Civilization Wiki
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{{Infobox video game
'''''Civilization IV: Colonization''''' is a stand-alone title in the ''Civilization'' series based on ''[[Civilization IV]]'', using the same engine and a similar interface. It does not require you to have ''[[Civilization IV]]'' (nor the original [[Colonization (1994)]]) to play.
 
  +
| title =Sid Meier's Civilization IV: Colonization
  +
| image = [[File:Cover.jpg|256px]]
  +
| caption =North American cover art
  +
| developer = [[Firaxis Games]]
  +
| publisher = [[2K Games]]
  +
| designer = H. Edward Piper
  +
| series = ''[[Civilization (series)|Civilization]]''
  +
| engine = [[Civilization IV]] <small>(a derivation of the [[Gamebryo]] engine)</small>
  +
| released = September 22, 2008
  +
| genre = [[Turn-based strategy]]
  +
| modes = [[Single player]], [[multiplayer]]
  +
| platforms=Microsoft Windows, Mac OS X
  +
| media=CD-ROM, [[Steam]] download
  +
OS: Windows 2000/XP/Vista<br>RAM: 512 MB<br>CPU: 1.2 GHz (1.8 GHz for full)<br>Disc drive:4x CD-ROM drive<br>HDD: 900 MB free disk space<br>Video: DirectX 9.0c-compatible 64 MB (128 MB for full) video card with Shader 1.1 support<br>Sound: DirectX 9.0c compatible
  +
}}
  +
'''''Civilization IV: Colonization''''' (abbreviated as Civ4Col on this wiki) is a stand-alone title in the ''Civilization'' series based on ''[[Civilization IV]]'', using the same engine and a similar interface. It does not require you to have ''[[Civilization IV]]'' (nor the original [[Colonization (1994)]]) to play.
   
 
==Gameplay==
 
==Gameplay==
  +
As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia. The goal is revolution: independence from your mother country. The king sends an army to stop your revolution.
 
[[File:Cover.jpg|thumb|Box Art cover From The US]]There are only european civilizations to play unless if you mod it. Once you start a revolution the king sends an army to stop you. There are many units to make. You can buy stuff from the king and sell stuff.
 
   
 
==Civilizations and leaders==
 
==Civilizations and leaders==
Line 12: Line 27:
 
!Traits
 
!Traits
 
|-
 
|-
|[[Colonial Europe|England]]
+
|[[England (Civ4Col)|England]]
|King of England
+
|[[King of England (Civ4Col)|King of England]]
 
|n/a
 
|n/a
 
|-
 
|-
|[[Colonial Europe|France]]
+
|[[France (Civ4Col)|France]]
|King of France
+
|[[King of France (Civ4Col)|King of France]]
 
|n/a
 
|n/a
 
|-
 
|-
|[[Colonial Europe|Netherlands]]
+
|[[Netherlands (Civ4Col)|Netherlands]]
|King of the Netherlands
+
|[[King of Netherlands (Civ4Col)|King of Netherlands]]
 
|n/a
 
|n/a
 
|-
 
|-
|[[Colonial Europe|Spain]]
+
|[[Spain (Civ4Col)|Spain]]
|King of Spain
+
|[[King of Spain (Civ4Col)|King of Spain]]
 
|n/a
 
|n/a
 
|-
 
|-
| rowspan="2" |[[New England]]
+
| rowspan="2" |[[New England (Civ4Col)|New England]]
|[[John Adams]]
+
|[[John Adams (Civ4Col)|John Adams]]
|[[Libertarian]], [[Tolerant]]
+
|[[Libertarian (Civ4Col)|Libertarian]], [[Tolerant (Civ4Col)|Tolerant]]
 
|-
 
|-
|[[Colonial George Washington|George Washington]]
+
|[[George Washington (Civ4Col)|George Washington]]
|[[Disciplined]], [[Tolerant]]
+
|[[Disciplined (Civ4Col)|Disciplined]], [[Tolerant (Civ4Col)|Tolerant]]
 
|-
 
|-
| rowspan="2" |[[New France]]
+
| rowspan="2" |[[New France (Civ4Col)|New France]]
|[[Samuel de Champlain]]
+
|[[Samuel de Champlain (Civ4Col)|Samuel de Champlain]]
|[[Enterprising]], [[Cooperative]]
+
|[[Enterprising (Civ4Col)|Enterprising]], [[Cooperative (Civ4Col)|Cooperative]]
 
|-
 
|-
|[[Louis de Buade de Frontenac]]
+
|[[Louis de Frontenac (Civ4Col)|Louis de Frontenac]]
|[[Militaristic]], [[Cooperative]]
+
|[[Militaristic (Civ4Col)|Militaristic]], [[Cooperative (Civ4Col)|Cooperative]]
 
|-
 
|-
| rowspan="2" |[[New Netherlands]]
+
| rowspan="2" |[[New Netherlands (Civ4Col)|New Netherlands]]
|[[Adriaen van der Donck]]
+
|[[Adriaen van der Donck (Civ4Col)|Adriaen van der Donck]]
|[[Charismatic (Col)|Charismatic]], [[Mercantile]]
+
|[[Charismatic (Civ4Col)|Charismatic]], [[Mercantile (Civ4Col)|Mercantile]]
 
|-
 
|-
|[[Peter Stuyvesant]]
+
|[[Peter Stuyvesant (Civ4Col)|Peter Stuyvesant]]
|[[Industrious (Col)|Industrious]], [[Mercantile]]
+
|[[Industrious (Civ4Col)|Industrious]], [[Mercantile (Civ4Col)|Mercantile]]
 
|-
 
|-
| rowspan="2" |[[New Spain]]
+
| rowspan="2" |[[New Spain (Civ4Col)|New Spain]]
|[[Simon Bolivar]]
+
|[[Simon Bolivar (Civ4Col)|Simon Bolivar]]
|[[Determined]], [[Conquistador (Col)|Conquistador]]
+
|[[Determined (Civ4Col)|Determined]], [[Conquistador (Civ4Col)|Conquistador]]
 
|-
 
|-
|[[Jose de San Martin]]
+
|[[Jose de San Martin (Civ4Col)|Jose de San Martin]]
|[[Resourceful]], [[Conquistador (Col)|Conquistador]]
+
|[[Resourceful (Civ4Col)|Resourceful]], [[Conquistador (Civ4Col)|Conquistador]]
 
|-
 
|-
|[[Apache]]
+
|[[Apache (Civ4Col)|Apache]]
|[[Mangas Coloradas]]
+
|[[Mangas Coloradas (Civ4Col)|Mangas Coloradas]]
|[[Impressionable]], [[Indulgent]]
+
|[[Impressionable (Civ4Col)|Impressionable]], [[Indulgent (Civ4Col)|Indulgent]]
 
|-
 
|-
|[[Arawak]]
+
|[[Arawak (Civ4Col)|Arawak]]
|[[Agueybana]]
+
|[[Agueybana (Civ4Col)|Agueybana]]
|[[Impressionable]], [[Gracious]]
+
|[[Impressionable (Civ4Col)|Impressionable]], [[Gracious (Civ4Col)|Gracious]]
 
|-
 
|-
|[[Colonial Aztec|Aztec]]
+
|[[Aztec (Civ4Col)|Aztec]]
|[[Colonial Montezuma|Montezuma]]
+
|[[Montezuma (Civ4Col)|Montezuma]]
|[[Prosperous]], [[Gracious]]
+
|[[Prosperous (Civ4Col)|Prosperous]], [[Gracious (Civ4Col)|Gracious]]
 
|-
 
|-
|[[Cherokee]]
+
|[[Cherokee (Civ4Col)|Cherokee]]
|[[Oconostota]]
+
|[[Oconostota (Civ4Col)|Oconostota]]
|[[Impressionable]], [[Gracious]]
+
|[[Impressionable (Civ4Col)|Impressionable]], [[Gracious (Civ4Col)|Gracious]]
 
|-
 
|-
|[[Colonial Inca|Inca]]
+
|[[Incan (Civ4Col)|Inca]]
|[[Colonial Huayna Capac|Huayna Capac]]
+
|[[Huayna Capac (Civ4Col)|Huayna Capac]]
|[[Prosperous]], [[Mentor]]
+
|[[Prosperous (Civ4Col)|Prosperous]], [[Mentor (Civ4Col)|Mentor]]
 
|-
 
|-
|[[Iroquois]]
+
|[[Iroquois (Civ4Col)|Iroquois]]
|[[Logan]]
+
|[[Logan (Civ4Col)|Logan]]
|[[Indulgent]], [[Mentor]]
+
|[[Indulgent (Civ4Col)|Indulgent]], [[Mentor (Civ4Col)|Mentor]]
 
|-
 
|-
|[[Sioux]]
+
|[[Sioux (Civ4Col)|Sioux]]
|[[Colonial Sitting Bull|Sitting Bull]]
+
|[[Sitting Bull (Civ4Col)|Sitting Bull]]
|[[Impressionable]], [[Mentor]]
+
|[[Impressionable (Civ4Col)|Impressionable]], [[Mentor (Civ4Col)|Mentor]]
 
|-
 
|-
|[[Tupi]]
+
|[[Tupi (Civ4Col)|Tupi]]
|[[Cunhambebe]]
+
|[[Cunhambebe (Civ4Col)|Cunhambebe]]
|[[Prosperous]], [[Indulgent]]
+
|[[Prosperous (Civ4Col)|Prosperous]], [[Indulgent (Civ4Col)|Indulgent]]
 
|}
 
|}
   
 
==Buildings==
 
==Buildings==
{{main|Colonization buildings}}
+
{{main|List of buildings in Civ4Col}}
   
==Units==
+
==Units & Professions==
  +
{{main|List of units (Civ4Col)}}
See Professions.
 
  +
{{Main|Professions (Civ4Col)}}
   
 
==Founding Fathers==
 
==Founding Fathers==
  +
{{Main|Founding Fathers (Civ4Col)}}
 
'''Founding Fathers''' are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.
 
'''Founding Fathers''' are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.
 
===Political===
 
{| class="wikitable"
 
!Founding Father
 
!Benefits
 
|-
 
|Samuel Adams
 
|Increases Liberty Bell production by the tax rate
 
|-
 
|Ben Franklin
 
|<nowiki>+</nowiki>3 Liberty Bells per Printing Press and Newspaper
 
|-
 
|Patrick Henry
 
|<nowiki>+</nowiki>3 Liberty Bells per Town Hall
 
|-
 
|Washington Irving
 
|<nowiki>+</nowiki>1 Liberty Bell per Schoolhouse, <nowiki>+</nowiki>2 Liberty Bells per College, <nowiki>+</nowiki>3 Liberty Bells per University
 
|-
 
|John Jay
 
|<nowiki>+</nowiki>25% Liberty Bells per settlement
 
|-
 
|James Madison
 
|3 Guns per Armory, Magazine, and Arsenal
 
|-
 
|Thomas Paine
 
|Increases hammer production by the tax rate
 
|-
 
|Pocahontas
 
|Strengthens relations with the natives
 
|-
 
|Betsy Ross
 
|<nowiki>+</nowiki>3 Cloth from Weaver's House, Weaver's Shop, and Textile Mill
 
|-
 
|Alexis de Tocqueville
 
|<nowiki>+</nowiki>50% education in every settlement, <nowiki>+</nowiki>3 Liberty Bells per University
 
|-
 
|John Winthrop
 
|<nowiki>+</nowiki>1 Cross per Town Hall
 
|}
 
 
===Exploration===
 
{| class="wikitable"
 
!Founding Father
 
!Benefits
 
|-
 
|Vaco Nunez de Balboa
 
|<nowiki>+</nowiki>25% defense per settlement
 
|-
 
|Juan de Bermudez
 
|<nowiki>+</nowiki>1 movement for Caravels, Merchantmen, and Galleons
 
|-
 
|Pedro Alvares Cabral
 
|Sailing to and from Europe takes 50% less time
 
|-
 
|Alexander von Humboldt
 
|<nowiki>+</nowiki>50% production of College and University
 
|-
 
|Juan Ponce de León
 
|Twice as likely to receive Treasure from Ancient Ruins
 
|-
 
|Lewis and Clark
 
|Pioneers require 50% less Tools, <nowiki>+</nowiki>1 movement for Wagon Trains
 
|-
 
|Jacques Marquette
 
|<nowiki>+</nowiki>1 movement for Scouts
 
|-
 
|Gonzalo Jimenez de Quesada
 
|Reveals all tiles containing Burial Grounds or Ancient Ruins
 
|-
 
|John Smith
 
|Native lands cost 50% less to purchase
 
|-
 
|Giovanni de Verrazano
 
|Provides 1 Caravel
 
|}
 
 
===Religion===
 
{| class="wikitable"
 
!Founding Father
 
!Benefits
 
|-
 
|William Brewster
 
|Native land costs 25% less to purchase
 
|-
 
|Bartolome de las Casas
 
|<nowiki>+</nowiki>50% native conversion rate from Missions
 
|-
 
|John Harvard
 
|Free Schoolhouse for each settlement
 
|-
 
|Nathanial Hawthorne
 
|Provides 3 Elder Statesmen
 
|-
 
|Thomas Hooker
 
|Provides 3 Jesuit Missionaries
 
|-
 
|Sor Juana
 
|<nowiki>+</nowiki>3 Crosses per Church and Cathedral
 
|-
 
|Gabriel Lallemant
 
|<nowiki>+</nowiki>50% production of Church and Cathedral
 
|-
 
|Gregorio de Mattos e Guerra
 
|<nowiki>+</nowiki>2 Liberty Bells per Church, <nowiki>+</nowiki>3 Liberty Bells per Cathedral
 
|-
 
|William Penn
 
|<nowiki>+</nowiki>3 Crosses per Town Hall, Strengthens relations with the natives
 
|-
 
|Juan de Sepulveda
 
|Provides 2 converted natives
 
|-
 
|Roger Williams
 
|<nowiki>+</nowiki>25% conversion rate from Missions, Strengthens relations with the natives
 
|}
 
 
===Trade===
 
{| class="wikitable"
 
!Founding Father
 
!Benefits
 
|-
 
|John Jacob Astor
 
|<nowiki>+</nowiki>50% Furs per settlement
 
|-
 
|Lord Baltimore
 
|Increases Cross production by the tax rate
 
|-
 
|Alexander Hamilton
 
|<nowiki>+</nowiki>3 hammers per Town Hall
 
|-
 
|Cyrus McCormick
 
|<nowiki>+</nowiki>1 food on plots with at least 2 food, <nowiki>+</nowiki>50% Sugar per settlement
 
|-
 
|Peter Minuit
 
|Units cost 25% less to purchase in Europe
 
|-
 
|John Rolfe
 
|<nowiki>+</nowiki>25% Tobacco per settlement
 
|-
 
|Adam Smith
 
|<nowiki>+</nowiki>50% production of Textile Mill, Coat Factory, Rum Factory, and Cigar Factory
 
|-
 
|Eli Whitney
 
|<nowiki>+</nowiki>50% Cotton per settlement
 
|-
 
|Jan de Witt
 
|50% fewer Tools needed to construct buildings
 
|}
 
 
===Military===
 
{| class="wikitable"
 
!Founding Father
 
!Benefits
 
|-
 
|Ethan Allen
 
|Free promotion of Ranger I and Mountaineer I for Gunpowder Units
 
|-
 
|Francisco de Coronado
 
|<nowiki>+</nowiki>1 movement for Dragoons
 
|-
 
|Hernan Cortes
 
|Free Stockade for each settlement
 
|-
 
|Diego Velazquez de Cuellar
 
|Provides 3 indentured servants
 
|-
 
|Marquis de La Fayette
 
|Increases Gun production by the tax rate
 
|-
 
|John Paul Jones
 
|Provides 1 Frigate
 
|-
 
|Paul Chomeday de Maisonneuve
 
|Free promotion of Formation for Gunpowder Units, <nowiki>+</nowiki>1 movement for converted natives
 
|-
 
|Dom Pedro I
 
|<nowiki>+</nowiki>50% Great General emergence, Free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units
 
|-
 
|Francisco Pizarro
 
|Free promotion of Looter for Gunpowder Units
 
|-
 
|Chief Powhatan
 
|<nowiki>+</nowiki>50% strength for converted natives
 
|-
 
|Hernado de Soto
 
|Free promotion of Grenadier I for Gunpowder Units
 
|}
 
 
==Professions==
 
 
===Resource===
 
{| class="wikitable"
 
!Profession
 
!Role
 
|-
 
|Cotton Planter
 
|Can harvest cotton from surrounding tiles
 
|-
 
|Farmer
 
|Can harvest food from surrounding land tiles
 
|-
 
|Fisherman
 
|Can collect food from surrounding sea tiles
 
|-
 
|Fur Trapper
 
|Can collect furs from surrounding tiles
 
|-
 
|Lumberjack
 
|Can collect lumber from surrounding tiles
 
|-
 
|Ore Miner
 
|Can mine ore from surrounding tiles
 
|-
 
|Silver Miner
 
|Can mine silver from surrounding tiles
 
|-
 
|Sugar Planter
 
|Can collect sugar from surrounding tiles
 
|-
 
|Tobacco Planter
 
|Can harvest tobacco from surrounding tiles
 
|}
 
 
===Building===
 
{| class="wikitable"
 
!Profession
 
!Role
 
|-
 
|Blacksmith
 
|Can produce tools from ore
 
|-
 
|Carpenter
 
|Can produce hammers from lumber
 
|-
 
|Cigar Maker
 
|Can make cigars from tobacco
 
|-
 
|Coat Maker
 
|Can make coats from furs
 
|-
 
|Distiller
 
|Can make rum from sugar
 
|-
 
|Gunsmith
 
|Can produce guns from tools
 
|-
 
|Preacher
 
|Can produce crosses
 
|-
 
|Rancher
 
|Can produce horses from food
 
|-
 
|Statesman
 
|Can produce liberty bells
 
|-
 
|Student
 
|Can produce education points
 
|-
 
|Weaver
 
|Can produce cloth from cotton
 
|}
 
 
===Military/Service (Units)===
 
{| class="wikitable"
 
!Profession
 
!Role
 
|-
 
|Armed Brave
 
|Available only to natives, native can become an armed soldier
 
|-
 
|Armed Mounted Brave
 
|Available only to natives, native can become an armed soldier on horseback
 
|-
 
|Brave
 
|Available only to natives, serves as the default land unit
 
|-
 
|Colonist
 
|An unspecialized, defense-only unit
 
|-
 
|Dragoon
 
|Serves as the default mounted unit
 
|-
 
|Missionary
 
|Can establish missions in native settlements
 
|-
 
|Mounted Brave
 
|Available only to natives, native can become a mounted unit
 
|-
 
|Pioneer
 
|Can improve the surrounding lands
 
|-
 
|Scout
 
|Can explore surrounding lands on horseback
 
|-
 
|Soldier
 
|Serves as the default footsoldier
 
|}
 
   
 
==Resources==
 
==Resources==
 
 
The economic system in ''Colonization'' revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.
 
The economic system in ''Colonization'' revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.
   
 
===Goods and Materials===
 
===Goods and Materials===
  +
{{Main|Goods (Civ4Col)}}
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!Resource
 
!Resource
Line 406: Line 126:
 
!Buy
 
!Buy
 
|-
 
|-
|Food
+
|[[Food (Civ4Col)|Food]]
 
|
 
|
 
|1-2
 
|1-2
 
|8-10
 
|8-10
 
|-
 
|-
|Lumber
+
|[[Lumber (Civ4Col)|Lumber]]
 
|
 
|
 
|1
 
|1
 
|3-4
 
|3-4
 
|-
 
|-
|Silver
+
|[[Silver (Civ4Col)|Silver]]
 
|
 
|
 
|19
 
|19
 
|20
 
|20
 
|-
 
|-
|Cotton
+
|[[Cotton (Civ4Col)|Cotton]]
 
|
 
|
 
|3-5
 
|3-5
 
|5-7
 
|5-7
 
|-
 
|-
  +
|[[Furs (Civ4Col)|Furs]]
|Fur
 
 
|
 
|
 
|4-6
 
|4-6
 
|6-8
 
|6-8
 
|-
 
|-
|Sugar
+
|[[Sugar (Civ4Col)|Sugar]]
 
|
 
|
 
|4-6
 
|4-6
 
|6-8
 
|6-8
 
|-
 
|-
|Tobacco
+
|[[Tobacco (Civ4Col)|Tobacco]]
 
|
 
|
 
|3-5
 
|3-5
 
|5-7
 
|5-7
 
|-
 
|-
  +
|[[Ore (Civ4Col)|Ore]]
|Ore
 
 
|
 
|
 
|2-4
 
|2-4
 
|5-7
 
|5-7
 
|-
 
|-
|Cloth
+
|[[Cloth (Civ4Col)|Cloth]]
 
|Cotton
 
|Cotton
 
|8-12
 
|8-12
 
|9-13
 
|9-13
 
|-
 
|-
|Coats
+
|[[Coats (Civ4Col)|Coats]]
 
|Fur
 
|Fur
 
|8-12
 
|8-12
 
|9-13
 
|9-13
 
|-
 
|-
  +
|[[Rum (Civ4Col)|Rum]]
|Rum
 
 
|Sugar
 
|Sugar
 
|8-12
 
|8-12
 
|9-13
 
|9-13
 
|-
 
|-
|Cigars
+
|[[Cigars (Civ4Col)|Cigars]]
 
|Tobacco
 
|Tobacco
 
|8-12
 
|8-12
 
|9-13
 
|9-13
 
|-
 
|-
|Tools
+
|[[Tools (Civ4Col)|Tools]]
 
|Ore
 
|Ore
 
|1-2
 
|1-2
 
|2-3
 
|2-3
 
|-
 
|-
|Guns
+
|[[Guns (Civ4Col)|Guns]]
 
|Tools
 
|Tools
 
|3-5
 
|3-5
 
|6-8
 
|6-8
 
|-
 
|-
|Horses
+
|[[Horses (Civ4Col)|Horses]]
 
|
 
|
 
|1-2
 
|1-2
 
|2-3
 
|2-3
 
|-
 
|-
|Trade Goods
+
|[[Trade Goods (Civ4Col)|Trade Goods]]
 
|
 
|
 
|1-2
 
|1-2
Line 495: Line 215:
 
!Use
 
!Use
 
|-
 
|-
|Crosses
+
|[[Crosses (Civ4Col)|Crosses]]
|Church, Cathedral
+
|[[Church (Civ4Col)|Church]], [[Cathedral (Civ4Col)|Cathedral]]
 
|Increases the rate of immigration
 
|Increases the rate of immigration
 
|-
 
|-
|Education
+
|[[Education (Civ4Col)|Education]]
|Schoolhouse, College, University
+
|[[Schoolhouse (Civ4Col)|Schoolhouse]], [[College (Civ4Col)|College]], [[University (Civ4Col)|University]]
 
|Allows colonists to learn an advanced profession
 
|Allows colonists to learn an advanced profession
 
|-
 
|-
  +
|[[Production (Civ4Col)|Production]]
|Hammers
 
|Carpenter's Shop, Lumber Mill
+
|[[Carpenter's Shop (Civ4Col)|Carpenter's Shop]], [[Lumber Mill (Civ4Col)|Lumber Mill]]
 
|Increases the rate of building construction
 
|Increases the rate of building construction
 
|-
 
|-
|Liberty Bells
+
|[[Liberty Bell (Civ4Col)|Liberty Bells]]
|Printing Press, Newspaper
+
|[[Printing Press (Civ4Col)|Printing Press]], [[Newspaper (Civ4Col)|Newspaper]]
 
|Increases rebel sentiment
 
|Increases rebel sentiment
 
|}
 
|}
  +
  +
==See also==
  +
*[[Victory (Civ4Col)|Victory]]
  +
*[[Points (Civ4Col)|Points]]
  +
*[[List of promotions in Civ4Col]]
  +
*[[Terrain (Civ4Col)|Terrain]]
  +
  +
==Differences from the original==
  +
*No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the wagon trains - if there are enough of them - carry them out.
  +
*Producing horses now requires a colonist, in addition to food.
  +
*Production of buildings continues at a slow rate even without a colonist working at the carpenter's shop.
  +
  +
==Platforms==
  +
===Windows===
  +
:Release date: September 2008
  +
:Media: DVD-Rom
  +
:System requirements: Windows XP or higher
  +
:Input: Keyboard, mouse, microphone
   
 
==External links==
 
==External links==
Line 516: Line 254:
 
*[[w:c:civilization:FreeCol|FreeCol]], a free, open source imitation of Colonization
 
*[[w:c:civilization:FreeCol|FreeCol]], a free, open source imitation of Colonization
 
*[https://sourceforge.net/projects/freecol/forums/forum/141200/topic/3026331?message=6477438 Unsolicited comparison of FreeCol with C4C]
 
*[https://sourceforge.net/projects/freecol/forums/forum/141200/topic/3026331?message=6477438 Unsolicited comparison of FreeCol with C4C]
 
 
----
 
The above came largely from the Civ4 wiki. What is below was on the original civ wiki. Contributors familiar with the game are invited to merge the two
 
----
 
'''Civilization IV: Colonization''', a remake of [[Colonization (1994)|the 1994 game]] (not requiring [[Civilization IV]] but using its engine), was developed by [[Firaxis Games]] and published by [[2K Games]] in September 2008.
 
 
Still only four European powers.
 
 
No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the wagon trains - if there are enough of them - carry them out.
 
 
Producing horses now requires a colonist, in addition to food.
 
 
==Recent retail prices==
 
===New Zealand===
 
*$29.99 (about $US20) at Noel Leeming, Porirua, Dec 2009
 
 
==External links==
 
 
===Reviews===
 
===Reviews===
 
*[http://www.1up.com/do/reviewPage?cId=3170170&p=1 1up.com gives it "A" on 25 Sep 2008] - "pretty darn glorious...but in a 1990s kind of way"
 
*[http://www.1up.com/do/reviewPage?cId=3170170&p=1 1up.com gives it "A" on 25 Sep 2008] - "pretty darn glorious...but in a 1990s kind of way"
Line 544: Line 264:
 
*[http://apolyton.net/forums/showthread.php?t=178099 Introduction/preview on the Apolyton forum]
 
*[http://apolyton.net/forums/showthread.php?t=178099 Introduction/preview on the Apolyton forum]
 
*[http://apolyton.net/forumdisplay.php/339-Civilization-IV-Colonization Discussion subforum on Apolyton]
 
*[http://apolyton.net/forumdisplay.php/339-Civilization-IV-Colonization Discussion subforum on Apolyton]
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'''eBay availability: the following is not atypical:'''
 
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{{Col}}
<pre>Sid Meier's Civilization IV Colonization PC Game
 
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Starting Bid: $20.00(0 Bids)
 
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''BuyItNow'': $25.00
 
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{{Wikipedia|Civilization IV: Colonization}}
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Revision as of 21:04, 21 October 2019

Civilization IV: Colonization (abbreviated as Civ4Col on this wiki) is a stand-alone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you to have Civilization IV (nor the original Colonization (1994)) to play.

Gameplay

As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia. The goal is revolution: independence from your mother country. The king sends an army to stop your revolution.

Civilizations and leaders

Colonization contains sixteen civilizations and twenty leaders:

Civilization Leader Traits
England King of England n/a
France King of France n/a
Netherlands King of Netherlands n/a
Spain King of Spain n/a
New England John Adams Libertarian, Tolerant
George Washington Disciplined, Tolerant
New France Samuel de Champlain Enterprising, Cooperative
Louis de Frontenac Militaristic, Cooperative
New Netherlands Adriaen van der Donck Charismatic, Mercantile
Peter Stuyvesant Industrious, Mercantile
New Spain Simon Bolivar Determined, Conquistador
Jose de San Martin Resourceful, Conquistador
Apache Mangas Coloradas Impressionable, Indulgent
Arawak Agueybana Impressionable, Gracious
Aztec Montezuma Prosperous, Gracious
Cherokee Oconostota Impressionable, Gracious
Inca Huayna Capac Prosperous, Mentor
Iroquois Logan Indulgent, Mentor
Sioux Sitting Bull Impressionable, Mentor
Tupi Cunhambebe Prosperous, Indulgent

Buildings

Units & Professions

Founding Fathers

Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.

Resources

The economic system in Colonization revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.

Goods and Materials

Resource Requires Sell Buy
Food 1-2 8-10
Lumber 1 3-4
Silver 19 20
Cotton 3-5 5-7
Furs 4-6 6-8
Sugar 4-6 6-8
Tobacco 3-5 5-7
Ore 2-4 5-7
Cloth Cotton 8-12 9-13
Coats Fur 8-12 9-13
Rum Sugar 8-12 9-13
Cigars Tobacco 8-12 9-13
Tools Ore 1-2 2-3
Guns Tools 3-5 6-8
Horses 1-2 2-3
Trade Goods 1-2 2-3

Bonuses

In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to Culture (Civ4) and Beaker (Civ4) from Civilization IV) which affect other game mechanics.

Bonus Producing Buildings Use
Crosses Church, Cathedral Increases the rate of immigration
Education Schoolhouse, College, University Allows colonists to learn an advanced profession
Production Carpenter's Shop, Lumber Mill Increases the rate of building construction
Liberty Bells Printing Press, Newspaper Increases rebel sentiment

See also

Differences from the original

  • No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the wagon trains - if there are enough of them - carry them out.
  • Producing horses now requires a colonist, in addition to food.
  • Production of buildings continues at a slow rate even without a colonist working at the carpenter's shop.

Platforms

Windows

Release date: September 2008
Media: DVD-Rom
System requirements: Windows XP or higher
Input: Keyboard, mouse, microphone

External links

Reviews

Other

Colonization games [edit]
Original version of Sid Meier's Colonization (1994)
Remake Civilization IV: Colonization (2008)
Fan Created version FreeCol (2003-Present)
Civilization IV [edit]
WarlordsBeyond the SwordColonization
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
Civilization Series
Game Expansion packs
Civilization
  • None
Civ II
Civ III
Civ IV
Civ V
Beyond Earth
Civ VI
Official Spinoffs
Other Games
Comparisons
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