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 "The only thing that saves us from the bureaucracy is its inefficiency."
– Eugene McCarthy

Civil Service is a technology in Civilization V.

Game Info[]

Civil Service, the creation of the first true state organ (besides the army, of course), provides many benefits related to better organization: Food Food production from Farms in tiles next to fresh water is increased, and soldiers become better organized, resulting in the creation of the Pikeman, an advanced frontline unit of the Medieval Era. In Gods & Kings, it also allows signing of Open Borders treaties.

After the Fall 2013 patch of Brave New World, the Landsknecht is also unlocked by this tech. (Note that you also need the Mercenary Army social policy to get that unit.)

Civilopedia entry[]

The term "civil service" is generally used to describe the parts of a government in which individuals are employed on the basis of merit rather than because of political patronage or being born into a certain class or because the person is related to the current ruler. In the United States federal government, for instance, the highest posts in the bureaucracy are appointed by the president. They are "political appointments" and will likely change with each new administration. Ranks below the highest points are filled with permanent "civil servants," who generally hold their positions from administration to administration, no matter which party wins.

One of the earliest examples of a civil service can be found in the Qin Dynasty of China (ca. 210 BC), under which employment in the bureaucracy was merit-based. Over time this system gradually was corrupted and employment in the bureaucracy once again became based upon class rather than merit. Three hundred years later the merit system was reapplied (under the Sui and Tang Dynasties), and it remained in effect for some centuries.

Historically, many civilizations have followed a similar pattern to the Chinese: over time the bureaucracy becomes increasingly corrupt and inefficient until eventually stringent reforms are enacted to improve the government's efficiency. These make things better for a while until standards begin to be relaxed in favor of family or connections, and the cycle begins all over again.

See also[]

Civilization V Technologies [edit]
Ancient Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing
Classical Construction Currency Drama and Poetry Engineering Horseback Riding Iron Working Mathematics Optics Philosophy
Medieval Chivalry Civil Service Compass Education Guilds Machinery Metal Casting Physics Steel Theology
Renaissance Acoustics Architecture Astronomy Banking Chemistry Economics Gunpowder Metallurgy Navigation Printing Press
Industrial Archaeology Biology Dynamite Electricity Fertilizer Industrialization Military Science Rifling Scientific Theory Steam Power Telegraph1
Modern Ballistics Combustion Electronics Flight Mass Media1 Plastics Radio Railroad Refrigeration Replaceable Parts
Atomic2 Atomic Theory Combined Arms Computers Ecology Nuclear Fission Penicillin Radar Rocketry
Information2 Advanced Ballistics Future Tech Globalization Lasers Mobile Tactics Nanotechnology Nuclear Fusion Particle Physics Robotics Satellites Stealth Telecommunications The Internet
Сut Calculus3 Patronage3 Publishing3
1 Vanilla only 2 Atomic and Information eras are Future Era in Vanilla 3 Сut from the game
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.