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(Left)Boudica, (Right)Attila

Civilization V: Gods and Kings is the first expansion pack released for Civilization V. It was released June 19 2012 in North America and June 22nd in Europe. The expansion will include new and upgraded gameplay systems, including the re-introduction of Religion, Espionage, improved combat, and new City-States. Gods and Kings will also introduce 9 new civilizations, 9 new leaders, 9 new wonders, 27 new units, and new buildings, resources, and will add a few new technologies.

New content

Civilizations and leaders

Technologies

Luxury resources

Units

In addition to the unique units of the new civilizations, the following units are introduced in Gods and Kings:

Buildings

Wonders

Great Wonders

National Wonders

Natural Wonders

Religion

Religion involves gaining faith from your people. This is done in all different ways, including being successful at combat, discovering ancient ruins, constructing certain buildings and wonders and from one of the two new City-States, the Religious City-State. Gaining enough faith will allow for you to build a Pantheon. Each time a pantheon is built it costs more faith for other Civs to build one. You can choose from a whole list of Pantheons, each with a certain benefit. Eventually after you've built your pantheon, you found a religion by spawning a great prophet. At the beginning you choose 2 beliefs and later on you can choose two more. Missionaries can also be sent out to spread the good word.

Espionage

Espionage can be used in multiple ways. Like Civ 4, Spies can steal techs from other Civs, but they are not a unit on the map that you can build. Espionage is unlocked when the Renaissance era is reached, this will unlock 1 spy for every age after, an additional spy may be gained from building the National Intelligence Agency National Wonder. Another way to use them is to send a spy into a city during an election to rig it. Spies can also be used in a Coup, a risky move with big payouts if successful. Spies can also be used to gain information on what opposing civilizations will be doing next. If a Spy is caught while stealing technology, they will be killed, and a new, inexperienced Spy will eventually replace them.

City-States

The two new City-State types are Religious and Mercantile. Religious states reward additional Faith, while the Mercantile City States reward their friends with happiness and custom luxury goods which can vary depending on the City-State. These luxury resources can only be obtained from the Mercantile City States, giving the world's strongest armies a valid reason to make a few friends rather than to just pillage their way across the continents (or pangea).

Combat

Combat has moved from a 10 point system to a 100 point system. This allows for a slower and more flexible system. Naval Combat has expanded to include both ranged and melee units. Melee naval units can conduct raids and pillages on coastal cities to get gold and, if the city is weak enough, capture it.

Scenarios

In Gods and Kings three new scenarios are added: "Fall of Rome", "Into the Renaissance", and "Empire of Smoky Skies".

"Civil War" Scenario

If one looks inside the files for Gods and Kings, they can find many unused files that likely would've been used in a Civil War scenario between the northern and southern states of the U.S. Some of these files include:

  • "CivilWar.mp3": Which details the scenario with a brief history and overlook of the war.
  • "HeadingTechCivilWar(insert tech name)": Which is simply a bold statement stating you have discovered a tech.
  • "TechCivilWar(insert tech name)": Which is a historic quote pertaining to the tech.

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