|20px|link=Military Policy Card_(Civ6)|Military Policy Card]] {{Link6|Second Strike Capability}}<br />
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[[File:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)|Diplomatic Policy Card]] {{Link6|Containment}}<br />
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[[File:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)|Diplomatic Policy Card]] {{Link6|International Space Agency}}<br />
 
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[[File:Economic Policy Card_(Civ6).png|20px|link=Economic Policy Card_(Civ6)|Economic Policy Card]] {{Link6|Online Communities}}<br />
[[File:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)Diplomatic Policy Card]] {{Link6|Collective Activism}}<br />
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[[File:Diplomatic Policy Card_(Civ6).png|20px|link=Diplomatic Policy Card_(Civ6)|Diplomatic Policy Card]] {{Link6|Collective Activism}}<br />
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Revision as of 20:44, 12 May 2020

File:Thinker.jpg

BackArrowGreen Back to Civilization VI
Blue arrow right Go to the Policy Cards article
Blue arrow right Go to the Government article
Blue arrow right Go to the Culture article


Civics are a new concept in Civilization VI. They encompass a civilization's philosophical and ideological progression, allowing for a player to concentrate on things like cultural development and diplomacy instead of just researching the latest military tech. Effectively, in Civilization VI your regular development over time is split in two: scientific and cultural, with both progressing simultaneously. But while scientific development focuses on technology, resources and military, Civics are the main way to develop your society and implement advanced diplomacy and new forms of government.

The Civics Tree

Civ6 R&F Civics

The Rise & Fall Civics Tree. Click to zoom.

Civ6 GS Civics

The Gathering Storm Civics Tree. Click to zoom.

Civics are organized in a research tree, very similar to the scientific technologies tree from previous games. We can actually say that the traditional Tech tree has been split in two in Civilization VI, with the two parts being the two sides of the same coin: your civilization's development over time. Progressing through the technology tree requires Science Science development, while progressing through the Civics tree requires Culture Culture development. And just like your technological research, you are constantly developing a Civic, right from the start of the game. There are 50 civics in the base game, with some not being needed to progress through to the end of the tree (a.k.a. "leaf techs").

The boost mechanics for the Tech tree are also present for the Civics tree - each individual Civic may be boosted by fulfilling an Inspiration Inspiration Inspiration requirement, similar to Eureka Eureka Eureka moments in the technology tree. For a list of individual civics, see below.

The main difference between the two trees (besides the way you progress through them) is in their concept, and the stuff they unlock. While the Technology tree offers military tech, and essential techs for dominating your surroundings, the Civics tree unlocks Social Policies (now called "Policy Cards"), diplomatic options, and subtle military developments, such as formation bonuses, or the ability to combine units into Corps and Armies. We can say that the Civics tree offers roughly half the progress opportunities in the game, related to culture and diplomacy, while the Technological tree offers the progress through military tech and rough science.

It is now fully possible for a civilization to develop along cultural lines, and still win the game without bothering with developing science. This allows for an entirely new focus in the game.

Era progress bar

Like the Tech tree, underneath the Civics tree in its scroll area you will find the Civic progress bar, which depicts the overall progress of the game (with the current turn marked on the bar), and where approximately each civilization stands in terms of civic development. You will see a number of circles on the bar, each one marking one or more civilizations. A circle marking a single civ bears its leader's portrait, and one marking multiple civs - a number; scroll over each circle to see the exact Civic Era it shows, and (in case it shows multiple civs) which leaders are currently in it. This way you can have a nice idea of where each civ stands in terms of development, compared to the other civs. 

Policy Cards

The Policy Cards (a.k.a. "Policies") are the actual representations of the social orientation of your nation. Each Policy Card represents an effect, which is activated when you place the card in the appropriate slot in your Government. (For more info on how to do that, please see the Government article.) Policy Cards are unlocked via progress through the Civics Tree.

Old vs. New

Civilization VI's Civics system - and more specifically, the Government system - is actually Civilization V's Social Policy system revamped and expanded. Compared to the older game, the new Government system offers much greater flexibility and the possibility to adjust your Social bonuses on-the-fly as the game offers you new challenges. Whereas Civilization V: Brave New World's system presented a more steady and predictable development, it locked you onto a specific path with little possibility for maneuvering. While arguably more powerful, individual Social Policies there were usually too focused into a specific field to allow a civilization to respond to all possible threats (not to mention that once chosen you were stuck with them until the end of the game, for good or ill).

This is where Civilization VI's system really shines! While switching Governments is not that easy, switching individual Policies is very intuitive, and even if you do it only every several turns (when the free possibility presents itself with the development of a new Civic), you are still able to respond almost instantly to the ever-changing situation in the world. The four main types of Policies cover every aspect of the game, and offer an ever-expanding variety of ways to tweak your bonuses, from simple yield-boosting Policies to Policies which depend on gameplay actions and may give you just the right push for just a specific strategy you've chosen at the right moment. The sheer number of Policies towards the end of the game may give you pause come the next opportunity to switch...

List of Civics in Civilization VI

Civic Base

Culture

Cost

Inspiration Boost Policy Cards Other Effects Leads to
Ancient Era
Code of Laws Code of Laws

20Culture

None.

Military Policy Card Survey
Military Policy Card Discipline
Economic Policy Card God King
Economic Policy Card Urban Planning

Craftsmanship Craftsmanship
Foreign Trade Foreign Trade

Craftsmanship Craftsmanship

40Culture

Improve 3 Tiles.

Economic Policy Card Ilkum
Military Policy Card Agoge

Chemamull Chemamull
Sphinx Sphinx

Military Tradition Military Tradition
State Workforce State Workforce

Foreign Trade Foreign Trade

40Culture

Discover a second

Continent.

Economic Policy Card Caravansaries
Military Policy Card Maritime Industries

Qhapaq Ñan Qhapaq Ñan
Trader Trader
+1 TradeRoute6 Trade Route capacity.
Diplomatic agreements Joint War and Join Ongoing War

Early Empire Early Empire
Mysticism Mysticism

Military Tradition Military Tradition

50Culture

Clear a Barbarian

Encampment.

Military Policy Card Maneuver
Great_Person Policy Card Strategos

Grants Flanking and Support combat bonuses to all combat units.

Military Training Military Training

State Workforce State Workforce

70Culture

Build any district.

Economic Policy Card Corvée
Military Policy Card Conscription

Government Plaza Government Plaza
+1 Governor title

Political Philosophy Political Philosophy
Games and Recreation Games and Recreation

Early Empire Early Empire

70Culture

Grow your civilization

to at least

6 CitizenPopulation.

Economic Policy Card Colonization
Economic Policy Card Land Surveyors
Military Policy Card Limitanei

Pairidaeza Pairidaeza
Closes the borders and allows granting of Open Borders.
Casus Belli: War of Retribution
+1 Governor title

Political Philosophy Political Philosophy
Drama and Poetry Drama and Poetry

Mysticism Mysticism

50Culture

Found a Pantheon.

Great_Person Policy Card Inspiration
Great_Person Policy Card Revelation

Oracle Oracle
+1 Envoy6 Envoy

Theology Theology

Classical Era
Games and Recreation Games and Recreation

110Culture

Research the

Construction

technology.

Economic Policy Card Insulae

Colosseum Colosseum
Entertainment Complex Entertainment Complex

Military Training Military Training
Defensive Tactics Defensive Tactics

Political Philosophy Political Philosophy

110Culture

Meet 3 City-States

Diplomatic_Policy_Card Charismatic Leader
Diplomatic_Policy_Card Diplomatic League

Apadana Apadana
Autocracy Autocracy
Classical Republic Classical Republic
Oligarchy Oligarchy

Recorded History Recorded History
Defensive Tactics Defensive Tactics

Drama and Poetry Drama and Poetry

110Culture

Build a Wonder.

Great_Person Policy Card Literary Tradition

Theater Square Theater Square Marae Marae

Recorded History Recorded History
Theology Theology

Military Training Military Training

120Culture

Build an Encampment.

Military Policy Card Raid
Military Policy Card Veterancy

+1 Envoy6 Envoy

Mercenaries Mercenaries

Defensive Tactics Defensive Tactics

175Culture

Be the target of a

Declaration of War.

Military Policy Card Bastions
Military Policy Card Limes

Mausoleum at Halicarnassus Mausoleum at Halicarnassus
+1 Governor title

Civil Service Civil Service
Naval Tradition Naval Tradition
Feudalism Feudalism

Recorded History Recorded History

175Culture

Build 2 Campus

Districts.

Economic Policy Card Natural Philosophy
Diplomatic_Policy_Card Praetorium

Great Library Great Library
+1 Governor title

Civil Service Civil Service

Theology Theology

120Culture

Found a Religion.

Economic Policy Card Scripture

Mahabodhi Temple Mahabodhi Temple
Temple Temple
Madrasa Madrasa
+1 Envoy6 Envoy

Divine Right Divine Right

Medieval Era
Naval Tradition Naval Tradition

200Culture

Kill a unit with a Quadrireme.

Economic Policy Card Naval Infrastructure
Great_Person Policy Card Navigation

+1 Envoy6 Envoy

Feudalism Feudalism

275Culture

Build 6 Farms.

Military Policy Card Feudal Contract
Economic Policy Card Serfdom
Obsolete:
Military Policy Card Agoge
Economic Policy Card Ilkum

Farm: +1Food Food per 2 adjacent farms

Mercenaries Mercenaries
Medieval Faires Medieval Faires
Guilds Guilds

Civil Service Civil Service

275Culture

Grow a city to 10 Citizen Population.

Military Policy Card Retainers
Economic Policy Card Meritocracy
Economic Policy Card Civil Prestige

Allows Alliances.
GS-Only: Meenakshi Temple Meenakshi Temple

Divine Right Divine Right
Guilds Guilds

Mercenaries Mercenaries

290Culture

Have 8 land combat units in your military.

Military Policy Card Professional Army
Military Policy Card Sack
Economic Policy Card Trade Confederation

Winged Hussar Winged Hussar
Jong Jong
+1 Envoy6 Envoy

Exploration Exploration

Medieval Faires Medieval Faires

385Culture

Maintain 4 Trade Routes.

Economic Policy Card Aesthetics
Economic Policy Card Medina Quarter
Diplomatic_Policy_Card Merchant Confederation
Obsolete:
Economic Policy Card Insulae

Angkor Wat Angkor Wat
Barbary Corsair Barbary Corsair
+1 Governor title

Humanism Humanism
Exploration Exploration

Guilds Guilds

385Culture

Build 2 Markets.

Economic Policy Card Craftsmen
Economic Policy Card Town Charters
Great_Person Policy Card Traveling Merchants

Chichen Itza Chichen Itza
Mbanza Mbanza
Outback Station Outback Station
Polder Polder
+1 Governor title

Humanism Humanism
Diplomatic Service Diplomatic Service
Reformed Church Reformed Church

Divine Right Divine Right

290Culture

Build 2 Temples.

Military Policy Card Chivalry
Economic Policy Card Gothic Architecture
Obsolete:
Military Policy Card Maneuver
Great_Person Policy Card Corvée

Mont St Mont St. Michel
Kotoku-in Kotoku-in
Monarchy Monarchy

Reformed Church Reformed Church

Renaissance Era
Exploration Exploration

400Culture

Build 2 Caravels.

Military Policy Card Native Conquest
Economic Policy Card Colonial Offices
Obsolete:
Military Policy Card Survey
Military Policy Card Discipline
Economic Policy Card Urban Planning

Mission Mission
Pasture: +1 Food Food
Merchant Republic Merchant Republic

Humanism Humanism

540Culture

Earn a Great Artist.

Great_Person Policy Card Frescoes
Great_Person Policy Card Invention
Obsolete:
Great_Person Policy Card Revelation

Taj Mahal Taj Mahal
Archaeological Museum Archaeological Museum
Art Museum Art Museum
Chateau Chateau

Mercantilism Mercantilism
The Enlightenment The Enlightenment

Diplomatic Service Diplomatic Service

540Culture

Have an alliance with another civilization.

Diplomatic_Policy_Card Machiavellianism
Diplomatic_Policy_Card Wisselbanken

Spy Spy
Resident Embassies
Casus Belli: Holy War, Liberation, Reconquest, Protectorate

The Enlightenment The Enlightenment

Reformed Church Reformed Church

400Culture

Have 6 cities following your Religion.

Military Policy Card Wars of Religion
Economic Policy Card Religious Orders
Economic Policy Card Simultaneum

St St. Basil's Cathedral
Golf Course Golf Course
Theocracy Theocracy

Mercantilism Mercantilism

655Culture

Earn a Great Merchant.

Military Policy Card Logistics
Economic Policy Card Triangular Trade
Obsolete:
Economic Policy Card Caravansaries

Privateer Privateer
Sea Dog Sea Dog
Camp: +1 Food Food, +1 Production Production

Colonialism Colonialism
Civil Engineering Civil Engineering

The Enlightenment The Enlightenment

655Culture

Build 3 Great People.

Economic Policy Card Free Market
Economic Policy Card Liberalism
Economic Policy Card Rationalism

Religious Tourism effects halved

Nationalism Nationalism
Opera and Ballet Opera and Ballet

Industrial Era
Colonialism Colonialism

725Culture

Research the Astronomy

technology.

Economic Policy Card Colonial Taxes
Diplomatic_Policy_Card Raj
Obsolete:
Military Policy Card Maritime Industries

Ice Hockey Rink Ice Hockey Rink
+2 Envoy6 Envoys

Natural History Natural History

Civil Engineering Civil Engineering

920Culture

Build 7 different specialty Districts.

Economic Policy Card Public Works
Economic Policy Card Skyscrapers
Obsolete:
Military Policy Card Bastions
Military Policy Card Limes
Economic Policy Card Corvée
Economic Policy Card Serfdom
Economic Policy Card Gothic Architecture

Can build Farms on Grassland Hills (also Plains and Tundra Hills for Canada).
+1 Governor title

Urbanization Urbanization

Nationalism Nationalism

920Culture

Declare war using a Casus Belli.

Military Policy Card Grande Armée
Military Policy Card National Identity
Obsolete:
Military Policy Card Feudal Contract

Minas Geraes Minas Geraes
Open-Air Museum Open-Air Museum +1 Spy Spy
Allows Corps and Fleets.
Casus Belli: Colonial War
+1 Governor title

Urbanization Urbanization
Scorched Earth Scorched Earth

Opera and Ballet Opera and Ballet

725Culture

Build an Art Museum.

Economic Policy Card Grand Opera
Great_Person Policy Card Symphonies

Bolshoi Theatre Bolshoi Theatre
+2 Envoy6 Envoys

Natural History Natural History

870Culture

Build an Archaeological Museum.

None.

Reveals Antiquity Sites.
Archaeologist Archaeologist
Hermitage Hermitage
Zoo Zoo
Water Park Water Park
+2 Envoy6 Envoys Thermal Bath

Conservation Conservation

Urbanization Urbanization

1060Culture

Grow a city to 15 CitizenPopulation.

Military Policy Card Military Research
Economic Policy Card Public Transport

Neighborhood Neighborhood

Conservation Conservation
Mass Media Mass Media
Mobilization Mobilization

Scorched Earth Scorched Earth

1060Culture

Build 2 Field Cannons.

Military Policy Card Total War
Economic Policy Card Expropriation
Great_Person Policy Card Military Organization
Obsolete:
Military Policy Card Raid
Military Policy Card Sack
Economic Policy Card Colonization
Economic Policy Card Land Surveyors
Great_Person Policy Card Strategos

+2 Envoy6 Envoys

Modern Era
Conservation Conservation

1255Culture

Have a Neighborhood

district with a

Breathtaking

Appeal.

Economic Policy Card Resource Management

National Park National Park
Naturalist Naturalist
Mountie Mountie
Builder may plant Woods.
Old (not planted) woods gain +1 Appeal.
+3 Envoy6 Envoys

Cultural Heritage Cultural Heritage

Mass Media Mass Media

1410Culture

Research Radio.

Military Policy Card Propaganda
Obsolete:
Military Policy Card Retainers

Broadway Broadway
Cristo Redentor Cristo Redentor
+1 Governor title

Ideology Ideology
Capitalism Capitalism

Mobilization Mobilization

1410Culture

Have 3 Corps in your

military.

Military Policy Card Levée en Masse
Obsolete:
Military Policy Card Conscription

Defensive Pacts
Allows Armies and Armadas.
Casus Belli: War of Territorial Expansion
+1 Governor title

Ideology Ideology

Capitalism Capitalism

1560Culture

Build 3

Stock Exchanges.

Economic Policy Card Market Economy
Great_Person Policy Card Laissez-Faire
Obsolete:
Economic Policy Card Trade Confederation
Great_Person Policy Card Traveling Merchants

Shopping Mall Shopping Mall
+3 Envoy6 Envoys

Ideology Ideology

660Culture

None.

Military Policy Card Police State

Casus Belli: War of Territorial Expansion
+1 Spy Spy

Nuclear Program Nuclear Program
Cold War Cold War
Professional Sports Professional Sports
Suffrage Suffrage
Totalitarianism Totalitarianism
Class Struggle Class Struggle

Nuclear Program Nuclear Program

1715Culture

Build a Research Lab.

Diplomatic_Policy_Card Nuclear Espionage
Great_Person Policy Card Nobel Prize
Obsolete:
Great_Person Policy Card Inspiration

+3 Envoy6 Envoys

Suffrage Suffrage

1715Culture

Build 4 Sewers.

Military Policy Card Their Finest Hour
Economic Policy Card Economic Union
Economic Policy Card New Deal
Diplomatic_Policy_Card Arsenal of Democracy
Obsolete:
Economic Policy Card Liberalism
Economic Policy Card Medina Quarter
Economic Policy Card Naval Infrastructure
Economic Policy Card Town Charters
Diplomatic_Policy_Card Wisselbanken

Democracy Democracy

Totalitarianism Totalitarianism

1715Culture

Build 3

Military Academies.

Military Policy Card Lightning Warfare
Military Policy Card Martial Law
Economic Policy Card Third Alternative
Diplomatic_Policy_Card Gunboat Diplomacy
Obsolete:
Military Policy Card Chivalry
Military Policy Card Maneuver
Diplomatic_Policy_Card Charismatic Leader

Fascism Fascism

Class Struggle Class Struggle

1715Culture

Build 3 Factories.

Military Policy Card Defense of the Motherland
Military Policy Card Patriotic War
Economic Policy Card Collectivization
Economic Policy Card Five-Year Plan
Obsolete:
Economic Policy Card Craftsmen
Economic Policy Card Natural Philosophy

Communism Communism

Atomic Era
Cultural Heritage Cultural Heritage

1955Culture

Have a

Themed Museum.

Economic Policy Card Heritage Tourism

Sydney Opera House Sydney Opera House
Reveals Shipwrecks. +3 Envoy6 Envoys

GS-Only: Environmentalism Environmentalism

Cold War Cold War

2185Culture

Research

Nuclear Fission.

Military Policy Card International Waters
Military Policy Card Second Strike Capability
Diplomatic Policy Card Containment
Diplomatic Policy Card Cryptography
Obsolete:
Military Policy Card Maritime Industries
Military Policy Card Press Gangs

R&F-OnlyAmundsen-Scott Research Station Amundsen-Scott Research Station
+1 Spy Spy
GS-Only: Rock Band Rock Band

Rapid Deployment Rapid Deployment
Space Race Space Race

Professional Sports Professional Sports

2185Culture

Build 4 Entertainment Complex Districts.

Economic Policy Card Sports Media
Obsolete:
Economic Policy Card Aesthetics
Economic Policy Card Grand Opera

Estádio do Maracanã Estádio do Maracanã
Stadium Stadium
Aquatics Center Aquatics Center
Ski Resort Ski Resort

Social Media Social Media

Rapid Deployment Rapid Deployment

2415Culture

Build an Aerodrome or

Airstrip on a foreign

continent.

Military Policy Card Military First
Military Policy Card After Action Reports
Obsolete:
Military Policy Card Grande Armée

GS-OnlyAmundsen-Scott Research Station Amundsen-Scott Research Station
Allows transport of land units using Airports.

Globalization Globalization
GS-Only: Environmentalism Environmentalism

Space Race Space Race

2415Culture

Build a

Spaceport district.

Military Policy Card Integrated Space Cell
Economic Policy Card Satellite Broadcasts
Obsolete:
Military Policy Card Military Research

Globalization Globalization
Social Media Social Media

Information Era
Environmentalism Environmentalism

2880Culture

Build 2 Solar Farms.

None.

+25% Tourism Tourism across your empire.

Near Future Governance Near Future Governance
Venture Politics Venture Politics
Distributed Sovereignty Distributed Sovereignty
Optimization Imperative Optimization Imperative

Globalization Globalization

2880Culture

Build 3 Airports.

Military Policy Card Strategic Air Force
Diplomatic Policy Card International Space Agency
Economic Policy Card Ecommerce
Obsolete:
Military Policy Card Their Finest Hour
Economic Policy Card Triangular Trade

Plantation: +1 Gold Gold
+1 Governor title

Without GS-Only:
Future Civic Future Civic
With GS-Only:
Near Future Governance Near Future Governance
Venture Politics Venture Politics
Distributed Sovereignty Distributed Sovereignty
Optimization Imperative Optimization Imperative

Social Media Social Media

2880Culture

Research

Telecommunications.

Economic Policy Card Online Communities
Diplomatic Policy Card Collective Activism
Diplomatic Policy Card Communications Office
Obsolete:
Economic Policy Card Praetorium

+1 Governor title

Without GS-Only:
Future Civic Future Civic
With GS-Only:
Venture Politics Venture Politics
Distributed Sovereignty Distributed Sovereignty
Optimization Imperative Optimization Imperative

Near Future Governance Near Future Governance

3100Culture

Adopt a Government

with 8 inherent

policy slots

None.

+3 Envoy6 Envoys

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Venture Politics Venture Politics

3000Culture

Build a Uranium Mine.

None.

Corporate Libertarianism Corporate Libertarianism

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Distributed Sovereignty Distributed Sovereignty

3000Culture

Own a Rock Band.

None.

Digital Democracy Digital Democracy

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Optimization Imperative Optimization Imperative

3000Culture

Research Robotics.

None.

Synthetic Technocracy Synthetic Technocracy

Future Era Civics. The progression of these last Civics is randomized every playthrough.

(vanilla Civilization VI, R&F-Only)
Future Civic Future Civic

3200Culture

None.

None.

Score Victory points.
+1 Governor title.

This civic can be researched indefinitely. It provides the effects every time it is finished.

GS-Only Future Era
The progression structure of these last civics is randomized every playthrough. Future Civic is always the last civic.
Information Warfare Information Warfare

3200Culture

None.

Wildcard Policy Card Integrated Attack Logistics
Wildcard Policy Card Rabblerousing

None.

Other Future Era Civics.

GS-OnlyGlobal Warming Mitigation Global Warming Mitigation

3200Culture

None.

None.

Carbon Recapture Carbon Recapture
+3 Envoy6 Envoys
+1 Diplomatic Victory point.

Other Future Era Civics.

Cultural Hegemony Cultural Hegemony

3200Culture

None.

Wildcard Policy Card Hallyu
Wildcard Policy Card Non-State Actors

None.

Other Future Era Civics.

Smart Power Doctrine Smart Power Doctrine

3200Culture

None.

Wildcard Policy Card Diplomatic Capital
Wildcard Policy Card Global Coalition

None.

Other Future Era Civics.

Exodus Imperative Exodus Imperative

3200Culture

None.

Wildcard Policy Card Aerospace Contractors
Wildcard Policy Card Space Tourism

None.

Other Future Era Civics.

GS-Only
Future Civic Future Civic

3200Culture

None.

None.

Score Victory points.
+1 Governor title.
+50 Diplomatic Favor Diplomatic Favor

This civic can be researched indefinitely. It provides the effects every time it is finished.

Ancient Era

Classical Era

Medieval Era

Renaissance Era

Industrial Era

Modern Era

Atomic Era

Information Era

Future Era GS-Only

Related achievements

Civ 6 Civets System
Civ 6 Civets System
Get 5 Civic boosts in 1 turn.
Possibly a reference to the CIVETS, a group of six favored emerging markets countries (Colombia, Indonesia, Vietnam, Egypt, Turkey, and South Africa).
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.