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Civics are a new concept in Civilization VI. They encompass a civilization's philosophical and ideological progression, allowing for a player to concentrate on things like cultural development and diplomacy instead of just researching the latest military tech. Effectively, in Civilization VI your regular development over time is split in two: scientific and cultural, with both progressing simultaneously. But while scientific development focuses on technology, resources and military, Civics are the main way to develop your society and implement advanced diplomacy and new forms of government.

The Civics Tree

Civ6 R&F Civics

The Rise & Fall Civics tree. Click to zoom.

Civics are organized in a research tree, very similar to the scientific technologies tree from previous games. We can actually say that the traditional Tech tree has been split in two in Civilization VI, with the two parts being the two sides of the same coin: your civilization's development over time. Progressing through the technology tree requires Science Science development, while progressing through the Civics tree requires Culture Culture development. And just like your technological research, you are constantly developing a Civic, right from the start of the game. There are 50 civics in the base game, with some not being needed to progress through to the end of the tree (a.k.a. "leaf techs").

The boost mechanics for the Tech tree are also present for the Civics tree - each individual Civic may be boosted by fulfilling an Inspiration Inspiration Inspiration requirement, similar to Eureka Eureka Eureka moments in the technology tree. For a list of individual civics, see below.

The main difference between the two trees (besides the way you progress through them) is in their concept, and the stuff they unlock. While the Technology tree offers military tech, and essential techs for dominating your surroundings, the Civics tree unlocks Social Policies (now called "Policy Cards"), diplomatic options, and subtle military developments, such as formation bonuses, or the ability to combine units into Corps and Armies. We can say that the Civics tree offers roughly half the progress opportunities in the game, related to culture and diplomacy, while the Technological tree offers the progress through military tech and rough science.

It is now fully possible for a civilization to develop along cultural lines, and still win the game without bothering with developing science. This allows for an entirely new focus in the game.

Policy Cards

The Policy Cards (a.k.a. "Policies") are the actual representations of the social orientation of your nation. Each Policy Card represents an effect, which is activated when you place the card in the appropriate slot in your Government. (For more info on how to do that, please see the Government article.) Policy Cards are unlocked via progress through the Civics Tree.

Old vs. New

Civilization VI's Civics system - and more specifically, the Government system - is actually Civilization V's Social Policy system revamped and expanded. Compared to the older game, the new Government system offers much greater flexibility and the possibility to adjust your Social bonuses on-the-fly as the game offers you new challenges. Whereas Civilization V: Brave New World's system presented a more steady and predictable development, it locked you onto a specific path with little possibility for maneuvering. While arguably more powerful, individual Social Policies there were usually too focused into a specific field to allow a civilization to respond to all possible threats (not to mention that once chosen you were stuck with them until the end of the game, for good or ill).

This is where Civilization VI's system really shines! While switching Governments is not that easy, switching individual Policies is very intuitive, and even if you do it only every several turns (when the free possibility presents itself with the development of a new Civic), you are still able to respond almost instantly to the ever-changing situation in the world. The four main types of Policies cover every aspect of the game, and offer an ever-expanding variety of ways to tweak your bonuses, from simple yield-boosting Policies to Policies which depend on gameplay actions and may give you just the right push for just a specific strategy you've chosen at the right moment. The sheer number of Policies towards the end of the game may give you pause come the next opportunity to switch...

Policy changes in Rise and Fall

The first expansion to Civilization VI brings small but important changes to many Policies. Most of them have been tweaked so as to include the new Loyalty mechanics, and new Policies have been added for the same reason. There is one notable change, however: Policies which previously provided a 100% increase in yields from district-specific buildings (e.g. Science Science from Libraries, Universities, and Research Labs) have now been conditioned to only provide it in cities with 10+ Citizen Population, or districts with +3 or better adjacency bonuses. This makes it much more difficult to actually get the bonus, and in practice limits its usefulness in many cities, which was probably a balancing decision.

List of Civics in Civilization VI

Civic Base Culture Cost Inspiration Boost Policy Cards Other Effects Leads to
Ancient Era
Code of Laws Code of Laws

20Culture

None.

Military Policy Card  Survey
Military Policy Card  Discipline
Economic_Policy_Card  God King
Economic_Policy_Card  Urban Planning

Craftsmanship Craftsmanship
Foreign Trade Foreign Trade

Craftsmanship Craftsmanship

40Culture

Improve 3 Tiles.

Economic_Policy_Card  Ilkum
Military Policy Card  Agoge

Chemamull Chemamull
Sphinx Sphinx

Military Tradition Military Tradition
State Workforce State Workforce

Foreign Trade Foreign Trade

40Culture

Discover a second Continent.

Economic_Policy_Card  Caravansaries
Military Policy Card  Maritime Industries

Qhapaq Ñan Qhapaq Ñan
Trader Trader
+1 TradeRoute6 Trade Route capacity.
Diplomatic agreements Joint War and Join Ongoing War

Early Empire Early Empire
Mysticism Mysticism

Military Tradition Military Tradition

50Culture

Clear a Barbarian Encampment.

Military Policy Card  Maneuver
Great Person Policy Card  Strategos

Grants Flanking and Support combat bonuses to all combat units.

Military Training Military Training

State Workforce State Workforce

70Culture

Build any district.

Economic_Policy_Card  Corvée
Military Policy Card  Conscription

Government Plaza Government Plaza
+1 Governor title

Political Philosophy Political Philosophy
Games and Recreation Games and Recreation

Early Empire Early Empire

70Culture

Grow your civilization to at least 6 CitizenPopulation.

Economic_Policy_Card  Colonization
Economic_Policy_Card  Land Surveyors
Military Policy Card  Limitanei

Pairidaeza Pairidaeza
Closes the borders and allows granting of Open Borders.
Casus Belli: War of Retribution
+1 Governor title

Political Philosophy Political Philosophy
Drama and Poetry Drama and Poetry

Mysticism Mysticism

50Culture

Found a Pantheon.

Great Person Policy Card  Inspiration
Great Person Policy Card  Revelation

Oracle Oracle
+1 Envoy6 Envoy

Theology Theology

Classical Era
Games and Recreation Games and Recreation

110Culture

Research the Construction technology.

Economic_Policy_Card  Insulae

Colosseum Colosseum
Entertainment Complex Entertainment Complex

Military Training Military Training
Defensive Tactics Defensive Tactics

Political Philosophy Political Philosophy

110Culture

Meet 3 City-States

Diplomatic_Policy_Card  Charismatic Leader
Diplomatic_Policy_Card  Diplomatic League

Apadana Apadana
Autocracy Autocracy
Classical Republic Classical Republic
Oligarchy Oligarchy

Recorded History Recorded History
Defensive Tactics Defensive Tactics

Drama and Poetry Drama and Poetry

110Culture

Build a Wonder.

Great Person Policy Card  Literary Tradition

Theater Square Theater Square

Recorded History Recorded History
Theology Theology

Military Training Military Training

120Culture

Build an Encampment.

Military Policy Card  Raid
Military Policy Card  Veterancy

+1 Envoy6 Envoy

Mercenaries Mercenaries

Defensive Tactics Defensive Tactics

175Culture

Be the target of a Declaration of War.

Military Policy Card  Bastions
Military Policy Card  Limes

Mausoleum at Halicarnassus Mausoleum at Halicarnassus
+1 Governor title

Civil Service Civil Service
Naval Tradition Naval Tradition
Feudalism Feudalism

Recorded History Recorded History

175Culture

Build 2 Campus Districts.

Economic_Policy_Card  Natural Philosophy
Diplomatic_Policy_Card  Praetorium

Great Library Great Library
+1 Governor title

Civil Service Civil Service

Theology Theology

120Culture

Found a Religion.

Economic_Policy_Card  Scripture

Mahabodhi Temple Mahabodhi Temple
Temple Temple
Madrasa Madrasa
+1 Envoy6 Envoy

Divine Right Divine Right

Medieval Era
Naval Tradition Naval Tradition

200Culture

Kill a unit with a Quadrireme.

Economic_Policy_Card  Naval Infrastructure
Great Person Policy Card  Navigation

+1 Envoy6 Envoy

Feudalism Feudalism

275Culture

Build 6 Farms.

Military Policy Card  Feudal Contract
Economic_Policy_Card  Serfdom
Obsolete:
Military Policy Card  Agoge
Economic_Policy_Card  Ilkum

Farm: +1Food Food per 2 adjacent farms

Mercenaries Mercenaries
Medieval Faires Medieval Faires
Guilds Guilds

Civil Service Civil Service

275Culture

Grow a city to 10 Citizen Population.

Military Policy Card  Retainers
Economic_Policy_Card  Meritocracy
Economic_Policy_Card  Civil Prestige

Allows Alliances.

Divine Right Divine Right
Guilds Guilds

Mercenaries Mercenaries

290Culture

Have 8 land combat units in your military.

Military Policy Card  Professional Army
Military_Policy_Card  Sack
Economic_Policy_Card  Trade Confederation

Winged Hussar Winged Hussar
Jong Jong
+1 Envoy6 Envoy

Exploration Exploration

Medieval Faires Medieval Faires

385Culture

Maintain 4 Trade Routes.

Economic_Policy_Card  Aesthetics
Economic_Policy_Card  Medina Quarter
Diplomatic_Policy_Card  Merchant Confederation
Obsolete:
Economic_Policy_Card  Insulae

Angkor Wat Angkor Wat
+1 Governor title

Humanism Humanism
Exploration Exploration

Guilds Guilds

385Culture

Build 2 Markets.

Economic_Policy_Card  Craftsmen
Economic_Policy_Card  Town Charters
Great Person Policy Card  Traveling Merchants

Chichen Itza Chichen Itza
Mbanza Mbanza
Outback Station Outback Station
Polder Polder
+1 Governor title

Humanism Humanism
Diplomatic Service Diplomatic Service
Reformed Church Reformed Church

Divine Right Divine Right

290Culture

Build 2 Temples.

Military_Policy_Card  Chivalry
Economic_Policy_Card  Gothic Architecture
Obsolete:
Military Policy Card  Maneuver
Great Person Policy Card  Corvée

Mont St Mont St. Michel
Kotoku-in Kotoku-in
Monarchy Monarchy

Reformed Church Reformed Church

Renaissance Era
Exploration Exploration

400Culture

Build 2 Caravels.

Military Policy Card  Native Conquest
Economic_Policy_Card  Colonial Offices
Obsolete:
Military Policy Card  Survey
Military Policy Card  Discipline
Economic_Policy_Card  Urban Planning

Mission Mission
Pasture: +1 Food Food
Merchant Republic Merchant Republic

Humanism Humanism

540Culture

Earn a Great Artist.

Great Person Policy Card  Frescoes
Great Person Policy Card  Invention
Obsolete:
Great Person Policy Card  Revelation

Taj Mahal Taj Mahal
Archaeological Museum Archaeological Museum
Art Museum Art Museum
Chateau Chateau

Mercantilism Mercantilism
The Enlightenment The Enlightenment

Diplomatic Service Diplomatic Service

540Culture

Have an alliance with another civilization.

Diplomatic_Policy_Card  Machiavellianism
Diplomatic_Policy_Card  Wisselbanken

Spy Spy
Resident Embassies
Casus Belli: Holy War, Liberation, Reconquest, Protectorate

The Enlightenment The Enlightenment

Reformed Church Reformed Church

400Culture

Have 6 cities following your Religion.

Military Policy Card  Wars of Religion
Economic_Policy_Card  Religious Orders
Economic_Policy_Card  Simultaneum

St St. Basil's Cathedral
Golf Course Golf Course
Theocracy Theocracy

Mercantilism Mercantilism

655Culture

Earn a Great Merchant.

Military Policy Card  Logistics
Economic_Policy_Card  Triangular Trade
Obsolete:
Economic_Policy_Card  Caravansaries

Privateer Privateer
Camp: +1 Food Food, +1 Production Production

Colonialism Colonialism
Civil Engineering Civil Engineering

The Enlightenment The Enlightenment

655Culture

Build 3 Great People.

Economic_Policy_Card  Free Market
Economic_Policy_Card  Liberalism
Economic_Policy_Card  Rationalism

Religious Tourism effects halved

Nationalism Nationalism
Opera and Ballet Opera and Ballet

Industrial Era
Colonialism Colonialism

725Culture

Research the Astronomy technology.

Economic Policy Card  Colonial Taxes
Diplomatic_Policy_Card  Raj
Obsolete:
Military Policy Card  Maritime Industries

Ice Hockey Rink Ice Hockey Rink
+2 Envoy6 Envoys

Natural History Natural History

Civil Engineering Civil Engineering

920Culture

Build 7 different specialty Districts.

Economic Policy Card  Public Works
Economic Policy Card  Skyscrapers
Obsolete:
Military Policy Card  Bastions
Military Policy Card  Limes
Economic Policy Card  Corvée
Economic Policy Card  Serfdom
Economic Policy Card  Gothic Architecture

Can build Farms on Grassland Hills (also Plains and Tundra Hills for Canada).
+1 Governor title

Urbanization Urbanization

Nationalism Nationalism

920Culture

Declare war using a Casus Belli.

Military_Policy_Card  Grande Armée
Military_Policy_Card  National Identity
Obsolete:
Military_Policy_Card  Feudal Contract

Minas Geraes Minas Geraes
+1 Spy Spy
Allows Corps and Fleets.
Casus Belli: Colonial War
+1 Governor title

Urbanization Urbanization
Scorched Earth Scorched Earth

Opera and Ballet Opera and Ballet

725Culture

Build an Art Museum.

Economic Policy Card  Grand Opera
Great_Person_Policy_Card  Symphonies

Bolshoi Theatre Bolshoi Theatre
+2 Envoy6 Envoys

Natural History Natural History

870Culture

Build an Archaeological Museum.

None.

Reveals Antiquity Sites.
Archaeologist Archaeologist
Hermitage Hermitage
Zoo Zoo
Water Park Water Park
+2 Envoy6 Envoys

Conservation Conservation

Urbanization Urbanization

1060Culture

Grow a city to 15 CitizenPopulation.

Military_Policy_Card  Military Research
Economic_Policy_Card  Public Transport

Neighborhood Neighborhood

Conservation Conservation
Mass Media Mass Media
Mobilization Mobilization

Scorched Earth Scorched Earth

1060Culture

Build 2 Field Cannons.

Military Policy Card  Total War
Economic_Policy_Card  Expropriation
Great_Person_Policy_Card  Military Organization
Obsolete:
Military Policy Card  Raid
Military Policy Card  Sack
Economic_Policy_Card  Colonization
Economic_Policy_Card  Land Surveyors
Great_Person_Policy_Card  Strategos

+2 Envoy6 Envoys

Modern Era
Conservation Conservation

1255Culture

Have a Neighborhood district with a Breathtaking Appeal.

Economic Policy Card  Resource Management

National Park
Naturalist Naturalist
Mountie
Builder may plant Woods.
Old (not planted) woods gain +1 Appeal.
+3 Envoy6 Envoys

Cultural Heritage Cultural Heritage

Mass Media Mass Media

1410Culture

Research Radio.

Military Policy Card  Propaganda
Obsolete:
Military Policy Card  Retainers

Broadway Broadway
Cristo Redentor Cristo Redentor
+1 Governor title

Ideology Ideology
Capitalism Capitalism

Mobilization Mobilization

1410Culture

Have 3 Corps in your military.

Military_Policy_Card  Levée en Masse
Obsolete:
Military_Policy_Card  Conscription

Defensive Pacts
Allows Armies and Armadas.
Casus Belli: War of Territorial Expansion
+1 Governor title

Ideology Ideology

Capitalism Capitalism

1560Culture

Build 3 Stock Exchanges.

Economic Policy Card  Market Economy
Great_Person_Policy_Card  Laissez-Faire
Obsolete:
Economic Policy Card  Trade Confederation
Great_Person Policy Card  Traveling Merchants

Shopping Mall Shopping Mall
+3 Envoy6 Envoys

Ideology Ideology

660Culture

None.

Military_Policy_Card  Police State

Casus Belli: War of Territorial Expansion
+1 Spy Spy

Nuclear Program Nuclear Program
Cold War Cold War
Professional Sports Professional Sports
Suffrage Suffrage
Totalitarianism Totalitarianism
Class Struggle Class Struggle

Nuclear Program Nuclear Program

1715Culture

Build a Research Lab.

Diplomatic_Policy_Card  Nuclear Espionage
Great_Person Policy Card  Nobel Prize
Obsolete:
Great_Person Policy Card  Inspiration

+3 Envoy6 Envoys

Suffrage Suffrage

1715Culture

Build 4 Sewers.

Military Policy Card  Their Finest Hour
Economic_Policy_Card  Economic Union
Economic_Policy_Card  New Deal
Diplomatic_Policy_Card  Arsenal of Democracy
Obsolete:
Economic_Policy_Card  Liberalism
Economic_Policy_Card  Medina Quarter
Economic_Policy_Card  Naval Infrastructure
Economic_Policy_Card  Town Charters
Diplomatic_Policy_Card  Wisselbanken

Democracy Democracy

Totalitarianism Totalitarianism

1715Culture

Build 3 Military Academies.

Military Policy Card  Lightning Warfare
Military_Policy_Card  Martial Law
Economic_Policy_Card  Third Alternative
Diplomatic_Policy_Card  Gunboat Diplomacy
Obsolete:
Military Policy Card  Chivalry
Military_Policy_Card  Maneuver
Diplomatic_Policy_Card  Charismatic Leader

Fascism Fascism

Class Struggle Class Struggle

1715Culture

Build 3 Factories.

Military Policy Card  Defense of the Motherland
Military_Policy_Card  Patriotic War
Economic_Policy_Card  Collectivization
Economic_Policy_Card  Five-Year Plan
Obsolete:
Economic_Policy_Card  Craftsmen
Economic_Policy_Card  Natural Philosophy

Communism Communism

Atomic Era
Cultural Heritage Cultural Heritage

1955Culture

Have a Themed Museum.

Economic Policy Card  Heritage Tourism

Sydney Opera House Sydney Opera House
Reveals Shipwrecks. +3 Envoy6 Envoys

Cold War Cold War

2185Culture

Research Nuclear Fission.

Military Policy Card  International Waters
Military Policy Card  Second Strike Capability
Diplomatic Policy Card  Containment
Diplomatic Policy Card  Cryptography
Obsolete:
Military Policy Card  Maritime Industries
Military Policy Card  Press Gangs

Amundsen-Scott Research Station Amundsen-Scott Research Station
+1 Spy Spy

Rapid Deployment Rapid Deployment
Space Race Space Race

Professional Sports Professional Sports

2185Culture

Build 4 Entertainment Complex Districts.

Economic Policy Card  Sports Media
Obsolete:
Economic Policy Card  Aesthetics
Economic Policy Card  Grand Opera

Estádio do Maracanã Estádio do Maracanã
Stadium Stadium
Aquatics Center Aquatics Center
Ski Resort Ski Resort

Social Media Social Media

Rapid Deployment Rapid Deployment

2415Culture

Build an Aerodrome or Airstrip on a foreign continent.

Military Policy Card  Military First
Military Policy Card  After Action Reports
Obsolete:
Military Policy Card  Grande Armée

Allows transport of land units using Airports.

Globalization Globalization

Space Race Space Race

2415Culture

Build a Spaceport district.

Military Policy Card  Integrated Space Cell
Economic Policy Card  Satellite Broadcasts
Obsolete:
Military Policy Card  Military Research

Globalization Globalization
Social Media Social Media

Information Era
Globalization Globalization

2880Culture

Build 3 Airports.

Military Policy Card  Strategic Air Force
Economic Policy Card  International Space Agency
Diplomatic Policy Card  Ecommerce
Obsolete:
Military Policy Card  Their Finest Hour
Economic Policy Card  Triangular Trade

Plantation: +1 Gold Gold
+1 Governor title

Future Civic Future Civic

Social Media Social Media

2880Culture

Research Telecommunications.

Economic Policy Card  Online Communities
Diplomatic Policy Card  Collective Activism
Diplomatic Policy Card  Communications Office
Obsolete:
Economic Policy Card  Praetorium

+1 Governor title

Future Civic Future Civic

Future Civic Future Civic

3200Culture

None.

None.

Score Victory points.
+1 Governor title.
+50 Diplomatic Favor Diplomatic Favor

This civic can be researched indefinitely. It provides the effects every time it is finished.

Ancient Era

Classical Era

Medieval Era

Renaissance Era

Industrial Era

Modern Era

Atomic Era

Information Era

Future Era

Related achievements

Civ 6 Civets System
Civ 6 Civets System
Get 5 Civic boosts in 1 turn.
Possibly a reference to the CIVETS, a group of six favored emerging markets countries (Colombia, Indonesia, Vietnam, Egypt, Turkey, and South Africa).
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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