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{{Infobox video game
{{merge|Colonization (Civ4)}}
 
  +
| title =Sid Meier's Civilization IV: Colonization
'''Civilization IV: Colonization''', a remake of [[Colonization (1994)|the 1994 game]] (not requiring [[Civilization IV]] but using its engine), was developed by [[Firaxis Games]] and published by [[2K Games]] in September 2008.
 
  +
| image = [[File:Cover.jpg|256px]]
  +
| caption =North American cover art
  +
| developer = [[Firaxis Games]]
  +
| publisher = [[2K Games]]
  +
| designer = H. Edward Piper
  +
| series = ''[[Civilization (series)|Civilization]]''
  +
| engine = [[Civilization IV]] <small>(a derivation of the [[Gamebryo]] engine)</small>
  +
| released = September 22, 2008
  +
| genre = [[Turn-based strategy]]
  +
| modes = [[Single player]], [[multiplayer]]
  +
| platforms=Microsoft Windows, Mac OS X
  +
| media=CD-ROM, [[Steam]] download
  +
OS: Windows 2000/XP/Vista<br>RAM: 512 MB<br>CPU: 1.2 GHz (1.8 GHz for full)<br>Disc drive:4x CD-ROM drive<br>HDD: 900 MB free disk space<br>Video: DirectX 9.0c-compatible 64 MB (128 MB for full) video card with Shader 1.1 support<br>Sound: DirectX 9.0c compatible
  +
}}
  +
'''''Civilization IV: Colonization''''' (abbreviated as Civ4Col on this wiki) is a stand-alone title in the ''Civilization'' series based on ''[[Civilization IV]]'', using the same engine and a similar interface. It does not require you to have ''[[Civilization IV]]'' (nor the original [[Colonization (1994)]]) to play.
   
  +
==Gameplay==
Still only four European powers.
 
  +
As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia. The goal is revolution: independence from your mother country. The king sends an army to stop your revolution.
   
  +
==Civilizations and leaders==
No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the wagon trains - if there are enough of them - carry them out.
 
  +
''Colonization'' contains sixteen civilizations and twenty leaders:
  +
{| class="wikitable"
  +
!Civilization
  +
!Leader
  +
!Traits
  +
|-
  +
|[[England (Civ4Col)|England]]
  +
|[[King of England (Civ4Col)|King of England]]
  +
|n/a
  +
|-
  +
|[[France (Civ4Col)|France]]
  +
|[[King of France (Civ4Col)|King of France]]
  +
|n/a
  +
|-
  +
|[[Netherlands (Civ4Col)|Netherlands]]
  +
|[[King of Netherlands (Civ4Col)|King of Netherlands]]
  +
|n/a
  +
|-
  +
|[[Spain (Civ4Col)|Spain]]
  +
|[[King of Spain (Civ4Col)|King of Spain]]
  +
|n/a
  +
|-
  +
| rowspan="2" |[[New England (Civ4Col)|New England]]
  +
|[[John Adams (Civ4Col)|John Adams]]
  +
|[[Libertarian (Civ4Col)|Libertarian]], [[Tolerant (Civ4Col)|Tolerant]]
  +
|-
  +
|[[George Washington (Civ4Col)|George Washington]]
  +
|[[Disciplined (Civ4Col)|Disciplined]], [[Tolerant (Civ4Col)|Tolerant]]
  +
|-
  +
| rowspan="2" |[[New France (Civ4Col)|New France]]
  +
|[[Samuel de Champlain (Civ4Col)|Samuel de Champlain]]
  +
|[[Enterprising (Civ4Col)|Enterprising]], [[Cooperative (Civ4Col)|Cooperative]]
  +
|-
  +
|[[Louis de Frontenac (Civ4Col)|Louis de Frontenac]]
  +
|[[Militaristic (Civ4Col)|Militaristic]], [[Cooperative (Civ4Col)|Cooperative]]
  +
|-
  +
| rowspan="2" |[[New Netherlands (Civ4Col)|New Netherlands]]
  +
|[[Adriaen van der Donck (Civ4Col)|Adriaen van der Donck]]
  +
|[[Charismatic (Civ4Col)|Charismatic]], [[Mercantile (Civ4Col)|Mercantile]]
  +
|-
  +
|[[Peter Stuyvesant (Civ4Col)|Peter Stuyvesant]]
  +
|[[Industrious (Civ4Col)|Industrious]], [[Mercantile (Civ4Col)|Mercantile]]
  +
|-
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| rowspan="2" |[[New Spain (Civ4Col)|New Spain]]
  +
|[[Simon Bolivar (Civ4Col)|Simon Bolivar]]
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|[[Determined (Civ4Col)|Determined]], [[Conquistador (Civ4Col)|Conquistador]]
  +
|-
  +
|[[Jose de San Martin (Civ4Col)|Jose de San Martin]]
  +
|[[Resourceful (Civ4Col)|Resourceful]], [[Conquistador (Civ4Col)|Conquistador]]
  +
|-
  +
|[[Apache (Civ4Col)|Apache]]
  +
|[[Mangas Coloradas (Civ4Col)|Mangas Coloradas]]
  +
|[[Impressionable (Civ4Col)|Impressionable]], [[Indulgent (Civ4Col)|Indulgent]]
  +
|-
  +
|[[Arawak (Civ4Col)|Arawak]]
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|[[Agueybana (Civ4Col)|Agueybana]]
  +
|[[Impressionable (Civ4Col)|Impressionable]], [[Gracious (Civ4Col)|Gracious]]
  +
|-
  +
|[[Aztec (Civ4Col)|Aztec]]
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|[[Montezuma (Civ4Col)|Montezuma]]
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|[[Prosperous (Civ4Col)|Prosperous]], [[Gracious (Civ4Col)|Gracious]]
  +
|-
  +
|[[Cherokee (Civ4Col)|Cherokee]]
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|[[Oconostota (Civ4Col)|Oconostota]]
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|[[Impressionable (Civ4Col)|Impressionable]], [[Gracious (Civ4Col)|Gracious]]
  +
|-
  +
|[[Incan (Civ4Col)|Inca]]
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|[[Huayna Capac (Civ4Col)|Huayna Capac]]
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|[[Prosperous (Civ4Col)|Prosperous]], [[Mentor (Civ4Col)|Mentor]]
  +
|-
  +
|[[Iroquois (Civ4Col)|Iroquois]]
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|[[Logan (Civ4Col)|Logan]]
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|[[Indulgent (Civ4Col)|Indulgent]], [[Mentor (Civ4Col)|Mentor]]
  +
|-
  +
|[[Sioux (Civ4Col)|Sioux]]
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|[[Sitting Bull (Civ4Col)|Sitting Bull]]
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|[[Impressionable (Civ4Col)|Impressionable]], [[Mentor (Civ4Col)|Mentor]]
  +
|-
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|[[Tupi (Civ4Col)|Tupi]]
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|[[Cunhambebe (Civ4Col)|Cunhambebe]]
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|[[Prosperous (Civ4Col)|Prosperous]], [[Indulgent (Civ4Col)|Indulgent]]
  +
|}
   
  +
==Buildings==
Producing horses now requires a colonist, in addition to food.
 
  +
{{main|List of buildings in Civ4Col}}
   
==Recent retail prices==
+
==Units & Professions==
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{{main|List of units (Civ4Col)}}
===New Zealand===
 
  +
{{Main|Professions (Civ4Col)}}
*$29.99 (about $US20) at Noel Leeming, Porirua, Dec 2009
 
  +
  +
==Founding Fathers==
  +
{{Main|Founding Fathers (Civ4Col)}}
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'''Founding Fathers''' are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.
  +
  +
==Resources==
  +
The economic system in ''Colonization'' revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.
  +
  +
===Goods and Materials===
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{{Main|Goods (Civ4Col)}}
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{| class="wikitable"
  +
!Resource
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!Requires
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!Sell
  +
!Buy
  +
|-
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|[[Food (Civ4Col)|Food]]
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|
  +
|1-2
  +
|8-10
  +
|-
  +
|[[Lumber (Civ4Col)|Lumber]]
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|
  +
|1
  +
|3-4
  +
|-
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|[[Silver (Civ4Col)|Silver]]
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|
  +
|19
  +
|20
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|-
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|[[Cotton (Civ4Col)|Cotton]]
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|
  +
|3-5
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|5-7
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|-
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|[[Furs (Civ4Col)|Furs]]
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|
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|4-6
  +
|6-8
  +
|-
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|[[Sugar (Civ4Col)|Sugar]]
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|
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|4-6
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|6-8
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|-
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|[[Tobacco (Civ4Col)|Tobacco]]
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|
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|3-5
  +
|5-7
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|-
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|[[Ore (Civ4Col)|Ore]]
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|
  +
|2-4
  +
|5-7
  +
|-
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|[[Cloth (Civ4Col)|Cloth]]
  +
|Cotton
  +
|8-12
  +
|9-13
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|-
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|[[Coats (Civ4Col)|Coats]]
  +
|Fur
  +
|8-12
  +
|9-13
  +
|-
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|[[Rum (Civ4Col)|Rum]]
  +
|Sugar
  +
|8-12
  +
|9-13
  +
|-
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|[[Cigars (Civ4Col)|Cigars]]
  +
|Tobacco
  +
|8-12
  +
|9-13
  +
|-
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|[[Tools (Civ4Col)|Tools]]
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|Ore
  +
|1-2
  +
|2-3
  +
|-
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|[[Guns (Civ4Col)|Guns]]
  +
|Tools
  +
|3-5
  +
|6-8
  +
|-
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|[[Horses (Civ4Col)|Horses]]
  +
|
  +
|1-2
  +
|2-3
  +
|-
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|[[Trade Goods (Civ4Col)|Trade Goods]]
  +
|
  +
|1-2
  +
|2-3
  +
|}
  +
===Bonuses===
  +
  +
In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to {{culture}} and {{beaker}} from ''Civilization IV'') which affect other game mechanics.
  +
  +
{| class="wikitable"
  +
!Bonus
  +
!Producing Buildings
  +
!Use
  +
|-
  +
|[[Crosses (Civ4Col)|Crosses]]
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|[[Church (Civ4Col)|Church]], [[Cathedral (Civ4Col)|Cathedral]]
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|Increases the rate of immigration
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|-
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|[[Education (Civ4Col)|Education]]
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|[[Schoolhouse (Civ4Col)|Schoolhouse]], [[College (Civ4Col)|College]], [[University (Civ4Col)|University]]
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|Allows colonists to learn an advanced profession
  +
|-
  +
|[[Production (Civ4Col)|Production]]
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|[[Carpenter's Shop (Civ4Col)|Carpenter's Shop]], [[Lumber Mill (Civ4Col)|Lumber Mill]]
  +
|Increases the rate of building construction
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|-
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|[[Liberty Bell (Civ4Col)|Liberty Bells]]
  +
|[[Printing Press (Civ4Col)|Printing Press]], [[Newspaper (Civ4Col)|Newspaper]]
  +
|Increases rebel sentiment
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|}
  +
  +
==See also==
  +
*[[Victory (Civ4Col)|Victory]]
  +
*[[Points (Civ4Col)|Points]]
  +
*[[List of promotions in Civ4Col]]
  +
*[[Terrain (Civ4Col)|Terrain]]
  +
  +
==Differences from the original==
  +
*No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the wagon trains - if there are enough of them - carry them out.
  +
*Producing horses now requires a colonist, in addition to food.
  +
*Production of buildings continues at a slow rate even without a colonist working at the carpenter's shop.
  +
  +
==Platforms==
  +
===Windows===
  +
:Release date: September 2008
  +
:Media: DVD-Rom
  +
:System requirements: Windows XP or higher
  +
:Input: Keyboard, mouse, microphone
   
 
==External links==
 
==External links==
  +
*[[w:c:civilization:Colonization (1994)|The original Colonization game]]
  +
*[[w:c:civilization:FreeCol|FreeCol]], a free, open source imitation of Colonization
  +
*[https://sourceforge.net/projects/freecol/forums/forum/141200/topic/3026331?message=6477438 Unsolicited comparison of FreeCol with C4C]
 
===Reviews===
 
===Reviews===
 
*[http://www.1up.com/do/reviewPage?cId=3170170&p=1 1up.com gives it "A" on 25 Sep 2008] - "pretty darn glorious...but in a 1990s kind of way"
 
*[http://www.1up.com/do/reviewPage?cId=3170170&p=1 1up.com gives it "A" on 25 Sep 2008] - "pretty darn glorious...but in a 1990s kind of way"
 
*[http://gameinformer.com/NR/exeres/3C593958-1B71-444C-BD9F-930F9BCEFCA6.htm GameInformer gives it 9 out of 10] - "oddly slow performance mars the otherwise fine presentation"
 
*[http://gameinformer.com/NR/exeres/3C593958-1B71-444C-BD9F-930F9BCEFCA6.htm GameInformer gives it 9 out of 10] - "oddly slow performance mars the otherwise fine presentation"
*[http://au.pc.ign.com/articles/913/913968p1.html IGN takes three pages for an overall rating of 8.7] - "stylishly upgrading the overall presentation and interface without sacrificing the appeal of the original game's mechanics and character"
+
*[http://au.pc.ign.com/articles/913/913968p1.html IGN takes three pages for an overall rating of 8.7] - "stylishly upgrading the overall presentation and interface without sacrificing the appeal of the original game's mechanics and character"
 
*[http://readerreviews.ign.com/rrview/tv/sid_meiers_civilization_iv_colonization/890713/96491/ Second opinion on IGN]
 
*[http://readerreviews.ign.com/rrview/tv/sid_meiers_civilization_iv_colonization/890713/96491/ Second opinion on IGN]
 
*[http://g4tv.com/xplay/reviews/1838/Sid_Meiers_Civilization_IV_Colonization.html G4 TV gives it four stars]
 
*[http://g4tv.com/xplay/reviews/1838/Sid_Meiers_Civilization_IV_Colonization.html G4 TV gives it four stars]
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*[http://apolyton.net/forums/showthread.php?t=178099 Introduction/preview on the Apolyton forum]
 
*[http://apolyton.net/forums/showthread.php?t=178099 Introduction/preview on the Apolyton forum]
 
*[http://apolyton.net/forumdisplay.php/339-Civilization-IV-Colonization Discussion subforum on Apolyton]
 
*[http://apolyton.net/forumdisplay.php/339-Civilization-IV-Colonization Discussion subforum on Apolyton]
  +
'''eBay availability: the following is not atypical:
 
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{{Col}}
<pre>Sid Meier's Civilization IV Colonization PC Game
 
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{{Civ4}}
Starting Bid: $20.00(0 Bids)
 
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{{Civilization}}
''BuyItNow'': $25.00
 
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{{Wikipedia|Civilization IV: Colonization}}
Shipping: $7.00
 
  +
End time: Feb-13-09 16:11:47 PST </pre>
 
  +
[[es:Civilization IV: Colonization]]
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[[ja:シヴィライゼーション4コロナイゼーション]]
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[[ru:Civilization IV: Colonization]]
 
[[Category:Civilization IV: Colonization| ]]
 
[[Category:Civilization IV: Colonization| ]]
[[Category:games]]
+
[[Category:Games]]

Revision as of 21:04, 21 October 2019

Civilization IV: Colonization (abbreviated as Civ4Col on this wiki) is a stand-alone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you to have Civilization IV (nor the original Colonization (1994)) to play.

Gameplay

As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia. The goal is revolution: independence from your mother country. The king sends an army to stop your revolution.

Civilizations and leaders

Colonization contains sixteen civilizations and twenty leaders:

Civilization Leader Traits
England King of England n/a
France King of France n/a
Netherlands King of Netherlands n/a
Spain King of Spain n/a
New England John Adams Libertarian, Tolerant
George Washington Disciplined, Tolerant
New France Samuel de Champlain Enterprising, Cooperative
Louis de Frontenac Militaristic, Cooperative
New Netherlands Adriaen van der Donck Charismatic, Mercantile
Peter Stuyvesant Industrious, Mercantile
New Spain Simon Bolivar Determined, Conquistador
Jose de San Martin Resourceful, Conquistador
Apache Mangas Coloradas Impressionable, Indulgent
Arawak Agueybana Impressionable, Gracious
Aztec Montezuma Prosperous, Gracious
Cherokee Oconostota Impressionable, Gracious
Inca Huayna Capac Prosperous, Mentor
Iroquois Logan Indulgent, Mentor
Sioux Sitting Bull Impressionable, Mentor
Tupi Cunhambebe Prosperous, Indulgent

Buildings

Units & Professions

Founding Fathers

Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.

Resources

The economic system in Colonization revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.

Goods and Materials

Resource Requires Sell Buy
Food 1-2 8-10
Lumber 1 3-4
Silver 19 20
Cotton 3-5 5-7
Furs 4-6 6-8
Sugar 4-6 6-8
Tobacco 3-5 5-7
Ore 2-4 5-7
Cloth Cotton 8-12 9-13
Coats Fur 8-12 9-13
Rum Sugar 8-12 9-13
Cigars Tobacco 8-12 9-13
Tools Ore 1-2 2-3
Guns Tools 3-5 6-8
Horses 1-2 2-3
Trade Goods 1-2 2-3

Bonuses

In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to Culture (Civ4) and Beaker (Civ4) from Civilization IV) which affect other game mechanics.

Bonus Producing Buildings Use
Crosses Church, Cathedral Increases the rate of immigration
Education Schoolhouse, College, University Allows colonists to learn an advanced profession
Production Carpenter's Shop, Lumber Mill Increases the rate of building construction
Liberty Bells Printing Press, Newspaper Increases rebel sentiment

See also

Differences from the original

  • No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the wagon trains - if there are enough of them - carry them out.
  • Producing horses now requires a colonist, in addition to food.
  • Production of buildings continues at a slow rate even without a colonist working at the carpenter's shop.

Platforms

Windows

Release date: September 2008
Media: DVD-Rom
System requirements: Windows XP or higher
Input: Keyboard, mouse, microphone

External links

Reviews

Other

Colonization games [edit]
Original version of Sid Meier's Colonization (1994)
Remake Civilization IV: Colonization (2008)
Fan Created version FreeCol (2003-Present)
Civilization IV [edit]
WarlordsBeyond the SwordColonization
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
Civilization Series
Game Expansion packs
Civilization
  • None
Civ II
Civ III
Civ IV
Civ V
Beyond Earth
Civ VI
Official Spinoffs
Other Games
Comparisons
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