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Sid Meier's Civilization IV: Colonization (called Civilization IV: Colonization, Civ4Col, or C4C for short) is a stand-alone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you to have Civilization IV (nor the original Sid Meier's Colonization) to play.

Gameplay[]

As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia. The goal is revolution: independence from your mother country. The king sends an army to stop your revolution.

Civilizations and leaders[]

Colonization contains sixteen civilizations and twenty leaders:

Civilization Leader Traits
England King of England N/A
France King of France N/A
Netherlands King of Netherlands N/A
Spain King of Spain N/A
New England John Adams Libertarian, Tolerant
George Washington Disciplined, Tolerant
New France Samuel de Champlain Enterprising, Cooperative
Louis de Frontenac Militaristic, Cooperative
New Netherlands Adriaen van der Donck Charismatic, Mercantile
Peter Stuyvesant Industrious, Mercantile
New Spain Simon Bolivar Determined, Conquistador
Jose de San Martin Resourceful, Conquistador
Apache Mangas Coloradas Impressionable, Indulgent
Arawak Agueybana Impressionable, Gracious
Aztec Montezuma Prosperous, Gracious
Cherokee Oconostota Impressionable, Gracious
Inca Huayna Capac Prosperous, Mentor
Iroquois Logan Indulgent, Mentor
Sioux Sitting Bull Impressionable, Mentor
Tupi Cunhambebe Prosperous, Indulgent

Buildings[]

Units & Professions[]

Founding Fathers[]

Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade, and Military. Founding Fathers bring with them benefits relative to their category.

Resources[]

The economic system in Colonization revolves around harvesting resources and converting them into goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.

Goods and Materials[]

Resource Requires Sell Buy
Food 1-2 8-10
Lumber 1 3-4
Silver 19 20
Cotton 3-5 5-7
Furs 4-6 6-8
Sugar 4-6 6-8
Tobacco 3-5 5-7
Ore 2-4 5-7
Cloth Cotton 8-12 9-13
Coats Fur 8-12 9-13
Rum Sugar 8-12 9-13
Cigars Tobacco 8-12 9-13
Tools Ore 1-2 2-3
Guns Tools 3-5 6-8
Horses 1-2 2-3
Trade Goods 1-2 2-3

Bonuses[]

In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to Culture (Civ4) and Beaker (Civ4) from Civilization IV) which affect other game mechanics.

Bonus Producing Buildings Use
Crosses Church, Cathedral Increases the rate of immigration
Education Schoolhouse, College, University Allows colonists to learn an advanced profession
Production Carpenter's Shop, Lumber Mill Increases the rate of building construction
Liberty Bells Printing Press, Newspaper Increases rebel sentiment

Differences from the original[]

  • No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the Wagon Trains - if there are enough of them - carry them out.
  • Producing horses now requires a colonist, in addition to food.
  • Production of buildings continues at a slow rate even without a colonist working at the Carpenter's Shop.

Platforms[]

Windows[]

Release date: September 2008
Media: DVD-Rom
System requirements: Windows XP or higher
Input: Keyboard, mouse, microphone

Videos[]

References[]

This page uses Creative Commons Licensed content from Wikipedia (view authors). Fair-use-wikipedia-logo

See also[]

External links[]

Reviews[]

Other[]

Colonization games [edit]
Original version of Sid Meier's Colonization (1994)
Remake Civilization IV: Colonization (2008)
Fan Created version FreeCol (2003-Present)
Civilization IV [edit]
WarlordsBeyond the SwordColonization
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
Civilization Series
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