Sid Meier's Civilization IV: Colonization (called Civilization IV: Colonization, Civ4Col, or C4C for short) is a standalone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you to have Civilization IV (nor the original Sid Meier's Colonization) to play.
Gameplay[]
As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia. The goal is revolution: independence from your mother country. The king sends an army to stop your revolution.
Civilizations and leaders[]
Colonization contains sixteen civilizations and twenty leaders:
Buildings[]
Units & Professions[]
Founding Fathers[]
Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade, and Military. Founding Fathers bring with them benefits relative to their category.
Resources[]
The economic system in Colonization revolves around harvesting resources and converting them into goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.
Goods and Materials[]
Resource | Requires | Sell | Buy |
---|---|---|---|
Food | 1-2 | 8-10 | |
Lumber | 1 | 3-4 | |
Silver | 19 | 20 | |
Cotton | 3-5 | 5-7 | |
Furs | 4-6 | 6-8 | |
Sugar | 4-6 | 6-8 | |
Tobacco | 3-5 | 5-7 | |
Ore | 2-4 | 5-7 | |
Cloth | Cotton | 8-12 | 9-13 |
Coats | Fur | 8-12 | 9-13 |
Rum | Sugar | 8-12 | 9-13 |
Cigars | Tobacco | 8-12 | 9-13 |
Tools | Ore | 1-2 | 2-3 |
Guns | Tools | 3-5 | 6-8 |
Horses | 1-2 | 2-3 | |
Trade Goods | 1-2 | 2-3 |
Bonuses[]
In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to and from Civilization IV) which affect other game mechanics.
Bonus | Producing Buildings | Use |
---|---|---|
Crosses | Church, Cathedral | Increases the rate of immigration |
Education | Schoolhouse, College, University | Allows colonists to learn an advanced profession |
Production | Carpenter's Shop, Lumber Mill | Increases the rate of building construction |
Liberty Bells | Printing Press, Newspaper | Increases rebel sentiment |
Differences from the original[]
- No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the Wagon Trains - if there are enough of them - carry them out.
- Producing horses now requires a colonist, in addition to food.
- Production of buildings continues at a slow rate even without a colonist working at the Carpenter's Shop.
Platforms[]
Windows[]
- Release date: September 2008
- Media: DVD-Rom
- System requirements: Windows XP or higher
- Input: Keyboard, mouse, microphone
Videos[]
References[]
This page uses Creative Commons Licensed content from Wikipedia (view authors). |
See also[]
External links[]
Reviews[]
- 1up.com gives it "A" on 25 Sep 2008 - "pretty darn glorious...but in a 1990s kind of way"
- GameInformer gives it 9 out of 10 - "oddly slow performance mars the otherwise fine presentation"
- IGN takes three pages for an overall rating of 8.7 - "stylishly upgrading the overall presentation and interface without sacrificing the appeal of the original game's mechanics and character"
- Second opinion on IGN
- G4 TV gives it four stars
Other[]
Colonization games [edit] |
---|
Original version of Sid Meier's Colonization (1994) |
Remake Civilization IV: Colonization (2008) |
Fan Created version FreeCol (2003-Present) |
Civilization IV [edit] | |
---|---|
Warlords • Beyond the Sword • Colonization† | |
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine |
Civilization Series | |
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Game | Expansion packs |
Civilization |
|
Civ II | |
Civ III | |
Civ IV |
|
Civ V | |
Beyond Earth | |
Civ VI | |
Civ VII | |
Official Spinoffs | |
Other Games | |
Comparisons |