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{{BackArrow|Civilization Games Wiki|Main page}} |
{{BackArrow|Civilization Games Wiki|Main page}} |
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− | {| align="center" style="text-align:center;" cellpadding="5" width="100%" |
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− | |[[File:Mainpage button civilizations.png|link=Civilizations (Civ5)|90px|Civilizations and leaders]] |
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− | |[[File:Mainpage button units.png|link=Units (Civ5)|90px|Units]] |
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− | |[[File:Mainpage button buildings.png|link=Buildings (Civ5)|90px|Buildings]] |
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− | |[[File:Science (Civ5).png|link=Technologies (Civ5)|90px|Technologies]] |
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− | |[[File:Social policy (Civ5).png|link=Social policies (Civ5)|90px|Social policies]] |
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− | |[[File:Citizen (Civ5).png|link=Game concepts (Civ5)|90px|Game concepts]] |
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− | |- |
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− | |{{Link5|Civilizations}} |
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− | |{{Link5|Units}} |
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− | |{{Link5|Buildings}} |
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− | |{{Link5|Technologies}} |
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− | |{{Link5|Social policies}} |
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− | |{{Link5|Game concepts}} |
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− | |- |
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− | |[[File:Pyramids (Civ5).png|link=Wonders (Civ5)|90px|Wonders]] |
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− | |[[File:Mainpage button resources.png|link=Terrain (Civ5)|90px|Terrain]] |
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− | |[[File:Trade route (Civ5).png|link=Resources (Civ5)|90px|Resources]] |
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− | |[[File:Mainpage button technologies.png|link=DLC (Civ5)|95px|DLC]] |
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− | |[[File:GodsKings5.png|link=Gods & Kings|95px|Gods & Kings]] |
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− | |[[File:Brave New World Button.png|link=Brave New World|95px|Brave New World]] |
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− | |- |
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− | |{{Link5|Wonders}} |
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− | |{{Link5|Terrain}} |
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− | |{{Link5|Resources}} |
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− | |{{Link5|DLC}} |
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− | |[[Civilization V: Gods & Kings|Gods & Kings]] |
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− | |[[Civilization V: Brave New World|Brave New World]] |
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⚫ | |||
− | {{Tocright}} |
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+ | {{Infobox video game |
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− | ==The Game== |
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⚫ | |||
− | {|class="infobox bordered" style="width: 25em; text-align: left; font-size: 95%;" |
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⚫ | |||
⚫ | |||
+ | |caption = |
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− | |- |
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+ | |developer = [[Firaxis Games]] |
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− | |colspan="2" style="text-align:center;"| |
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+ | |publisher = [[2K Games]] & [[Aspyr]] |
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⚫ | |||
+ | |distributor = [[Take-Two Interactive]] |
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− | |- |
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+ | |director = [[Jon Shafer]] |
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− | !Developer: |
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− | |[[ |
+ | |producer = [[Dennis Shirk]] |
+ | [[Lisa Miller]] |
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− | |- |
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+ | |designer = [[Jon Shafer]] |
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− | !Publisher: |
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− | + | [[Ed Beach]]<br /> |
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+ | [[Scott Lewis]] |
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− | |- |
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+ | |artist = [[Dorian Newcomb]] |
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− | !Designer: |
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− | + | [[Chris Hickman]]<br /> |
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+ | [[Brian Busatti]] |
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− | |- |
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+ | |composer = [[Michael Curran]] |
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− | !Game engine: |
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− | + | [[Geoff Knorr]] |
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+ | |series = ''[[Civilization (series)|Civilization]]'' |
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− | |- |
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+ | |engine = [[Firaxis LORE]] |
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− | !Released: |
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+ | |version = |
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− | |'''Microsoft Windows'''<br>NA: September 21, 2010<br>EU: September 24, 2010<br>'''OS X'''<br>November 23, 2010<br>'''Linux, SteamOS'''<br> June 10, 2014 |
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+ | |released = '''Microsoft Windows''' |
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− | |- |
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+ | NA: September 21, 2010<br /> |
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− | !Game genre: |
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+ | EU: September 24, 2010<br /> |
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⚫ | |||
+ | '''OS X'''<br /> |
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− | |- |
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+ | November 23, 2010<br /> |
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− | !Game modes: |
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+ | '''Linux, SteamOS'''<br /> |
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⚫ | |||
+ | June 10, 2014 |
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− | |- |
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⚫ | |||
− | !Ratings: |
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⚫ | |||
− | |ESRB: Everyone 10+ |
+ | |ratings = ESRB: Everyone 10+ |
− | |- |
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+ | PEGI: 12 |
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− | !Platform/Format: |
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+ | |platforms = Microsoft Windows, OS X, Linux |
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− | |Windows |
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+ | |requirements = |
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− | Macintosh |
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⚫ | |||
− | |||
+ | {{seewp|Civilization V}} |
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− | Linux |
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⚫ | '''''Sid Meier's Civilization V''''' (called '''''Civilization V''''' or '''''Civ5''''' for short) is a turn-based strategy game released on September 21, 2010. The game's first expansion pack, ''[[Civilization V: Gods & Kings|Gods & Kings]]'', was released on June 19, 2012 in North America and June 22, 2012 elsewhere. A second expansion, ''[[Civilization V: Brave New World|Brave New World]]'', was released on July 9, 2013 in North America and July 12, 2013 elsewhere. |
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− | |- |
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− | !Game Media: |
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− | |CD 2, DVD 1 |
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− | |- |
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− | !System Requirements: |
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− | | |
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− | |- |
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− | !Game Input: |
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− | |Mouse, keyboard |
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− | |} |
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⚫ | '''''Sid Meier's Civilization V''''' (called '''''Civilization V''''' or '''''Civ5''''' for short) is a turn-based strategy game released on September 21, 2010. The game's first expansion pack, ''[[Civilization V: Gods & Kings|Gods & Kings]]'', was released on June 19, 2012 in North America and June 22, 2012 elsewhere. A second expansion, ''[[Civilization V: Brave New World|Brave New World]]'', was released on July 9, 2013 in North America and July 12, 2013 elsewhere. |
||
==Civilizations and Leaders== |
==Civilizations and Leaders== |
||
{{main|Civilizations (Civ5)}} |
{{main|Civilizations (Civ5)}} |
||
− | There are eighteen civilizations available from the start of ''Civilization V'', and seven additional civilizations are made available later through several small [[DLC]] add-ons. Nine more civilizations were added with the ''[[Civilization V: Gods & Kings|Gods & Kings]]'' expansion pack, and nine other civilizations were added with the ''[[Civilization V: Brave New World|Brave New World]]'' expansion pack, bringing the total number of civilizations to 43, the greatest number of civilizations that has ever been available in any ''[[Civilization (series)|Civilization]]'' game. |
+ | There are eighteen civilizations available from the start of ''Civilization V'', and seven additional civilizations are made available later through several small [[DLC (Civ5)|DLC]] add-ons. Nine more civilizations were added with the ''[[Civilization V: Gods & Kings|Gods & Kings]]'' expansion pack, and nine other civilizations were added with the ''[[Civilization V: Brave New World|Brave New World]]'' expansion pack, bringing the total number of civilizations to 43, the greatest number of civilizations that has ever been available in any ''[[Civilization (series)|Civilization]]'' game. |
This is the first incarnation of the series where the leaders speak in their native language in a fully animated diplomacy screen. This only applies to the audio; all text is in the language selected. |
This is the first incarnation of the series where the leaders speak in their native language in a fully animated diplomacy screen. This only applies to the audio; all text is in the language selected. |
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{{main|Units (Civ5)}} |
{{main|Units (Civ5)}} |
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− | ''Civilization V'' has 87 units, ranging from military to civilian. Unlike in previous games, you can have only one unit of each type (Military/Civilian/Embarked) per [[hex]]. For example, you cannot have a Horseman and an Archer on one tile. This also applies to cities. |
+ | ''Civilization V'' has 87 units, ranging from military to civilian. Unlike in previous games, you can have only one unit of each type (Military/Civilian/Embarked) per [[hex]]. For example, you cannot have a [[Horseman (Civ5)|Horseman]] and an [[Archer (Civ5)|Archer]] on one tile. This also applies to [[City (Civ5)|cities]]. |
Most units can move 2 hexes (4 hexes for mounted units) and are no longer destroyed if they lose a battle, taking damage instead. Players can swap a unit out with one next to it during battle. |
Most units can move 2 hexes (4 hexes for mounted units) and are no longer destroyed if they lose a battle, taking damage instead. Players can swap a unit out with one next to it during battle. |
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Units take longer to produce than in previous games. They also have higher upkeep costs, potentially reducing the number of units you can maintain at one time. The upkeep costs become more expensive the further you are into the game. |
Units take longer to produce than in previous games. They also have higher upkeep costs, potentially reducing the number of units you can maintain at one time. The upkeep costs become more expensive the further you are into the game. |
||
− | There are no longer troop transports. Instead, units instantly transform into makeshift floating transports when moving into water after the |
+ | There are no longer troop transports. Instead, units instantly transform into makeshift floating transports when moving into water after the [[Optics (Civ5)|Optics]] technology is researched. |
==City-States== |
==City-States== |
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{{main|City-states (Civ5)}} |
{{main|City-states (Civ5)}} |
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− | One new concept in the game is the addition of city-states- small countries usually limited to a single city, that don't compete to win the game. However, they can expand their territory and acquire the same resources as any player can. They provide economic and diplomatic bonuses if you befriend or ally them by doing quests or giving gifts. If you are hostile toward a city-state, its allies become hostile towards you. |
+ | One new concept in the game is the addition of city-states - small countries usually limited to a single city, that don't compete to win the game. However, they can expand their territory and acquire the same resources as any player can. They provide economic and diplomatic bonuses if you befriend or ally them by doing quests or giving gifts. If you are hostile toward a city-state, its allies become hostile towards you. |
==Terrains== |
==Terrains== |
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{{main|Terrain (Civ5)}} |
{{main|Terrain (Civ5)}} |
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− | [[ |
+ | [[File:Standard-Earth-map.jpg|thumb|Earth-type map showing various terrain features as well as units, cities and [[City-state (Civ5)|city-states]].]] |
;Plain terrains |
;Plain terrains |
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:Grassland, marsh, plains and desert |
:Grassland, marsh, plains and desert |
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{{main|List of improvements in Civ5}} |
{{main|List of improvements in Civ5}} |
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− | ''Civilization V'' has 71 buildings, 49 wonders, and 23 improvements. The number of [[ |
+ | ''Civilization V'' has 71 buildings, 49 wonders, and 23 improvements. The number of [[Unique building (Civ5)|unique buildings]] is included in the building count. Note that not every civilization has a unique building: some have a unique improvement or two [[Unique unit (Civ5)|unique units]] instead. |
− | Wonders come in the form of world wonders, national wonders and projects, just like in ''[[Civilization IV]]''. The concept of tile improvements has been modified slightly: in addition to [[Worker (Civ5)|Workers]] and [[Work |
+ | Wonders come in the form of world wonders, national wonders and [[Project (Civ5)|projects]], just like in ''[[Civilization IV]]''. The concept of tile improvements has been modified slightly: in addition to [[Worker (Civ5)|Workers]] and [[Work Boat (Civ5)|Work Boats]], the [[Great People (Civ5)|Great People]] can now construct special improvements (or "bulb") too. |
Great People's special tile improvements replace any improvements already built on them. Roads can go through these special improvements, and they automatically hook up any strategic resources on those tiles. |
Great People's special tile improvements replace any improvements already built on them. Roads can go through these special improvements, and they automatically hook up any strategic resources on those tiles. |
||
− | *[[Great |
+ | *[[Great Merchant (Civ5)|Great Merchants]] can build a [[Customs House (Civ5)|Customs House]], which increases gold income. |
− | *[[Great |
+ | *[[Great Engineer (Civ5)|Great Engineers]] can build a [[Manufactory (Civ5)|Manufactory]], which boosts a tile's production. |
− | *[[Great |
+ | *[[Great Scientist (Civ5)|Great Scientists]] can build an [[Academy (Civ5)|Academy]], which gives the tile a science income boost. |
− | *[[Great |
+ | *[[Great Artist (Civ5)|Great Artists]] can build a [[Landmark (Civ5)|Landmark]] (prior to ''[[Civilization V: Brave New World|Brave New World]]''), which gives the tile a culture income. |
− | *[[Great |
+ | *[[Great General (Civ5)|Great Generals]] can build a [[Citadel (Civ5)|Citadel]], which gives any military unit stationed on it a large defense bonus. |
− | *[[Great |
+ | *[[Great Prophet (Civ5)|Great Prophets]] (introduced in ''[[Civilization V: Gods & Kings|Gods & Kings]]'') can create a [[Holy Site (Civ5)|Holy Site]], which provides faith. |
The building of these special improvements consumes the Great Person, removing them from the game. |
The building of these special improvements consumes the Great Person, removing them from the game. |
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==Social Policies== |
==Social Policies== |
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{{main|Social policies (Civ5)}} |
{{main|Social policies (Civ5)}} |
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− | In ''Civilization V'' there is the ability to adopt social policies through accumulated culture. There are ten separate trees of social policies, and filling out five of the ten rewards the player with Cultural victory. Instead of switching one policy with another, some policies build on others. Each policy has its own bonuses, such as starting a Golden Age. |
+ | In ''Civilization V'' there is the ability to adopt social policies through accumulated culture. There are ten separate trees of social policies, and filling out five of the ten rewards the player with Cultural victory. Instead of switching one policy with another, some policies build on others. Each policy has its own bonuses, such as starting a [[Golden Age (Civ5)|Golden Age]]. |
− | In ''Brave New World'', there are also Ideologies - end-game uber Social Policies, which not only grant powerful bonuses, but also impact a civilization's standing in the world and its relations with other civilizations. Unlike Social Policies, Ideologies compete with each other on a world level. |
+ | In ''Brave New World'', there are also [[Ideology (Civ5)|Ideologies]] - end-game uber Social Policies, which not only grant powerful bonuses, but also impact a civilization's standing in the world and its relations with other civilizations. Unlike Social Policies, Ideologies compete with each other on a world level. |
==Victory Conditions== |
==Victory Conditions== |
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{{main|Victory (Civ5)}} |
{{main|Victory (Civ5)}} |
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− | Once again, there are many ways to achieve victory other than military conquest. You can win by focusing mainly on scientific research and be the first to assemble a |
+ | Once again, there are many ways to achieve victory other than military conquest. You can win by focusing mainly on scientific research and be the first to assemble and launch a [[Spaceship (Civ5)|spaceship]] to [[Alpha Centauri]]. Diplomatic victory requires help from other Civilizations and City-States in the [[United Nations (Civ5)|United Nations]] and the [[World Congress (Civ5)|World Congress]] in later expansions. Cultural victory now requires to complete five out of ten of the social policy "trees" and completing the [[Utopia Project (Civ5)|Utopia Project]] or becoming influential over other civilizations with [[Tourism (Civ5)|tourism]] in the ''Brave New World'' expansion. Obviously, World Domination is an option, but the victory condition has been simplified compared to the other games. Rather than completely destroying the other civilizations, the player who gains control of all capitals wins. You can also win by having the highest score at the year [[2050 AD]]. |
===Score=== |
===Score=== |
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*The number of Social Policies you have adopted |
*The number of Social Policies you have adopted |
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*The number of technologies you possess |
*The number of technologies you possess |
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− | *The number of "Future Techs" you possess (as Future Tech is a repeatable technology) |
+ | *The number of "Future Techs" you possess (as [[Future Tech (Civ5)|Future Tech]] is a repeatable technology) |
*The number of wonders you have constructed (contributes the most points towards victory) |
*The number of wonders you have constructed (contributes the most points towards victory) |
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==Downloadable Content== |
==Downloadable Content== |
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− | + | {{Main|DLC (Civ5)}} |
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There are multiple downloadable add-ons to ''Civilization V''. This includes two expansion packs that add a massive amount of content including new civilizations, maps, scenarios, wonders, buildings, units, and gameplay elements. They are: |
There are multiple downloadable add-ons to ''Civilization V''. This includes two expansion packs that add a massive amount of content including new civilizations, maps, scenarios, wonders, buildings, units, and gameplay elements. They are: |
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− | *''[[Civilization V: Gods & Kings|Gods & Kings]]'' |
+ | *''[[Civilization V: Gods & Kings|Gods & Kings]]'' |
*''[[Civilization V: Brave New World|Brave New World]]'' |
*''[[Civilization V: Brave New World|Brave New World]]'' |
||
Aside from the two expansion packs, several additional add-ons are available to add a few more contents. These include: |
Aside from the two expansion packs, several additional add-ons are available to add a few more contents. These include: |
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+ | |||
{{:DLC (Civ5)}} |
{{:DLC (Civ5)}} |
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''Civilization V'' has multiple scenarios to play. All of them require downloadable content to be available. |
''Civilization V'' has multiple scenarios to play. All of them require downloadable content to be available. |
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+ | |||
− | *[[Rise of the Mongols]] |
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− | *[[ |
+ | * [[Rise of the Mongols (Civ5)|Rise of the Mongols]] |
+ | * [[Conquest of the New World (Civ5)|Conquest of the New World]] |
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− | *[[Paradise Found]] |
+ | * [[Paradise Found (Civ5)|Paradise Found]] |
− | *[[1066: Year of Viking Destiny]] |
+ | * [[1066: Year of Viking Destiny (Civ5)|1066: Year of Viking Destiny]] |
− | *[[Samurai Invasion of Korea]] |
+ | * [[Samurai Invasion of Korea (Civ5)|Samurai Invasion of Korea]] |
− | *[[Wonders of the Ancient World]] |
+ | * [[Wonders of the Ancient World (Civ5)|Wonders of the Ancient World]] |
− | *[[Into the Renaissance]] |
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− | *[[ |
+ | * [[Into the Renaissance (Civ5)|Into the Renaissance]] |
− | *[[ |
+ | * [[Fall of Rome (Civ5)|Fall of Rome]] |
+ | * [[Empires of the Smoky Skies (Civ5)|Empires of the Smoky Skies]] |
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− | *[[American Civil War]] |
+ | * [[American Civil War (Civ5)|American Civil War]] |
− | *[[Scramble for Africa]] |
+ | * [[Scramble for Africa (Civ5)|Scramble for Africa]] |
==Achievements== |
==Achievements== |
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==Previews== |
==Previews== |
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− | *[http://www.strategyinformer.com/pc/civilizationv/previews.html Strategy Informer Preview] - By Joe Robinson, 9 August 2010 |
+ | * [http://www.strategyinformer.com/pc/civilizationv/previews.html Strategy Informer Preview] - By Joe Robinson, 9 August 2010 |
− | *[http://arstechnica.com/gaming/reviews/2010/09/first-impressions-civilization-v.ars Ars Technica's "The city-states in your pocket: first look at Civilization V"] - By Casey Johnston, around 12 Sep 2010 |
+ | * [http://arstechnica.com/gaming/reviews/2010/09/first-impressions-civilization-v.ars Ars Technica's "The city-states in your pocket: first look at Civilization V"] - By Casey Johnston, around 12 Sep 2010 |
==Reviews== |
==Reviews== |
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|2010-09-22 |
|2010-09-22 |
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|} |
|} |
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+ | |||
+ | ==Videos== |
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+ | <gallery> |
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+ | File:Civilization V Announcement Trailer |
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+ | File:Civilization V Gameplay Trailer |
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+ | File:シヴィライゼーション5 日本語版 トレイラームービー [HD] |
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+ | </gallery> |
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==See also== |
==See also== |
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− | *[[Comparison between Civilization games]] |
+ | * [[Comparison between Civilization games]] |
==External links== |
==External links== |
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− | *[http://www.civilization5.com/ Official website] |
+ | * [http://www.civilization5.com/ Official website] |
− | *[ |
+ | * [https://www.civfanatics.com/civ5/ CivFanatics] |
+ | * [https://apolyton.net/articles/civilization-news/civ5 Apolyton] |
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⚫ | |||
− | *[http://well-of-souls.com/civ/ |
+ | * [http://well-of-souls.com/civ/civ5_expansion.html Well of Souls page for the ''Gods & Kings'' expansion pack] |
⚫ | |||
{{Civ5}} |
{{Civ5}} |
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[[de:Civilization V]] |
[[de:Civilization V]] |
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[[es:Civilization V]] |
[[es:Civilization V]] |
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+ | [[fi:Civilization V]] |
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[[fr:Civilization V]] |
[[fr:Civilization V]] |
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[[ja:Civilization V]] |
[[ja:Civilization V]] |
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+ | [[nl:Civilization V]] |
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[[pt-br:Civilization V]] |
[[pt-br:Civilization V]] |
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[[ru:Civilization V]] |
[[ru:Civilization V]] |
Revision as of 03:36, 16 March 2020
Sid Meier's Civilization V (called Civilization V or Civ5 for short) is a turn-based strategy game released on September 21, 2010. The game's first expansion pack, Gods & Kings, was released on June 19, 2012 in North America and June 22, 2012 elsewhere. A second expansion, Brave New World, was released on July 9, 2013 in North America and July 12, 2013 elsewhere.
Civilizations and Leaders
There are eighteen civilizations available from the start of Civilization V, and seven additional civilizations are made available later through several small DLC add-ons. Nine more civilizations were added with the Gods & Kings expansion pack, and nine other civilizations were added with the Brave New World expansion pack, bringing the total number of civilizations to 43, the greatest number of civilizations that has ever been available in any Civilization game.
This is the first incarnation of the series where the leaders speak in their native language in a fully animated diplomacy screen. This only applies to the audio; all text is in the language selected.
Units
Civilization V has 87 units, ranging from military to civilian. Unlike in previous games, you can have only one unit of each type (Military/Civilian/Embarked) per hex. For example, you cannot have a Horseman and an Archer on one tile. This also applies to cities.
Most units can move 2 hexes (4 hexes for mounted units) and are no longer destroyed if they lose a battle, taking damage instead. Players can swap a unit out with one next to it during battle.
Units take longer to produce than in previous games. They also have higher upkeep costs, potentially reducing the number of units you can maintain at one time. The upkeep costs become more expensive the further you are into the game.
There are no longer troop transports. Instead, units instantly transform into makeshift floating transports when moving into water after the Optics technology is researched.
City-States
One new concept in the game is the addition of city-states - small countries usually limited to a single city, that don't compete to win the game. However, they can expand their territory and acquire the same resources as any player can. They provide economic and diplomatic bonuses if you befriend or ally them by doing quests or giving gifts. If you are hostile toward a city-state, its allies become hostile towards you.
Terrains
- Plain terrains
- Grassland, marsh, plains and desert
- Cold terrains
- Snow and tundra
- High terrains
- Mountains (are impassable to all units except helicopters and Carthaginian troops, after Carthage earns its first Great General) and hills (provide more defense and negate the effect of obstacles such as trees for ranged units)
- Water terrains
- Coast, ocean, lakes and rivers (affect those attacking across them and use up all movement points)
- Forest/Jungles
- There are several types of forests/jungles representing the four major land masses. Wounded units can hide and recover in trees/forests.
Civilization V also includes Natural Wonders which are automatically placed around the map. These wonders provide Happiness bonuses to any civilization that discovers them. Some of these natural wonders are: Old Faithful, Mount Fuji, Krakatoa, and the Great Barrier Reef. They also give additional bonuses to production and gold income when cities are founded near them or cover them with their territory.
Resources
There are three types of resources: strategic resources, luxury resources and bonus resources. If you have more than 1 luxury resource, you can trade the excess with other civilizations. However, the same does not hold true for strategic resources. A single iron deposit, for example, yields between 2 and 9 iron resources letting you build that number of units that require 1 iron resource. Therefore, acquiring as many strategic resources you can is a must to support large armies.
Improvements and Buildings
Civilization V has 71 buildings, 49 wonders, and 23 improvements. The number of unique buildings is included in the building count. Note that not every civilization has a unique building: some have a unique improvement or two unique units instead.
Wonders come in the form of world wonders, national wonders and projects, just like in Civilization IV. The concept of tile improvements has been modified slightly: in addition to Workers and Work Boats, the Great People can now construct special improvements (or "bulb") too.
Great People's special tile improvements replace any improvements already built on them. Roads can go through these special improvements, and they automatically hook up any strategic resources on those tiles.
- Great Merchants can build a Customs House, which increases gold income.
- Great Engineers can build a Manufactory, which boosts a tile's production.
- Great Scientists can build an Academy, which gives the tile a science income boost.
- Great Artists can build a Landmark (prior to Brave New World), which gives the tile a culture income.
- Great Generals can build a Citadel, which gives any military unit stationed on it a large defense bonus.
- Great Prophets (introduced in Gods & Kings) can create a Holy Site, which provides faith.
The building of these special improvements consumes the Great Person, removing them from the game.
Technologies and Research
Civilization V comes with 74 technologies divided into seven eras, from Ancient Era to Future Era. In single-player games, the discovery of each tech is accompanied by a famous quotation from history that is voiced by William Morgan Sheppard.
Although technology trading has been removed, a new feature was added: making a research agreement. Two civilizations at peace can form one for an initial investment in gold, and as long as the two civilizations remain at peace, the research agreement provides both of them with a research points boost after a set amount of turns. The amount of the research points equals half the median value of costs between the technologies available for this particular civilization. The amount of the research points could be increased with wonders and social policies. However, this can be used simply to make the other civilization spend money before declaring war. Even the AI is known to use this.
Social Policies
In Civilization V there is the ability to adopt social policies through accumulated culture. There are ten separate trees of social policies, and filling out five of the ten rewards the player with Cultural victory. Instead of switching one policy with another, some policies build on others. Each policy has its own bonuses, such as starting a Golden Age.
In Brave New World, there are also Ideologies - end-game uber Social Policies, which not only grant powerful bonuses, but also impact a civilization's standing in the world and its relations with other civilizations. Unlike Social Policies, Ideologies compete with each other on a world level.
Victory Conditions
Once again, there are many ways to achieve victory other than military conquest. You can win by focusing mainly on scientific research and be the first to assemble and launch a spaceship to Alpha Centauri. Diplomatic victory requires help from other Civilizations and City-States in the United Nations and the World Congress in later expansions. Cultural victory now requires to complete five out of ten of the social policy "trees" and completing the Utopia Project or becoming influential over other civilizations with tourism in the Brave New World expansion. Obviously, World Domination is an option, but the victory condition has been simplified compared to the other games. Rather than completely destroying the other civilizations, the player who gains control of all capitals wins. You can also win by having the highest score at the year 2050 AD.
Score
If no one wins the game by 2050 AD, then the game gives you a score based on:
- The number of tiles within your borders
- The number of cities in your empire
- The number of people in your empire
- The number of Social Policies you have adopted
- The number of technologies you possess
- The number of "Future Techs" you possess (as Future Tech is a repeatable technology)
- The number of wonders you have constructed (contributes the most points towards victory)
Your score is also used to determine your Ranking, which compares you to one of the following historical figures at the end of the game:
Rank | Leader | Score |
---|---|---|
1 | Augustus Caesar | 2,500+ |
2 | Hammurabi | 2,250-2,499 |
3 | Abraham Lincoln | 2,000-2,249 |
4 | Charlemagne | 1,900-1,999 |
5 | Winston Churchill | 1,800-1,899 |
6 | Nelson Mandela | 1,700-1,799 |
7 | Marcus Aurelius | 1,600-1,699 |
8 | Joan of Arc | 1,500-1,599 |
9 | Charles de Gaulle | 1,400-1,499 |
10 | Simón Bolívar | 1,300-1,399 |
11 | Lech Wałęsa | 1,200-1,299 |
12 | Ivan the Terrible | 1,100-1,199 |
13 | Henry VIII | 1,000-1,099 |
14 | Herbert Hoover | 900-999 |
15 | Louis XVI | 800-899 |
16 | Neville Chamberlain | 700-799 |
17 | Andrew Jackson | 600-699 |
18 | Nero | 500-599 |
19 | Warren G. Harding | 400-499 |
20 | Ethelred the Unready | 300-399 |
21 | Dan Quayle | < 300 |
Downloadable Content
There are multiple downloadable add-ons to Civilization V. This includes two expansion packs that add a massive amount of content including new civilizations, maps, scenarios, wonders, buildings, units, and gameplay elements. They are:
Aside from the two expansion packs, several additional add-ons are available to add a few more contents. These include:
DLC Bundles
Alternatively, some of the DLC packs can be purchased in bundles.
Bundle name | Packs included | Link |
---|---|---|
Cradle of Civilization - DLC Bundle | Cradle of Civilization Map Pack: Mediterranean Cradle of Civilization Map Pack: Asia Cradle of Civilization Map Pack: Americas Cradle of Civilization Map Pack: Mesopotamia |
[14] |
Denmark and Explorer's Combo Pack | Civilization and Scenario Pack: Denmark (The Vikings) Explorer's Map Pack |
[15] |
Korea and Wonders of the Ancient World - Combo Pack | Civilization and Scenario Pack: Korea Scenario Pack: Wonders of the Ancient World |
[16] |
Scenarios
Civilization V has multiple scenarios to play. All of them require downloadable content to be available.
- Rise of the Mongols
- Conquest of the New World
- Paradise Found
- 1066: Year of Viking Destiny
- Samurai Invasion of Korea
- Wonders of the Ancient World
- Into the Renaissance
- Fall of Rome
- Empires of the Smoky Skies
- American Civil War
- Scramble for Africa
Achievements
The Steam version of the game comes with over a hundred achievements, ranging in scope from "Discover an ancient ruin" to "Beat the game on the Deity difficulty level". They are listed on a separate page, along with explanations of the myriad of references to other works that are included in the achievement names... and there are many.
Images
You can see a lot of Civilization V images on http://ve3d.ign.com/images/game/62125/PC/Sid-Meiers-Civilization-V
Previews
- Strategy Informer Preview - By Joe Robinson, 9 August 2010
- Ars Technica's "The city-states in your pocket: first look at Civilization V" - By Casey Johnston, around 12 Sep 2010
Reviews
Site/Magazine | Score | Author | Date |
---|---|---|---|
Destructoid | 9.5/10 | Sean Carey | 2010-09-17 |
The Escapist | 5/5 | Greg Tito | 2010-09-17 |
Shacknews | ? | Brian Leahy | 2010-09-17 |
GamingNexus | A | Tyler Sager | 2010-09-17 |
Wired | 8/10 | John Mix Meyer | 2010-09-17 |
Joystiq | 5/5 | Alexander Sliwinski | 2010-09-17 |
Game Informer | 9.75/10 | Adam Biessener | 2010-09-17 |
IGN | 9/10 | Anthony Gallegos | 2010-09-20 |
PC Gamer | 93/100 | Dan Stapleton | 2010-09-20 |
Gamespy | 4/5 | Eric Neigher |
2010-09-21 |
Gamespot | 9/10 | Kevin VanOrd | 2010-09-22 |
1UP.com | C | Tom Chick | 2010-09-22 |
Videos
See also
External links
- Official website
- CivFanatics
- Apolyton
- Well of Souls page for the Gods & Kings expansion pack
- Well of Souls page for the Brave New World expansion pack
Civilization V [edit] |
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Gods & Kings • Brave New World |
Lists |
Eras |
Concepts |
Miscellaneous |
† Only in vanilla Civ5 ‡ Only in Gods & Kings and Brave New World |
Civilization Series | |
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Game | Expansion packs |
Civilization |
|
Civ II | |
Civ III | |
Civ IV |
|
Civ V | |
Beyond Earth | |
Civ VI | |
Official Spinoffs | |
Other Games | |
Comparisons |