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Revision as of 00:45, 13 December 2014
Civilization IV: Colonization is a stand-alone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you to have Civilization IV (nor the original Colonization (1994)) to play.
Gameplay
As before there are only the 4 European civilizations to play as. The goal is revolution, independence from your mother country. The king sends an army to stop your revolution.
Civilizations and leaders
Colonization contains sixteen civilizations and twenty leaders:
Buildings
Units
See Professions.
Founding Fathers
Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.
Professions
Resources
The economic system in Colonization revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.
Goods and Materials
Resource | Requires | Sell | Buy |
---|---|---|---|
Food | 1-2 | 8-10 | |
Lumber | 1 | 3-4 | |
Silver | 19 | 20 | |
Cotton | 3-5 | 5-7 | |
Fur | 4-6 | 6-8 | |
Sugar | 4-6 | 6-8 | |
Tobacco | 3-5 | 5-7 | |
Ore | 2-4 | 5-7 | |
Cloth | Cotton | 8-12 | 9-13 |
Coats | Fur | 8-12 | 9-13 |
Rum | Sugar | 8-12 | 9-13 |
Cigars | Tobacco | 8-12 | 9-13 |
Tools | Ore | 1-2 | 2-3 |
Guns | Tools | 3-5 | 6-8 |
Horses | 1-2 | 2-3 | |
Trade Goods | 1-2 | 2-3 |
Bonuses
In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to and from Civilization IV) which affect other game mechanics.
Bonus | Producing Buildings | Use |
---|---|---|
Crosses | Church, Cathedral | Increases the rate of immigration |
Education | Schoolhouse, College, University | Allows colonists to learn an advanced profession |
Hammers | Carpenter's Shop, Lumber Mill | Increases the rate of building construction |
Liberty Bells | Printing Press, Newspaper | Increases rebel sentiment |
Differences from the original
- No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the wagon trains - if there are enough of them - carry them out.
- Producing horses now requires a colonist, in addition to food.
- Production of buildings continues at a slow rate even without a colonist working at the carpenter's shop.
Platforms
Windows
- Release date: September 2008
- Media: DVD-Rom
- System requirements: Windows XP or higher
- Input: Keyboard, mouse, microphone
Recent retail prices
New Zealand
- $29.99 (about $US20) at Noel Leeming, Porirua, Dec 2009
US
- $10.64 for Civilization III and IV Complete on Amazon, November, 2014
External links
- The original Colonization game
- FreeCol, a free, open source imitation of Colonization
- Unsolicited comparison of FreeCol with C4C
Reviews
- 1up.com gives it "A" on 25 Sep 2008 - "pretty darn glorious...but in a 1990s kind of way"
- GameInformer gives it 9 out of 10 - "oddly slow performance mars the otherwise fine presentation"
- IGN takes three pages for an overall rating of 8.7 - "stylishly upgrading the overall presentation and interface without sacrificing the appeal of the original game's mechanics and character"
- Second opinion on IGN
- G4 TV gives it four stars
Other
eBay availability: the following is not atypical: